@Elhanan: And people who disagree with you about the importance of this, or that, they're not people who just "don't get how RPGs work" I'd hope.
Because the math has nothing to do with roleplaying for me - in fact, I could never play in a math intensive game - and appreciate, actually, that CRPGs do the math behind the scenes.
I started in this discussion long ago saying I'm sorry people didn't get their mathematics... but what I won't shut my mouth about is when people talk about how RPGs are about math... because that is not true. They "can" be about math to "some" - but are about storytelling to others.
"I" received MANY more options in the aspect of storytelling (I have not played the game, but if half of what I've read is true, then the storytelling has improved a hundred fold over something like DA:O) - I am sorry it was at the expense of your math.
For an example, look at the use of Avatars at BSN currently. They offer a wider range of customization than before, where one could choose from templates. And while many still choose the default look, others like to try various ones. Some do not care, as I do not on the Youtube forums; default is fine by me. If this choice were reversed, it would not affect me at all there, but can imagine the postings and criticism that would follow simply by removing the option of choice.
And I have already discussed elsewhere the notion that characters are not mathematical designs; are based from imagination. That said, the DA series uses Attributes to aid in those designs, but now limits the Player's role in choice; hence, the criticism.
It is not about math - other than less will likely never yield more - but about allowing as much customization of designing a character as adorning them. And now I am mindful of the single set of casual wear again for some reason.