With Mass Effect, the reaper invasion sort of eliminated any chance of it being anything other than a shooter with RP elements. I still think the reaper invasion was the worst thing that happened in the story due to the size of it and the overwhelming aspect of it. It forced the PG-13 type plot. It would be hard to convince me that ME3 should be rated M. You're fighting faceless enemies and monsters.
LOL. Mark Darrah calls Mass Effect a "teen-rated at heart"; "Dragon Age would be HBO material"
#101
Posté 09 décembre 2014 - 05:40
#102
Posté 09 décembre 2014 - 06:04
Even the 'war is hell' theme doesn't work in me3 as you never suffer the loss of anyone close




Did we play the same game?
But Shepard? No. No sex please. Hawke so far is one of my favorite BW heroes.
He's a soldier, on a mission, with a crew that is under his command...
I don't see how having sex with everything that moves makes any sense, you're roleplaying an elite soldier not some free spirit roaming the galaxy.
- SNascimento aime ceci
#103
Posté 09 décembre 2014 - 07:03
Did we play the same game?
He's a soldier, on a mission, with a crew that is under his command...
I don't see how having sex with everything that moves makes any sense, you're roleplaying an elite soldier not some free spirit roaming the galaxy.
First off, the mission takes place over months, not hours or days. Shepard is human. People have needs, and one of them is the need for love and affection. Lose that and we've lost our humanity. Liara was technically not under her command. She was a teammate. Same with Garrus. Same with Tali. Only the humans and the AI on the ship were under the command structure. Miranda and Jack were not either. (Let's not go into Jacob and Thane because those are sore subjects - we know who the game was geared toward).
And yes, we played the same game, but I didn't kill Mordin. I didn't kill Wrex because I didn't kill Mordin. Tali didn't die because I didn't kill off the Quarians. Miranda didn't die because I warned her about Kai Lame. So there was no loss like that.
#104
Posté 09 décembre 2014 - 10:06
Did we play the same game?
He's a soldier, on a mission, with a crew that is under his command...
I don't see how having sex with everything that moves makes any sense, you're roleplaying an elite soldier not some free spirit roaming the galaxy.
Except all these scenarios are the "worst case" version. The only ones we get to see die no matter what in the perfect outcomes are Mordin and Legion as well as Anderson. Legion has no emotional weight to it at all. It comes out of the blue and it doesn't make sense. Mordin's is sweet but it's a bittersweet moments becuase you save so many others with his sacrifice. Oh, yeah and Victus' son. I cried when he died. NOT.
So, nah, I don't think we all played the same game here.
Anderson's was the only one that was obligatory that just felt really, really sad to me. Except for Thane's but that was optional.
#105
Posté 09 décembre 2014 - 11:39
Did we play the same game?
As has been pointed out, those are very much a worst case thing. You have to actively go out of your way to get those - most people wouldn't see those outcomes.
#106
Posté 09 décembre 2014 - 11:58
As has been pointed out, those are very much a worst case thing. You have to actively go out of your way to get those - most people wouldn't see those outcomes.
Even with the best outcome the war is felt throughout the entire game. Refugees, fear, desperation - it's all in the air. ME3 is grim. Best case scenario allows for moments of emotional boost, worst case is depressing all along.
Saying that "war is hell" theme doesn't work in ME3 because you don't lose someone close is wrong IMO. There is a lot of loss and fear all around you to make up for that.
- KrrKs aime ceci
#107
Posté 10 décembre 2014 - 12:33
I disagree - there is no real interaction with them. They are just background dressing.
#108
Posté 10 décembre 2014 - 12:59
As has been pointed out, those are very much a worst case thing. You have to actively go out of your way to get those - most people wouldn't see those outcomes.
How so? I definitely didn't want to kill Mordin or Wrex, or see Miranda die.
#109
Posté 10 décembre 2014 - 09:19
If you didn't want to kill Mordin then you cure the genophage. Then you don't have to kill Wrex. Miranda doesn't die if you pay attention to her messages.
#110
Posté 10 décembre 2014 - 11:14
If you didn't want to kill Mordin then you cure the genophage. Then you don't have to kill Wrex. Miranda doesn't die if you pay attention to her messages.
I didn't want to cure the genophage, had to shoot because Mordin wouldn't back down not because I wanted to kill him (quite the contrary).
Same with Wrex, having to kill a friend in self-defense is far from cool.
And Miranda dies if you don't betray the Alliance and give her free access to classified stuff (which no sane soldier would do), is not about the messages.
#111
Posté 10 décembre 2014 - 11:40
Nice if they were on tv on sunday, something to watch/Or make one very big dvd for both.
#112
Posté 10 décembre 2014 - 12:48
Except all these scenarios are the "worst case" version. The only ones we get to see die no matter what in the perfect outcomes are Mordin and Legion as well as Anderson. Legion has no emotional weight to it at all. It comes out of the blue and it doesn't make sense. Mordin's is sweet but it's a bittersweet moments becuase you save so many others with his sacrifice. Oh, yeah and Victus' son. I cried when he died. NOT.
So, nah, I don't think we all played the same game here.
Anderson's was the only one that was obligatory that just felt really, really sad to me. Except for Thane's but that was optional.
