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PCgamers impressions from the first few hours


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#1
ManiacG

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Dont know if someone posted this already but anyways:

 

http://www.pcgamer.c...irst-few-hours/

 

 

VIDEO TALKING POINTS SPOILER:

 

Pros:

Not much handholding in terms of lore, you are expected to know who does what.

Open World works well, it feels dynamic and there is always a surprice over the horizon.

the potion system makes things more intense.

Cons:

You are apparently trusted into the inquisition, rather than forming it.

Seems they are not that impressed with the combat overall.

The stalking quests from Mass effect 3 makes a comeback (oh i overheard you talking, here take these bear claws)

Fetch quests feels impersonal.

 



#2
Allan Schumacher

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They aren't so much stalking quests. You aren't obligated to do them. As per your example, reading a letter and having it talk about bear claws isnt stalking someone, its a suggestion of something you can do, and left there as an option. You don't have to do it.

 

Just wanted to quote this since the OP wasn't clear on this.  You can find things in the wild that lead to optional content/quests.  It's not like the "hover over these people while they talk" like it was in Mass Effect 3.  There ARE places where you can hear an NPC mumbling to themselves or others, but it's still up to the Inquisitor to actively engage the conversation to get the details.


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#3
Allan Schumacher

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While I think it comes down to masking, or creativity, the "Fetch" quest is never leaving RPGs.

 

- Save princess

- Infiltrate castle

- Get 10 meats

- Stop the Blight

 

They're all derivative of "Fetch" quests... you were "Fetching" the Urn of Sacred Ashes so you could "fetch" Eamon for the Landsmeet... then off to "fetch" elves, mages and dwarves for the war against the archdaemon.

 

Hawke "Fetched" 50 gold to go on an expedition - then "Fetched" the Tome of Koslun or the Arishoks hide to make the Qunari leave - then Fetched... then you fetch bomb materials to allow Anders to become the main protagonist.

 

Yes - I understand that "get 10 meats" can be boring... it's also always totally optional.  That you "have" to complete it is not a failure of game design. 

 

This is so not a Con for me... or I'd hate RPGs.

 

 

When I was an intern at the University of Alberta, one of the grad students I worked with did some research on quest patterns (the idea being exploring automated/assisted quest generation).  One of the fundamental types he identified was "Retrieve an item" (another being kill a creature).  Fundamentally you'll likely be able to turn a great many quests into fetch quests, it's just about how they are dressed up within the narrative structure.  I mean, Origins' main plot is a large fetch quest, because it's about retrieving the treaties.

 

 

Granted, that one is involved and there's a lot of steps along the way.  There will indeed be smaller scale "fetch" quests in the game.  Fetch quests also serve a bread crumbing type of purpose for points of interest in the game, and supplement an explorers mentality.  An explorer may enjoy exploring in and of itself, but providing an addition narrative reason for heading into a region can be a benefit for people, even if it's not a super in depth reason.

 

For some they'll go "eh, I want something more interesting."  I do think that we have enough to do in the game that this is valid (they can skip that particular quest) and you won't be left wanting more.

 

As the video pointed out, we do have a quest to go hunting (in an area where other quests are also done, for an animal that is found throughout the region), and the narrative reason for doing so is because there's an area with refugees and people need food, and it narratively fits in to the Inquisition growing its influence because it's helping the local population and building its respect and influence.  People will speak more positively of the Inquisition as a result, so to speak.


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#4
Allan Schumacher

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Hawke was obviously just doing his/her best Sherlock impression:

Hawke: "Hmm, a pair of trousers. Judging from the shortness of the legs, I'd say they belong to a dwarf. A man, going by their size. The waist is unusually stretched, so I'd say we're looking for a podgy fellow, though the excrement stains on the backside suggest that whilst he eats a lot, he has a poor diet. There's a strong smell of urine coming from them too, so quite likely he resides somewhere unsanitary - I'd say Darktown but the dirt marks are drier and lighter, more akin to those commonly seen in Lowtown. There's alchohol too, which suggest an addiction to drink - possibly he spends his nights drinking himself into a stupor in Lowtown's taverns. And the odour is an exact match for Corf's special brew, so I deduce that we can find the owner of these trousers near The Hanged Man tonight and return them to him."

Varric: "That's great Hawke. We killed the dragon, by the way. Though Aveline could have used your healing *before* she passed out. It's fine, I doubt she'll be angry at you when she comes to."


...At least, that's how I'm headcanoning it.
Shepard is just a stalker, I guess.

 

This did make me laugh :)
 


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