Well so far the Mako and those two morons getting fired was the only good news. I hate halo series so this doesn't bode well BW already proved they didn't learn from the ire of the MEendings poor writing, no lore or choice connections, and apparently they hired someone to further that misunderstanding. Story, cohesion, and deep lore (that can also weave into the plot in multiple ways) was ME1's strong suit hiring this guy isn't going to achieve that.
New lead writer revealed: Chris Schlerf! Mac is now Creative Director
#176
Posté 19 janvier 2015 - 11:25
#177
Posté 19 janvier 2015 - 05:38
I wonder if it's time that ME4 changed genres then? If characters are more important than interactive dialog [choice??] then I'd prefer a shift to something closer to "interactive movie" with RPG elements.
Or they just make a soap opera out of it if waifus and space bro's are more important than anything else. What a waste of a good fictional universe.
- Quarian Master Race aime ceci
#178
Posté 19 janvier 2015 - 06:35
Well so far the Mako and those two morons getting fired was the only good news. I hate halo series so this doesn't bode well BW already proved they didn't learn from the ire of the MEendings poor writing, no lore or choice connections, and apparently they hired someone to further that misunderstanding. Story, cohesion, and deep lore (that can also weave into the plot in multiple ways) was ME1's strong suit hiring this guy isn't going to achieve that.
So, I'm curious: what else have you done with your ability to predict the future?
Also, it's really insensitive to express gratitude over people getting fired. I don't even know which two people you're talking about, but I can't think of anyone deserving of that kind of talk.
#179
Posté 20 janvier 2015 - 02:16
@RatThing: I'm not saying that it's an idea that I want. If BW isn't going to "do it right" though I'd rather they don't even pretend. This way I at least have a better idea of what I'm getting so I can make an informed buy vs. do not buy decision.
#180
Posté 22 janvier 2015 - 01:51
I want Mass Effect 2 2.0
I want Mass Effect 3 2.0 with a much smaller threat, no color-coded alignment and Inquisition's dialogue wheel.
#181
Posté 22 janvier 2015 - 02:44
I want Mass Effect 3 2.0 with a much smaller threat, no color-coded alignment and Inquisition's dialogue wheel.
Smaller threat? How could that be done? Unless you're planning on changing ME2 you're still stuck fighting the reapers in the third game.
#182
Posté 22 janvier 2015 - 03:11
Smaller threat? How could that be done? Unless you're planning on changing ME2 you're still stuck fighting the reapers in the third game.
I'm talking about for MEWhateverItsGonnaBeCalled.
#183
Posté 22 janvier 2015 - 03:13
I want Mass Effect 3 2.0 with a much smaller threat, no color-coded alignment and Inquisition's dialogue wheel.
Would buy.
#184
Posté 22 janvier 2015 - 02:36
I want Mass Effect 3 2.0 with a much smaller threat, no color-coded alignment and Inquisition's dialogue wheel.
I'd rather have no color-coded ending. But the rest is fine.
- Dubozz, prosthetic soul et Ithurael aiment ceci
#185
Posté 23 janvier 2015 - 12:33
I want Mass Effect 3 2.0 with a much smaller threat, no color-coded alignment and Inquisition's dialogue wheel.
Okay, I would like ME4 to have a bit of "2.0" of everything and then some:
- Inquisition's approach to interactive dialogue
- Mass Effect 3+ combat design
- A new design for level-up mechanics, neither like ME1, 2 nor 3's
- A smaller threat
- A focused story with companions that contribute to the main plot even through their personal side-content. KOTOR 2 is my reference.
- Recapture ME1's sense of exploration mixed with Inquisition's quality to level design
- ME1-esque side quests
- ME2-like final mission in design, e.g. all your forces are clearly shown contributing and you even get to control who's assigned to what.
- Han Shot First et dreamgazer aiment ceci
#186
Posté 23 janvier 2015 - 02:19
Okay, I would like ME4 to have a bit of "2.0" of everything and then some:
- Inquisition's approach to interactive dialogue
- Mass Effect 3+ combat design
- A new design for level-up mechanics, neither like ME1, 2 nor 3's
- A smaller threat
- A focused story with companions that contribute to the main plot even through their personal side-content. KOTOR 2 is my reference.
- Recapture ME1's sense of exploration mixed with Inquisition's quality to level design
- ME1-esque side quests
- ME2-like final mission in design, e.g. all your forces are clearly shown contributing and you even get to control who's assigned to what.
