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PCgamers impressions from the first few hours


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#26
Allan Schumacher

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They aren't so much stalking quests. You aren't obligated to do them. As per your example, reading a letter and having it talk about bear claws isnt stalking someone, its a suggestion of something you can do, and left there as an option. You don't have to do it.

 

Just wanted to quote this since the OP wasn't clear on this.  You can find things in the wild that lead to optional content/quests.  It's not like the "hover over these people while they talk" like it was in Mass Effect 3.  There ARE places where you can hear an NPC mumbling to themselves or others, but it's still up to the Inquisitor to actively engage the conversation to get the details.


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#27
I SOLD MY SOUL TO BIOWARE

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Possibly another rushed intro like DA2? <_< Hopefully they are exaggerating.

 

I've heard some people I trust saying the prologue was actually excellent, (ie, Gopher ) so...not sure.


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#28
aeoncs

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For actual gamers and fans to make fun of them while getting excited about a game we are looking forward to I guess? :)

 

Fair enough lol.

 

 

 

I've heard some people I trust saying the prologue was actually excellent, so...not sure.

 

This.



#29
MzHyde

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And creating a stand-alone topic for the impressions of one of the absolute worst gaming magazines out there, was necessary... why exactly?

 

But really, did anyone expect the game not to have inconsequential quests like these? They're a constant companion of RPGs, no matter the size of the game or its origin.

Good point. Got a little confession. I actually watched the video but didn't really follow along with what they were saying. Their voices just kinda droned on in the background, and I found myself wishing they would shut up so I could just watch their awful gameplay.  :lol:  They really didn't have a concept of tactics at all, did they? :P

 

The thing that stood out to me most was the mention that in the intro, some background knowledge of the lore was necessary to fully understand what was going on.  In essence, if you are new to the series, you will be at least kinda lost. Made me instantly think of Skyrim cause that's one of the mistakes that that game made. Think there will be any veracity to that claim? If so, I'm concerned because Bioware was touting this game as a good point to for newcomers to get into the series. :(



#30
J4JOKER

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Kill mages for meat, "Hello Clarice"  :P


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#31
theacefes

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The thing that stood out to me most was the mention that in the intro, some background knowledge of the lore was necessary to fully understand what was going on.  In essence, if you are new to the series, you will be at least kinda lost. Made me instantly think of Skyrim cause that's one of the mistakes that that game made. Think there will be any veracity to that claim? If so, I'm concerned because Bioware was touting this game as a good point to for newcomers to get into the series. :(

 

On the contrary I felt Skyrim did a better job of bringing in new players to that series than any of its predecessors. I recall there being a few bullet points about how the game would be friendly to new players but it seems like the developers have catered more to the fans of the series than trying to make it a one size fits all. This happened in ME3 and I don't think it was super successful.


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#32
Aulis Vaara

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I would just like to point out that just because not everything is explained straight away, doesn't mean it will never be explained. If you can't follow a story that doesn't give you all the details right of the bat, go back to watching Hollywood movies. Otherwise, have some patience and puzzle some things out for yourself.
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#33
MzHyde

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I've heard some people I trust saying the prologue was actually excellent, (ie, Gopher ) so...not sure.

Liking this video much more. Love his accent. Still doesn't beat listening to, or looking at, Varric, but still drew my attention in very well. Thanks for posting it.

 

 

Just wanted to quote this since the OP wasn't clear on this.  You can find things in the wild that lead to optional content/quests.  It's not like the "hover over these people while they talk" like it was in Mass Effect 3.  There ARE places where you can hear an NPC mumbling to themselves or others, but it's still up to the Inquisitor to actively engage the conversation to get the details.

Thanks for taking the time to clarify.

 

On the contrary I felt Skyrim did a better job of bringing in new players to that series than any of its predecessors. I recall there being a few bullet points about how the game would be friendly to new players but it seems like the developers have catered more to the fans of the series than trying to make it a one size fits all. This happened in ME3 and I don't think it was super successful.

I really hope those two were just full of it. I'ma assume they are until proven otherwise. Can't really blame Bioware if they were more focused on fans. We can be quite passionate. :blush:



#34
SomeoneStoleMyName

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Cons:

You are apparently trusted into the inquisition, rather than forming it.

