While I think it comes down to masking, or creativity, the "Fetch" quest is never leaving RPGs.
- Save princess
- Infiltrate castle
- Get 10 meats
- Stop the Blight
They're all derivative of "Fetch" quests... you were "Fetching" the Urn of Sacred Ashes so you could "fetch" Eamon for the Landsmeet... then off to "fetch" elves, mages and dwarves for the war against the archdaemon.
Hawke "Fetched" 50 gold to go on an expedition - then "Fetched" the Tome of Koslun or the Arishoks hide to make the Qunari leave - then Fetched... then you fetch bomb materials to allow Anders to become the main protagonist.
Yes - I understand that "get 10 meats" can be boring... it's also always totally optional. That you "have" to complete it is not a failure of game design.
This is so not a Con for me... or I'd hate RPGs.
When I was an intern at the University of Alberta, one of the grad students I worked with did some research on quest patterns (the idea being exploring automated/assisted quest generation). One of the fundamental types he identified was "Retrieve an item" (another being kill a creature). Fundamentally you'll likely be able to turn a great many quests into fetch quests, it's just about how they are dressed up within the narrative structure. I mean, Origins' main plot is a large fetch quest, because it's about retrieving the treaties.
Granted, that one is involved and there's a lot of steps along the way. There will indeed be smaller scale "fetch" quests in the game. Fetch quests also serve a bread crumbing type of purpose for points of interest in the game, and supplement an explorers mentality. An explorer may enjoy exploring in and of itself, but providing an addition narrative reason for heading into a region can be a benefit for people, even if it's not a super in depth reason.
For some they'll go "eh, I want something more interesting." I do think that we have enough to do in the game that this is valid (they can skip that particular quest) and you won't be left wanting more.
As the video pointed out, we do have a quest to go hunting (in an area where other quests are also done, for an animal that is found throughout the region), and the narrative reason for doing so is because there's an area with refugees and people need food, and it narratively fits in to the Inquisition growing its influence because it's helping the local population and building its respect and influence. People will speak more positively of the Inquisition as a result, so to speak.