@Angel: I could be wrong but from what I've heard the above items were supposed to be BW's goal in how such a team would be structured. While I don't think a good job was done editing & architecting the story as a whole BW otherwise did a decent job considering that they arguably changed editors / architects / etc. more than once. From what I can tell those principles were, at times, scrapped in the last game so that contributed to the apparent magnification effect of the failures in question.
If your response was sarcasm or similar then my detectors flat out missed that ![]()
FYI: I have worked in "pre production" / "discovery" phases for ideas that didn't go anywhere. Believe it or not even for something that goes nowhere you still wind up carefully considering how to best realize the project you're working on. Team building and setting up structures that can allow for success are important parts of the equation.





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