 

 

How is that a con? You forming the Inquisition would be beyond stupid in the lore/world/character setting. If anything this is a pro, the only criticism is that you should be distrusted for longer.


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#35
Vilegrim

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How is that a con? You forming the Inquisition would be beyond stupid in the lore/world/character setting. If anything this is a pro, the only criticism is that you should be distrusted for longer.


It does explain why we get stuck with so many Chantry criminals and thugs.
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#36
JWvonGoethe

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I would just like to point out that just because not everything is explained straight away, doesn't mean it will never be explained. If you can't follow a story that doesn't give you all the details right of the bat, go back to watching Hollywood movies. Otherwise, have some patience and puzzle some things out for yourself.

 

I agree - it has never been explained in crystal clear terms what the specific agendas are of each of these organisations. There's supposed to be some mystery to them.



#37
Darkly Tranquil

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They aren't so much stalking quests. You aren't obligated to do them. As per your example, reading a letter and having it talk about bear claws isnt stalking someone, its a suggestion of something you can do, and left there as an option. You don't have to do it.


If you're an obsessive-compulsive completionist, you have to do them.
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#38
MzHyde

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If you're an obsessive-compulsive completionist, you have to do them.

Got that right. Must do all the things! :wacko:


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#39
xkg

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Good they are optional. I will probably finish the game with statistics like

 

2/100 achievements (don't care about them)

50% game complete (for skipping fetch quests)

200 hours (with 150 hours of aimless wandering and fooling around)



#40
SpecH82

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Dont know if someone posted this already but anyways:

 

http://www.pcgamer.c...irst-few-hours/

 

 

VIDEO TALKING POINTS SPOILER:

 

Pros:

Not much handholding in terms of lore, you are expected to know who does what.

Open World works well, it feels dynamic and there is always a surprice over the horizon.

the potion system makes things more intense.

Cons:

You are apparently trusted into the inquisition, rather than forming it.

Seems they are not that impressed with the combat overall.

The stalking quests from Mass effect 3 makes a comeback (oh i overheard you talking, here take these bear claws)

Fetch quests feels impersonal.

Shepard the stalker… nothing new there, between saving the Krogan and disarming the nuke. Shepard has time for a little gossip hunting on the Citadel, up close and personal lol.

Honestly I thought it was hilarious that Shepard was such a creep lol.

 

Now as for quest like that in DAI, why not, you could overhear a group talking in a tavern and instead as Shepard get a quest, I believe you actually have to talk to them before getting an active quest. Though I may be wrong too.

 

I bet Mass effect 4 will implement Stalker System V2.0 curtesy of the GETH.



#41
The Elder King

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Shepard the stalker… nothing new there, between saving the Krogan and disarming the nuke. Shepard has time for a little gossip hunting on the Citadel, up close and personal lol.
Honestly I thought it was hilarious that Shepard was such a creep lol.
 
Now as for quest like that in DAI, why not, you could overhear a group talking in a tavern and instead as Shepard get a quest, I believe you actually have to talk to them before getting an active quest. Though I may be wrong too.
 
I bet Mass effect 4 will implement Stalker System V2.0 curtesy of the GETH.

Yes, you have to talk to them to get The quest. Allan confirmed it.
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#42
SpecH82

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Yes, you have to talk to them to get The quest. Allan confirmed it.

Great! :)



#43
fchopin

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The stalking quests from Mass effect 3 makes a comeback (oh i overheard you talking, here take these bear claws)
Fetch quests feels impersonal.


I hope this is not true...

#44
kipac

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Just wanted to quote this since the OP wasn't clear on this.  You can find things in the wild that lead to optional content/quests.  It's not like the "hover over these people while they talk" like it was in Mass Effect 3.  There ARE places where you can hear an NPC mumbling to themselves or others, but it's still up to the Inquisitor to actively engage the conversation to get the details.


Any comments on fetch quests?
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#45
mikeymoonshine

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I would just like to point out that just because not everything is explained straight away, doesn't mean it will never be explained. If you can't follow a story that doesn't give you all the details right of the bat, go back to watching Hollywood movies. Otherwise, have some patience and puzzle some things out for yourself.

