Attribute allocation has been removed from the player's control this time. They are still there for you to look at so that it feels like a standard RPG, though. However, they don't want players messing up by thinking outside the little boxes that they have created for the classes.
Sorry, I am a bit hyper-cynical this morning. Its one of my pet peeves in watching games remove things from the player's control in order to 'prevent' them from making a mistake.
Bolded for emphasis. I feel very much boxed in by the limiting weapon choices and by being married and tied to my staff as a mage. Several other aspects add to the impression.
However, it's just combat. Nothing I'm too concerned about as long as what we do get is reasonably satisfying to play. Dialogue options and being boxed in in ideology and faith, that I'm much more concerned about.





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