So much prejudice. I suggest they make anything they want, all it matters is that it is good. Who cares about the rest.
- SwobyJ et Rainbowhawk aiment ceci
#187
Posté 23 janvier 2015 - 04:29
I want Mass Effect 3 2.0 with a much smaller threat, no color-coded alignment and Inquisition's dialogue wheel.
- prosthetic soul et HarbingerCollector aiment ceci
#188
Posté 23 janvier 2015 - 04:34
I'd rather have no color-coded ending. But the rest is fine.
Odd, considering every ending in the Mass Effect universe has been, in one way or another, "color-coded".
- SwobyJ aime ceci
#189
Posté 23 janvier 2015 - 04:34
I ... disagree?
- SwobyJ aime ceci
#190
Posté 23 janvier 2015 - 04:42
Okay, I would like ME4 to have a bit of "2.0" of everything and then some:
- Inquisition's approach to interactive dialogue
- Mass Effect 3+ combat design
- A new design for level-up mechanics, neither like ME1, 2 nor 3's
- A smaller threat
- A focused story with companions that contribute to the main plot even through their personal side-content. KOTOR 2 is my reference.
- Recapture ME1's sense of exploration mixed with Inquisition's quality to level design
- ME1-esque side quests
- ME2-like final mission in design, e.g. all your forces are clearly shown contributing and you even get to control who's assigned to what.
I like the sound of all that, though I definitely appreciate ME3's skill trees in comparison to ME2's (among many other things).
#191
Posté 23 janvier 2015 - 04:50
Okay, I'll bite. What exactly is so great about Inquisition's dialogue wheel?I ... disagree?
#192
Posté 23 janvier 2015 - 05:05
Okay, I'll bite. What exactly is so great about Inquisition's dialogue wheel?

Options everywhere in how to define your character's input, tone icons that are just the right amount of vague, and an absence of follow-the-color morality that rewards partisan thinking (especially in ME2). As well as an absence of both ME1 and ME3's problem areas with "auto-dialogue", whether it's all options leading to the same line or the lack of choice at all.
In my view, Inquisition's dialogue wheel handily outdoes every Mass Effect game.
- Iakus, Linkenski, Ajensis et 1 autre aiment ceci
#193
Posté 23 janvier 2015 - 02:26
So much prejudice. I suggest they make anything they want, all it matters is that it is good. Who cares about the rest.
Well, I think Inquisition is good as a whole but that final mission... it left a lot to be desired, so I think it's a good thing if - particularly Bioware - cares "about the rest"
I like the sound of all that, though I definitely appreciate ME3's skill trees in comparison to ME2's (among many other things).
Me as well, but it was still very simplistic, I thought. I don't know if ME1's very customizable RPG level-up system is the way to go either, but I guess if they combine ME3's skill-tree with level-based loot and gun upgrades then the game will have the complexity to RPG that I'm looking for.
Either way it's probably fine. With ME3, once I was in the game I mostly cared about the story and charge-nova-charge-nova-charge-nova ad infinitum -- because vanguard ftw. If NextME delivers the same experience as ME3 but with a more complex dialogue wheel then I'm already happy I think.
#194
Posté 23 janvier 2015 - 06:56
Well so far the Mako and those two morons getting fired was the only good news. I hate halo series so this doesn't bode well BW already proved they didn't learn from the ire of the MEendings poor writing, no lore or choice connections, and apparently they hired someone to further that misunderstanding. Story, cohesion, and deep lore (that can also weave into the plot in multiple ways) was ME1's strong suit hiring this guy isn't going to achieve that.
In fairness to Halo 4, it is the first game in the series that somewhat departs from the "faceless space marine guns down many aliens" plot and actually tries to introduce a little character depth, at least for Chief and Cortana. Albiet, it is still a bro oriented shooter game, but it isn't as one dimensional as COD, GoW, Killzone 1-3 (as much as I love them) or previous Halo games tend to be.
Nothing in it is worse than Me3 and how it attemtped to rewrite the salarians and quarians into pantomime one dimensional villians and turn "renegade" into "dark side of the force" and "paragon" into "moral righteousness" , so I am not expecting any more regression in that regard from Schlerf.
- Taleroth et RatThing aiment ceci
#195
Posté 23 janvier 2015 - 07:36
Salarians are villains? That's new.