 

Yeah, I think what their gripe really comes down to is no origin story/spoken intro. Origins opened a lot more gently and DA2 at least gave you some info at the start. As we have known for ages this game starts at the breach which means no time for Cassandra to tell you all about the seekers, that doesn't mean she wont though. As i said when they revealed this, I had hoped it would start before the breach and we would get to see the events leading up to it but it doesn't. This is probably because they are going with the amnesia/unknown cause thing and so that wouldn't work with an intro like that. A spoken intro would also just seem odd if the breach happened like right after. 

 

So it's not ideal but it's how it is and I really don't think it's a big problem. 



#46
KennethAFTopp

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Just wanted to quote this since the OP wasn't clear on this.  You can find things in the wild that lead to optional content/quests.  It's not like the "hover over these people while they talk" like it was in Mass Effect 3.  There ARE places where you can hear an NPC mumbling to themselves or others, but it's still up to the Inquisitor to actively engage the conversation to get the details.

Such as the quest with the elf we saw in the hinterlands E3 Demo? Where the templar stole her husbands ring?



#47
kingjezza

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It's getting fairly boring to hear the same crap every time a review/preview dares to include some criticism. People desperately trying to find any reason, no matter how petty, to disregard legitimate views from previewers because they might actually mention the game isn't perfect, funny you never get the same opinions aimed at the previewers who fail to mention any negatives.


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#48
DanAxe

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Oh come on people. What's all this fuss about fetch quests and sidequests with no deep meaning?? Its a freaking huge world in Inquisition. If you were expecting all the 100s of quests in each zone to have meaning and a deep feeling we would still be far from having the game at half development time and would probably have to wait till 2020 to be able to play it.

 

Fetch quests and sidequests are irrelevant for the big picture. You can do it, im sure the completionists will be all over them, but you dont have to do them. To me, either boring or exciting, those quests are an extra, a bonus, to encourage exploring and resource gathering.

 

I mean, lets say you go out in a zone to farm herbs for potions, or to farm leather/ore for weapons and armor. While you're doing it you stumble upon a note or book or whatever that has you going after x pieces of a particular item. You dont go out of your way to do it, cause your main objective at the moment is getting bears or wolfs killed to get the materials you need for that awesome looking piece of armor and at the same time your getting stuff to deliver to someone that will most likely reward you money and xp points. So in my view, these quests are a good thing. Are they too boring for you to tackle them? Well, dont, you certainly dont have to... So stop complaining about it. Its not mandatory and because you dont like them doesnt mean everybody out there dislikes them.

 

The game is so big they have to put a lot of stuff there to do. Dont expect everything to be a gigantic budget quest with loads of cinematics and dialogues. You have the main story and the companion quests for that.


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#49
Tevinter Soldier

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Stalker quests? Seriously? Hated those in ME3.

 

Possibly another rushed intro like DA2? <_< Hopefully they are exaggerating.

 

Intro is fairly substantial nothing like origins mind you, it has "pace" to it but from what i've seen it isn't rushed.

should take you around 20-45 minutes depending on whether you rush through convo's and cutscenes.

possibly longer if you suck at combat.



#50
Amaror

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Yeah, I think what their gripe really comes down to is no origin story/spoken intro. Origins opened a lot more gently and DA2 at least gave you some info at the start. As we have known for ages this game starts at the breach which means no time for Cassandra to tell you all about the seekers, that doesn't mean she wont though. As i said when they revealed this, I had hoped it would start before the breach and we would get to see the events leading up to it but it doesn't. This is probably because they are going with the amnesia/unknown cause thing and so that wouldn't work with an intro like that. A spoken intro would also just seem odd if the breach happened like right after. 

 

So it's not ideal but it's how it is and I really don't think it's a big problem. 

 

Yeah, i was a bit dissappointed that the game starts after the breach. 

The peace conference was the perfect setup to explain the lore and everything to new players. They could have had the game start with the player ariving at the conference, were he would have the option to go straight through to initiating the conference and then the breach explodes, or they could just walk around and talk to people.

Find out about the mage/templar war, what different parties think about each other and maybe even have some representatives of other factions to get to know about them, like the Fereldan nobility and stuff.

But i guess they just wanted a more explosive action-y start to the game.


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