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LOL. Mark Darrah calls Mass Effect a "teen-rated at heart"; "Dragon Age would be HBO material"


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#26
ImaginaryMatter

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@KaiserShep

 

Lets list the ways why Mass Effect is more mature.

 

1. Romances, already covered this.

 

The only real advantage the ME romances have over the DA ones is that there's less ridiculous underwear on underwear action, and there's mods to fix those.



#27
txgoldrush

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No, they are deeper....look at the themes of the Thane romance. Dragon Age cannot match that.

 

And from someone that does hate most Bioware romances, Mass Effect has some good ones. Dragon Age, not so much.



#28
teh DRUMPf!!

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Excuse me? Dragon Age 2 feels almost like Saturday Morning cartoon at times. Anders whines and is easily offended. They don't use really dirty swear vocabulary (not arguing swearing is necessarily mature though) and the whole mage vs templar conflict is one-sided and not very complex. It's at least as fantasy opera-esque as Mass Effect is, unless DA:I is noticably more mature than DA2.

 

Dragon Age does not reward you for (virtually) every "Paragon" decision and punish you for (virtually) every "Renegade" one like the ME series. DA also has dynamic relationships with your characters. In ME you are worshiped no matter how scummy or inept you may be.


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#29
txgoldrush

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Dragon Age does too punish you for bad choices. Siding with the Templars in the Mage Tower quest means you cannot get the best outcome in the Connor possession quest for instance. DAO is just as black and white, if not more than ME. At least most Renegade choices in ME had moral justification. In DAO you can be a jerk just to be one. Hell, its moral system is basically Leliana approves/Morrigan approves.

 

And Dragon Age Origins has very little character development despite all that interaction so approval doesn't really matter unless you want them to leave your party, but in certain cases, approval doesn't matter. So in a way its not better than Mass Effect. And you can just gift them to approval. The relationship with the Virmire Survivor in ME3 is dynamic as well.

 

And ME3 rewarded Renegade choices, many which have higher point values than the Paragon choice.



#30
KotorEffect3

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Did he play ME 3?  That had some dark crap.  Especially if the player went the renegade route.



#31
Arcian

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Wait a minute. When was Dragon Age ever "grimdark"? The criteria changes so much it has no meaning anymore.

Some people, like Mr. Darrah, is under the erroneous belief that realistic stories are ones where the writers dare to be as controversial as possible. That is the purest definition of grimdark. The prime example being Warhammer 40k, which is so outrageously devoid of any kind of restraint that it feels a lot like a joke despite its writers taking the story completely seriously.


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#32
Vazgen

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The approval/disapproval ratings in Dragon Age Origins are completely destroyed by the gift system.

Morrigan disapproves?

That's too bad, here have this ring.

OMG, Warden you're so cute, thank you, thank you, thank you! 


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#33
KaiserShep

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I don't like the gift system in Origins, but the fact that it's optional content saves the character dynamic. This was corrected in DA2 though.

#34
KaiserShep

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Some people, like Mr. Darrah, is under the erroneous belief that realistic stories are ones where the writers dare to be as controversial as possible. That is the purest definition of grimdark. The prime example being Warhammer 40k, which is so outrageously devoid of any kind of restraint that it feels a lot like a joke despite its writers taking the story completely seriously.


Yeah, WH40K is out there, but Dragon Age doesn't really come close to that.

#35
Vazgen

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I don't like the gift system in Origins, but the fact that it's optional content saves the character dynamic. This was corrected in DA2 though.

Haven't played DA2. The mere possibility of an option greatly diminished the impact of the choice for me. I'm not even going to touch the Feastday Pranks/Gifts... 



#36
Arcian

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Yeah, WH40K is out there, but Dragon Age doesn't really come close to that.

Not for a lack of trying.

#37
Reorte

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People seem to have rather strange ideas of what "mature" means. It's not a relevent word to use beyond talking about whether something is suitable for kids or not.

 

Use words like "realistic" or "lighthearted" or "grim" or whatever, just not mature.


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#38
Iakus

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People seem to have rather strange ideas of what "mature" means. It's not a relevent word to use beyond talking about whether something is suitable for kids or not.

 

Use words like "realistic" or "lighthearted" or "grim" or whatever, just not mature.

 

Mature=blood, swearing, and beeeeewbs

 

Duh  :P


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#39
ImaginaryMatter

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Haven't played DA2. The mere possibility of an option greatly diminished the impact of the choice for me. I'm not even going to touch the Feastday Pranks/Gifts... 

 

DLC is like that.



#40
KaiserShep

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Haven't played DA2. The mere possibility of an option greatly diminished the impact of the choice for me. I'm not even going to touch the Feastday Pranks/Gifts...

The gifts in DA2 are few and far between and none of them are things you dump out of your inventory to get stock responses and an increase in number. They were all meaningful in their own way, and it's possible to get rivalry with at least one or more anyway, depending on the dialogue you choose after they respond to it.



#41
KaiserShep

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Not for a lack of trying.


The same could actually be said for Mass Effect, especially in ME2. I mean, people are processed into a paste while they're screaming bloody murder.

