To me, the importance and meaning of attributes depends on the kind of RPG I'm playing.
In action RPGs like Diablo III, attribute points are merely tools to build the ultimate killing machine. That's all what the game is about, after all - how fast can you massacre these greater rifts. I don't care whether they come from my character or my equipment, I care about the result - tons of dead monsters.
In story driven RPGs, which I hope DA:I will be, attributes also describe a character's personality for me, in a way. For example, when I play a warrior, I like to play smart warriors, a thinking man with a long blade. That means I generally put a few points into Intelligence or Cunning, even if I don't gain any gameplay advantage from it. Of course, if that unlocks additional dialogue as it does in some games, all the better. In this scenario, I very much care whether actually my character is smart or whether he's of average intellect and only gets smarter when he wears his clever hat. Therefore, I like it when story driven RPGs let me allocate attribute points manually and to my character, not my gear. I'm also fine with games without main attributes like Skyrim, because that at least does not actively contradict the personality I have in mind for my character. However, in DA:I every attribute seems to remain at 10, unless it's a primary for the class that goes up with skills you pick, or with items your character wears. It means I cannot play my smart warrior, I can only play a warrior with smart gear. A character who is not more cunning than the average yokel unless he uses equipment as a crutch.
Of course, if I would be playing with merely efficiency in mind as I do in games like Diablo, nothing of the above would matter. But I want to play a certain personality, and so it does.