A perfect outcome is Mordin living with Wreav in charge and eve dead. And even if Wrex is in charge and Eve is alive, his death was a waste since the panel on the ground was able to detect a temperature malfunction and couldn't fix the problem because Bioware wanted the sacrifice thing. Also Mordin can be dead in ME3
The geth can be given to Cerberus or not activated so Legion never exists in ME3
The mission(s) with Victus son can be avoided. Do the rachni mission and the cure/sabotage the genophage completely avoiding the Turian platoon mission. After Thessia, the mission is not available.
With Anderson. The guy is an idiot so I didn't feel anything about his death. I'm happy to let TIM kill him.
#113
Posté 10 décembre 2014 - 03:04
I think one of the blunders the dev team made with the endings is that having the bitter portion from bittersweet come from a Pyhrric victory where you fail to save galactic civilization. (pre-EC)
Instead I think they should had Shepard save galactic civilization, at least in the best ending, but have the end run be something like ME2's Suicide Mission *except* without the ability to save everyone. And have all surviving ME2 squadmates join for that final run. Have that statement, "There will be casualties..I just wonder how many" be a foreshadowing. Give Shepard the big win but with it paid for with personal loss.
#114
Posté 10 décembre 2014 - 03:08
Except Dragon Age is awesome and GoT is shite so...
#115
Posté 10 décembre 2014 - 06:06
Except Dragon Age is awesome and GoT is shite so...
#116
Posté 10 décembre 2014 - 07:32
I completely agree with him. Does not mean that ME is inferior.
#117
Posté 11 décembre 2014 - 04:37
And Miranda dies if you don't betray the Alliance and give her free access to classified stuff (which no sane soldier would do), is not about the messages.
uhhh she's not asking for free reign across all Alliance channels, and if you don't trust the person who put you back together.....
#118
Posté 12 décembre 2014 - 12:49
uhhh she's not asking for free reign across all Alliance channels, and if you don't trust the person who put you back together.....
What's so weird about not trusting the person that wanted to make you a slave?
But anyway... that trust is irrelevant unless you roleplay a traitor, she's not part of the Systems Alliance and those channels are classified, period.
#119
Posté 12 décembre 2014 - 03:17
I think one of the blunders the dev team made with the endings is that having the bitter portion from bittersweet come from a Pyhrric victory where you fail to save galactic civilization. (pre-EC)
Instead I think they should had Shepard save galactic civilization, at least in the best ending, but have the end run be something like ME2's Suicide Mission *except* without the ability to save everyone. And have all surviving ME2 squadmates join for that final run. Have that statement, "There will be casualties..I just wonder how many" be a foreshadowing. Give Shepard the big win but with it paid for with personal loss.
I'd also add that I think the Suicide Mission should have been much, much harder to come out of casualty-free. We had a (scripted) loss in ME1 and ME3 had several possible ones as well as everything going on in the background, yet in ME2 it was beyond easy to avoid any. Seems odd to me.
#120
Posté 12 décembre 2014 - 03:28
I had casualties the first time through the SM. However, like all of these puzzles, once you understand the scripting you're going to get through unscathed.
#121
Posté 12 décembre 2014 - 04:22
#122
Posté 12 décembre 2014 - 03:26
I think they are pretty much the same when it comes to ideas, what sets ME apart is how they are presented. As mature as DA themes are, they never feel that way, at least not for me. It like it tries to be both light hearted and dark and the end result often feel contradictory. Not to mention DA has a cartonish feel to it, although DAI improved considerably that.
I always felt Mass Effect is like 24.
#123
Posté 15 décembre 2014 - 11:37
Just dropping this here:
- Vazgen aime ceci
#124
Posté 16 décembre 2014 - 01:52
I'd only call DA:I more adult just because it took on something as deep and nuanced as Faith quite well, as far as I can tell.
Mass Effect, with the Genophage and AI war, tried to look at differences between peoples and the types of conflicts that can erupt from interaction (a pretty big topic to chew on), but sorta copped out in part three with somewhat simplistic arguments and decisions.
#125
Posté 17 décembre 2014 - 01:28
I disagree on the Genophage arc and how it was resolved with my only gripe being that I didn't think it needed to be so completely solved and potentially cured within the trilogy. I would've prefered a more subtle development that left an open-ended conclusion that there was a future hope for the Krogan but without directly resolving it and closing the book.
The Geth/Quarian conflict, I agree, was a bit too simple-minded, and I really didn't like the Geths' reduction to a Pinocchio arc.
Then again, DA:I, while it has allegories to RL also is somewhat simplistic in its arguments, especially regarding the mages and tempars, which was always like two groups of children being in a fight, and the Inquisitition's plot lacks nuances. The Inquisition rises to power unbelievably fast and the accusation thrown at your Herald of Andraste is dropped too completely and then you become the Inquisitor after one victory. I won't argue that Cassandra's trust is unrealistic, but it's unrealistic that there are no other internal conflicts at the inquisition or more people disagreeing with Cassandra's decision to make you the inquisitor. I think an entire subplot about internal distrust within the inquisition would've been interesting.
- sH0tgUn jUliA aime ceci





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