OK, so I have a "confession" to make - despite having spent quite a bit of time on PC gaming over the last five years, I still know almost nothing about MMORPGs and how they're supposed to work. The only ones I've ever tried are The Secret World and Fallen Earth, and I didn't get very far with either of them.
As someone for whom dialogue choice and shaping a character are among the most appealing aspects of gaming, my ideal MMORPG would allow me to do that interactively with other players doing the same thing. However, when reading descriptions of MMORPGs, the impression I get is that the interactivity mostly consists of collaborative combat missions and that your character's personality isn't likely to matter much in how these missions unfold. Also, when I tried The Secret World, there seemed to be literally hundreds of other players trying to complete the same mission I was working on, even though I was given the impression that I was being sent on my own, which kind of broke the immersion and left me wondering why this was multiplayer in the first place, and it was unclear if it was possible to interact with the other players beyond teaming up to kill zombies or something.
Am I just missing the point of how these games are supposed to work? Giving up on them too quickly? Also, do most of them have a narrative that reacts to player behavior beyond just whether or not enough enemies are killed or fetch quests are completed within a certain time frame?





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