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#1
FlyingSquirrel

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OK, so I have a "confession" to make - despite having spent quite a bit of time on PC gaming over the last five years, I still know almost nothing about MMORPGs and how they're supposed to work. The only ones I've ever tried are The Secret World and Fallen Earth, and I didn't get very far with either of them.

 

As someone for whom dialogue choice and shaping a character are among the most appealing aspects of gaming, my ideal MMORPG would allow me to do that interactively with other players doing the same thing. However, when reading descriptions of MMORPGs, the impression I get is that the interactivity mostly consists of collaborative combat missions and that your character's personality isn't likely to matter much in how these missions unfold. Also, when I tried The Secret World, there seemed to be literally hundreds of other players trying to complete the same mission I was working on, even though I was given the impression that I was being sent on my own, which kind of broke the immersion and left me wondering why this was multiplayer in the first place, and it was unclear if it was possible to interact with the other players beyond teaming up to kill zombies or something. 

 

Am I just missing the point of how these games are supposed to work? Giving up on them too quickly? Also, do most of them have a narrative that reacts to player behavior beyond just whether or not enough enemies are killed or fetch quests are completed within a certain time frame? 



#2
Liamv2

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SWTOR does what you want at least in the flash points. It's too bad it's so grindy though.



#3
Cyonan

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The main thing with MMOs is that they have an open world with lots of people, so you're generally not going to avoid that part all that well unless you're in a low population area.

 

As Liam said, SWTOR does offer some stuff you're looking for. It's made by BioWare and has the Mass Effect dialogue wheel, although you'll probably notice a few responses getting reused a fair amount. Each class has its own unique storyline which I enjoyed the ones I played, on top of standard missions. They also instance off a lot of story critical areas, meaning the only people you see will be the ones in your group(or nobody if you're solo).

 

It's also free to play, so it wont cost you anything to try it out.

 

In general though, immersion and MMOs don't mix too well.



#4
TheClonesLegacy

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I used to play alot of Champoins Online and The Secret World (One's about Superheroes, the other Cryptids. You can see the appeal for me)

 

Though SWTOR'd be your best bet.



#5
BroBear Berbil

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A number of modern MMOs have a single-player story. I'd say it's a detriment to most of them, because the single-player narrative doesn't mesh well with the multi-player reality of an MMO.

 

SWTOR has dialogue options and multiple decisions (light/dark/neutral) and outcomes and is fully voice acted; though like Cyonan mentions you'll hear a lot of the same lines reused. I'd also add that aliens tend to speak the same lines of huttese or whatever other language they're using over and over, and make up a good chunk of quest NPCs.

 

SWTOR also has party dialogue options though this presents its own problems. First, your group may or may not be understanding about you wanting to watch cutscenes and dialogue. I leveled a new character up a few months ago and didn't really encounter anyone for whom it was an issue. Hard modes would almost certainly be a different matter. There aren't that many flashpoints that have a lot of dialogue though. The first one does, but then the next few get most dialogue done without stopping the action and only require you to make decisions, before getting more dialogue heavy again towards max level. Party dialogue really shines for general questing and when questing or doing flashpoints you're rewarded social points for being in a party when choosing dialogue options. Social points go towards your social level and let you buy extra items like costume pieces. It is a little immersion breaking when you're grouped with somebody of your same class though, since they'll share your story.

 

SWTOR is the only MMO I've played that really lets you shape your character and their relationship with NPCs. FF14 is a linear story but it has nicer cutscenes, though very sparse voice acting. GW2 let's you choose a different path through the story here and there, but the end result is the same. In GW2 dungeons you can vote with party members to decide which path to take through them, which means different bosses, but of course the community has its preferences for the best path.

 

A lot of who your character is, is up to you in an MMO. Most MMO players are in it for the gameplay and not the RPG elements. If you're more interested in the character and lore then consider looking for a community on an RP server, or play SWTOR and let the game shape your character for you.