#42
themikefest

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I never used the gift in DAO and still had no problem having the companion like me or even romance them. I did have the feastday gift thing or whatever its called, but that was because it came with the Ultimate edition



#43
teh DRUMPf!!

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Dragon Age does too punish you for bad choices. Siding with the Templars in the Mage Tower quest means you cannot get the best outcome in the Connor possession quest for instance. DAO is just as black and white, if not more than ME. At least most Renegade choices in ME had moral justification. In DAO you can be a jerk just to be one. Hell, its moral system is basically Leliana approves/Morrigan approves.

 

And Dragon Age Origins has very little character development despite all that interaction so approval doesn't really matter unless you want them to leave your party, but in certain cases, approval doesn't matter. So in a way its not better than Mass Effect. And you can just gift them to approval. The relationship with the Virmire Survivor in ME3 is dynamic as well.

 

And ME3 rewarded Renegade choices, many which have higher point values than the Paragon choice.

 

Connor's possession was stupid (in its handling of the solutions) but I can forgive that because most decisions were not that poorly done, and getting locked out of the "optimal third option" by siding with the Templars is not one of the reasons why (if anything, that condition improves the scenario). And the Templars are still an asset to be used by the player in the war, and if you ask me, they are the most useful army you can recruit.

 

In ME, there are two arbitrary morality paths to solve any given problem, which are sometimes contradictory with the previous options' moral alignment. The outcomes of these dilemmas are just about always all-of-nothing, with Paragon typically coming away with the "all" part and Renegade with the "nothing." Let me put it this way: if ME's P/R morality took over DA:O, your quests would probably end with you recruiting an ally at the end of them or coming away with no support at all. Sure, ME3 tried to balance things out more, but working against the tide of things set in motion beforehand there was not much it could do (one reason why I am not too hard on the ending).

 

 

*edit*

 

Just saw that the OP's response to my post called the mage/Templar conflict "one sided." LOL, somebody has clearly not participated in the discussion on this site. Compare the heated debates on that topic to the non-existent krogan genophage talk.



#44
AresKeith

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Just saw that the OP's response to my post called the mage/Templar conflict "one sided." LOL, somebody has clearly not participated in the discussion on this site. Compare the heated debates on that topic to the non-existent krogan genophage talk.

 

Yea, the mage/Templar talk puts the Quarian-Geth to shame lol



#45
KaiserShep

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Yea, the mage/Templar talk puts the Qunari-Geth to shame lol

 

Geth=mecha-bas in qunlat. :P



#46
AresKeith

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Geth=mecha-bas in qunlat. :P

 

Shhhhh  :ph34r:



#47
KaiserShep

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Dragon Age does too punish you for bad choices.

 

The problem here is that you're equating "bad" choices with "Renegade", when this is not necessarily the case in Dragon Age. While there's no clear blue/red system to define your decisions, what makes a choice good or bad is not always clear. The entire Orzammar quest is proof of this.



#48
Coming0fShadows

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Lol what a stupid thing for the executive producer of the less popular franchise to say. Regardless of which is better, he looks like someone throwing mud on a popular car to try and make the lesser one next to it stand out. Not really a tactful way to talk your game up.

Also all this "darker is more mature" crap is getting old. He just looks like he is desperately trying to get the GoTs crowd into the game. No other reason to make a retarded comparison mentioning HBO by name.


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#49
txgoldrush

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@ HYR 2.0

 

Renegade choices can be useful. in ME2, choosing the Renegade path in ME2 makes Zaeed happy and lets you avoid a high speech check to keep his loyalty. Paragons can finish that quest without his loyalty, even kill him. Renegades also hurt the gunship in Garrus's recruitment mission, takes a killer out of the world in Samara's loyalty mission, etc. The Paragon non-charm option in Tali's loyalty mission has repercussions in ME3. And Renegades have the optimal outcome in the Tuchanka scenario when it comes to War Assets.

 

The problem with Renegade was that in ME1 and ME2, they attach a sadistic and mean tone when there shouldn't be one as Renegade is a philosophy on how to handle a situation. ME3 eliminates this sadism, as the Renegade Shepard is far more human and less of a sadistic power fantasy one liner. In fact, he is the more confident and realistic Shepard while the Paragon mopes at times.

 

DAO, outside that one choice on deciding who should be king of Orizimmar is pure black and white. It just has no scale. I am simply not fooled. The easy rule is if Leliana approves, its light side, if Morrigan approves, its dark side. Many choices in DAO are clear good and clear evil, unlike say The Witcher. Paragon and Renegade on the other hand are not good and evil. Many moments the Renegade is also doing a good thing, saving someone, not approving of a despicable action (see Gavin Archer experiment on David) or toughing someone up. Not so much with evil DAO characters.



#50
Reorte

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That's why the whole concept needs to be dropped and just have choices which aren't labelled as anything in particular.

ME3 Renegade can certainly be pointlessly sadistic, as it is with Samara.

If Renegade shouldn't have a mean tone to it then Paragon shouldn't have a naive one.