You don't need to know everything, but a short intro could get a few basic points across to ease people in.
1: People that can use magic are imprisoned in Thedas.
2: The Mages have rebelled, and the prison guards (Templars), have rebelled to go to war with them
3: The religious institution that used to run the two is trying to create peace and called a summit at this mountain, as [Fill in the blank race origin] you are here because [Fill in the blank race origin]
Why do you need to know ANY of those things in the prologue? Are you dealing with mages and templars? Are you asked to join sides?
In any case, it's only a sub-plot. It may be a major element in the story but it's not what DAI is ultimately about. You know this.
DAO was about the Blight. You were told what a Grey Warden was in the introduction. That's great, but that's because that's the entire point of the game.
It's a bad comparison, especially so because a lot of the game is actually going against Loghain which isn't made clear until after Ostagar/Eamon cured. You didn't know about THAT sub-plot.
You are the Inquisition. You are the chosen one (Green glowing hand) and you are tasked for closing the giant hole in the sky (Explosion is bad). Both are fairly obvious from the get-go. That's all you need to know for the first hour of the game and that's what you're given.
Everything else comes later.





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