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Adding multiple PCs to a party


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#1
Jereniva

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Do I have to do something special in my campaign to allow the Party dialog to open and allow the player to add multipe PCs to his/her party?

It has been too long since I played Storm of Zehir and I do not remember, and won't be able to play with the toolset until Saturday.

But can you open the party dialog at any time in game, by default, or is it something I have to script to happen?

 



#2
Tchos

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It's typically done through a conversation script.  See the party registry book conversation in the inns and on the ship in the beginning of SoZ to see how it's done.



#3
kevL

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just noting it's also possible to have the Party (Roster) dialog available at all times, by adjusting or implementing it in the Main Menu (load, save, exit options, map etc.) .XML file,

- but i think its unlikely that's quite what you want.



#4
kamal_

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It's typically done through a conversation script.  See the party registry book conversation in the inns and on the ship in the beginning of SoZ to see how it's done.

If you really wanted it to be available at all times, you could give the pc an item ("book of party summoning" or something) that launches a conversation when used.



#5
Tchos

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Or Kaldor's Deck of Trumps.



#6
Kaldor Silverwand

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I have a modified version of the MoW menu that has the party editor on it. That should work for most campaigns. The party editor does require that you use a campaign, not a module.

#7
Kaldor Silverwand

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The modified MoW menu is available from both my blog and the Vault.

#8
Kaldor Silverwand

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As is my Deck of Trumps.

Regards

#9
Kaldor Silverwand

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Actually the pinned Creating Campaigns post has all of this and more. Good reading.

Regards

#10
Groove Widdit

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Making the NW games one-player is, in my opinion, a bad mistake that was only partially rectified in SOZ. I mean, if a player wants to play one character (like in WOW, which is obviously why they did it) they could just only roll one character and go with that.

#11
Kaldor Silverwand

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I was never sure why they made the NWN1 and NWN2 player centric.  I always figured that the very early computer RPG's like Akalabeth, Wizardry, Ultima, Bard's Tale, and Dungeon Master preceded LANs, and since what they simulated was multi-player tabletop RPGs like D&D, they allowed the player to create and control a party, allowing the player to experience multiple character races and classes. The post-LAN RPG's like Baldur's Gate and Icewind Dale were intended to be played over the LAN like Doom, with each person controlling a single party member.  But because not everyone had access to the internet at the time, the developers also created NPC's to act as party members as well and also allowed the player to create multiple party members, as had the earlier computer RPG's. By the time NWN came out the developers had decided that almost everyone should have access to the internet and so they should design the game assuming that people will play over the net with other people and there is no need to allow people to create and control a party of individuals anymore.  Technology had removed the need for simulating playing with friends by allowing party creation.  What they didn't consider is that some people like creating a party and may not want to play with friends over the net.  You'd think that a bunch of developers who were likely introverts wouldn't have made that mistake.  Thankfully they fixed that for NWN2 with the features released with SoZ.

 

Regards



#12
Dann-J

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Introverted developers no doubt have many 'friends' they only interact with via digital media. It's *real* friends (people you interact with in the flesh) they may struggle with. :D



#13
Groove Widdit

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I made a mistake in the above post. What I meant to say is that I think it was a bad idea to make the Neverwinter games with just one CHARACTER, like WOW, instead of a full DD party. I mean, if the player wants to roll with just one character, why not let him, but still have the full party cababilty like DD? Horrible design decision, probably due to the processor/memory limitations of the early machines they made they earliest versions for. But Bard's Tale and Icewind Dale have full parties, so wtf?

#14
Tchos

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Amended: Since you know Storm of Zehir adds that functionality, why is NWN2 included in that list?



#15
Dann-J

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Amended: Since you know Storm of Zehir adds that functionality, why is NWN2 included in that list?

 

It took them two years (and two expansions) to add that functionality to NWN2, rather than include it from the outset. Icewind Dale 2 had it four years before NWN2 was even released (six years before SoZ).



#16
Groove Widdit

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SOZ got it halfway right. That's a great campaign, but the dungeons seem kind of dinky-ass. I want to run a full party in the OC and MOB. My favorite way to play is to start my favorite chacter in the oc, then jump scenarios at some point. I'm not going to do that with all the characters, though. The one character thing is very WOW, but not DD.

#17
Tchos

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Well, I know it's a fan-made fix, so it doesn't excuse the original complaint, but Kaldor's OC and MotB makeovers add the party-making ability to the earlier campaigns, if you want to do that.



#18
Groove Widdit

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Hell yes I do!

#19
andysks

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May I ask, on top of that because I haven't tried the Kaldor's versions yet. How does it work? I mean, the story is sto character based. You are the one! How does Myrkul interact with another party member for example? It's probably done good, I don't doubt that. I just wonder... B)



#20
Tchos

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He says that for certain conversations which assume the NPC is talking to the main PC, it might be best to intentionally use the main PC to talk to them.  Anyway, for convenience, the links are:

 

http://neverwinterva...ver-soz-edition

http://neverwinterva...ver-soz-edition



#21
Kaldor Silverwand

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Yes, I didn't rewrite all of the MotB conversations so it is best to use your main PC for important ones. I was able to make some fairly substantial MotB enhancements, though, including new areas and more ties to the OC.

Regards

#22
Groove Widdit

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I want to make my campaign as D+D as possible, so the player can only bring in new characters at an inn or something. For some reason I can't read the first page of this topic, where the instructions were. Now I'm ready to do it. I got the placeable (a book) where it belongs.



#23
Groove Widdit

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Does anyone know which mod the passenger manifest is in? I found the game mods.

#24
kamal_

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I want to make my campaign as D+D as possible, so the player can only bring in new characters at an inn or something. For some reason I can't read the first page of this topic, where the instructions were. Now I'm ready to do it. I got the placeable (a book) where it belongs.

Tchos on the first page: "It's typically done through a conversation script.  See the party registry book conversation in the inns and on the ship in the beginning of SoZ to see how it's done."



#25
Groove Widdit

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Thanx!