To those who think that critically analyzing the choices of the game is "attacking" Bioware - I think that the reason Bioware has done a good job with diversity so far and improved in specific areas of diversity and gender-representation is because they actually seem to listen and critically examine these issues. I certainly hope no one there feels "attacked" by a further discussion of the problematic nature of certain choices, mainly driven by industry-wide expectations and socialized views of gender in stories, etc, etc. I think Bioware does a great job with diversity. I also think there are certain things that can continue to improve, and if we want that to happen just shutting up about diversity and being happy with what we already have isn't the path. You can commend Bioware for being an industry-leader in this area and also see they still have areas of improvement.
I think its a little more balanced when you add in the advisors, which at times appear to assist you in the field at least Cullen and leliana. Advisors are not insubstatial NPCs, they are a group you can interact with much like a companion, you just can't put them into your party. In terms of interaction though they are not two bit characters.
There are 12 companions and Advisors 5 of which are women. I hardly think that is gross under representation.
Head Scout hardling is a second teir Npc that you have multiple interactins with and she is female.
I'm not counting Harding because that's a separate category and we have no idea how many second tier NPCs there are yet, what gender, etc, etc. But I think it's a fine balance to have 5/7 and 2/1. I even think perhaps the companions are unbalanced due to the fact that Bioware specifically wanted 2 female advisors and didn't want to lean too far towards female characters out of caution. That said, I think it's only fine if it were okay for them to have MORE female companions in a base game than male companions. I hope in the future it is something we see. (This will help the people complaining that there are more romances for straight females than straight males in future editions, too.)
This doesn't change the fact that female companions are far more likely to be attractive and human than male companions are. So I think the request in the thread is a good one.
Like DaySeeker said, can we please drop the "I hate that all of the female characters are attractive" thing. Ladies, physical attraction plays as much as a role as personality does for both men and women. Just let it go and talk about the ACTUALLY topic.
I couldn't agree more with the OP. It's like Bioware is doing it on propose or something. Male side has all four races (heck even a spirit) and on the female side is all humans and one elf. Said female elf can not be romanced by male elves (I will NEVER get over that). I just want the next game to have more race and culture diversity instead of being so human centric. Just my opinion.
All the male companions are not attractive. Why must all female companions be attractive? This actually leads to the topic - as dwarves and qunari are generally less "attractive" races (as are Krogans, Salarians, etc). The likelihood of racial diversity as well as overall character diversity (leaving out scarred women, giant warrior lady Brienne-esque [GoT reference], stocky women, etc) is hindered by the need for female companions to be attractive. This need seems to be greater for female companions than male companions. Why should companion builds for either gender be primarily based upon physical attraction? That should maybe feed into a small amount of them designed as traditionally attractive LIs, but not all LIs need to be attractive and not all companions are even allowed to be LIs.
I want diversity. This is a limitation (the way of thinking that female companions should be attractive) that must be removed for diversity. Since we've clearly been able to do that for male companions, I don't see why we can't for female companions. This is not to say NO attractive people should be included. Clearly, an array is the way to go.
But aren't we all just over thinking the whole gender thing? I mean yeah, there are more men than women seen, but the ratio of most likely to be this or this gender is more realistic. More men are tended to be in a role where there is fighting than women are. [snip]
This is a game in a totally different world. I don't think Bioware included more males for this reasoning - if I did, I would be offended. I do think this kind of reasoning needs to die. So our human history is sexist so everything we ever make needs to represent that sexism and perpetuate the same stereotypes? I don't even have a problem with fantasy settings that have sexism that is similar to our world (I'm fine with Game of Thrones, for example), but the need to apply it even where it doesn't exist shows a continuing sickness in our own socialization.
But you can't really talk about the lack of diversity of females in non-human races without bringing up the attractive factor, because it's clear that is why we never see more non-human women. Women can't be giant scarred monsters because women have to be pretty. It's not that prettiness is a problem, it's that it's limiting when that is all a female character can be.
Right. I think someone would be equally ridiculous to suggest that there should be NO pretty companions (male or female).





Retour en haut







