My question is about editing mmh files of hairstyles. I would like to know more about the value entry under mmh children: Index: 6004 / Label: id_mmh.
The Toolset wiki gives this information:
"A short and unique string. It is unique across every mesh used in whole Dragon Age. Used by lightmapper to reference the mesh"
As you can see the value is here for the vanilla HairM2: _18v.
Other vanilla hairstyles have here a value _ils or _ta or _17a
So, when I add a new chunk to the vanilla mesh. I need(?) there a value. Can I just use the value of the HairM2 or works any other too? What influence has this value for the result ingame?
I know that Lightmapper is necessary for the lightning of layout levels but I don't understand how it influence a hairstyle.





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