I don't even get how "confusion" is bad. It's inevitable in a setting like Dragon Age. Even a short introduction can potentially be MORE confusing than not talking about it all.
Is BioWare supposed to change the game to accommodate the occasional drama queen that is too impatient to discover the story of a goddamn 150-hour roleplaying game? They knew what they were getting into when they joined the game at the third installment.
Bah...
You used The Witcher 2 as an example of a game you picked up mid-franchise.
The Witcher 2... which gave you a twenty minute tutorial about navigating, using your powers, the perception and benefits of being a mutant/Witcher, then gave you in-depth combat tests, THEN started you in a story with tons of dislogue and explanation before you even start swinging a sword.
Did you know everything there was to know about Geralt or the world you were in by the time you started making big decisions? Of course not. But you had a grasp of the mechanics, the setting, the events in play and everything else you'd need to attach basic motivations.
That's a good example. And that's a game that starts the game in the middle of a war.





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