#196
Posté 23 janvier 2015 - 08:23
In fairness to Halo 4, it is the first game in the series that somewhat departs from the "faceless space marine guns down many aliens" plot and actually tries to introduce a little character depth, at least for Chief and Cortana. Albiet, it is still a bro oriented shooter game, but it isn't as one dimensional as COD, GoW, Killzone 1-3 (as much as I love them) or previous Halo games tend to be.
Nothing in it is worse than Me3 and how it attemtped to rewrite the salarians and quarians into pantomime one dimensional villians and turn "renegade" into "dark side of the force" and "paragon" into "moral righteousness" , so I am not expecting any more regression in that regard from Schlerf.
Meh. Halo was always fairly stupid corny in concept. I like the covenant and established lore around human militaries, but in a nutshell the franchise was always about being a generic space marine super-dude who kills aliens in that rule-of-cool fashion. IMO Halo 4 became too introspective to the point where I found it cringeworthy and corny. Halo isn't supposed to be very deep but Schlerf tried overly much to make it so. (I guess this is just subjective though)
He's a decent candidate for Mass Effect though. Better than Mac, maybe not necessarily better than Drew Karpyshyn, but he understands character development better than most Bioware writers.
#197
Posté 23 janvier 2015 - 08:24
Salarians are villains? That's new.
They get turned into racists who irrationally hate krogan for no reason (except for the alternate personality that Mordin develops and Wiks). And they pettily and irrationally refuse to even participate in the war if you cure the genophage.
Meanwhile, the krogan are portrayed as victims and Wrex also has to undergo a personality disorder to achieve this (in fairness, this started in the second game). Even with him gone and Wreav around, you have Eve there to espouse the exact same thing. All the logical arguments for the genophage are forgotten, downplayed or portrayed as morally reprehensible, and there are practically no consequences to curing it, indirectly rendering such arguments for it as the wrong ones in the narrative
It isn't as blatant as the quarian and geth getting both completely written out of character to satisfy Mass Effect's version of "The Measure of a Man" or Pinnochio, but it is pretty bad. Especially if you previously agreed with and supported Mordin's reasoning for the genophage. He either develops MPD or Maelon's noncorpoeral spirit seizes control of his body. There is no reasonable explanation for the change.
If you only played the game as pure paragon and had the preconceived notion that the genophage was morally wrong, than it works perfectly. I don't, and I thought that it defeats the purpose of allowing you choices in an RPG in the first place.
- RatThing aime ceci
#198
Posté 23 janvier 2015 - 08:57
You should consider that we barely touched the salarian/krogan relations before ME3. We have seen
1) Saren's cure that must be destroyed no matter what you think about the genophage.
2) Maelon's data that you can save or destroy and two salarians - Mordin and Maelon. Mordin defends the genophage, Maelon does not.
That's about it. Then ME3 comes and gives the third perspective - option to cure the genophage.
You then make a decision about the matter and you still have the option not to cure the genophage.
If you do cure it, they still join the war afterwards.
As for the Mordin's change, there are a few reasons. He's getting old, his assistant tried to cure the genophage, his attachment to Eve. I can see all this changing his views about the genophage. Notice that you can remind him about the reasons for creating the genophage if Wreav is in charge and Maelon's data was destroyed. Come to think of it, that state should be quite natural for genophage proponent players
#199
Posté 23 janvier 2015 - 09:26
Nothing in it is worse than Me3 and how it attemtped to rewrite the salarians and quarians into pantomime one dimensional villians and turn "renegade" into "dark side of the force" and "paragon" into "moral righteousness" , so I am not expecting any more regression in that regard from Schlerf.
At the very least I hope that they get rid of this goddamn preachiness and moralizing they showed in ME3 and parts of ME2 and let the player form his/her own opinions. For me that was the worst thing about the games. I don't think this will happen though if Weekes really returns, in the worst cases he always was involved somehow.
- Quarian Master Race aime ceci
#200
Posté 23 janvier 2015 - 10:36
I wouldn't blame Weekes. Lead writers and creative directors should, theoretically, be capable of guiding the tone of the writing team's work. And he was neither.
I don't think Bioware was ever particularly interested in really trying.
And if the hubbub that Weekes is responsible for the fact that we even got to have the good bye moments with the squad in ME3 is true, he's the greatest asset the franchise had.





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