http://www.polygon.c...s-effect-halo-4
Anyone else...dreading this? Like...they're extremely different types of game.
http://www.polygon.c...s-effect-halo-4
Anyone else...dreading this? Like...they're extremely different types of game.
Halo 4 story was pretty much ME trilogy story in a nutshell so what's the difference?
Is Halo 4 poorly written? I've never played any of the Halo games since I've never owned an XBox, but being a different kind of game does not preclude the writer's ability to pen a story for something like Mass Effect.
Halo 4 story was pretty much ME trilogy story in a nutshell so what's the difference?
Mass Effect is far more about self-definition and character interaction.
i dont know much about halo so is this a good or bad thing ?
I personally found Halo 4's story to be very 'meh'. The overall narrative of the 4th title was about the MC and his relationship with Cortona the AI, but (again IMO) I found the emotional parts of the story to be rather forced. The parts of the narrative that were not about the MC and Cortona spent little time before going on and on about how awesome and super special humanity was.
Mass Effect is far more about self-definition and character interaction.
I don't really see any reason to believe that any writer coming into the Mass Effect team would not consider this fact. Unless EA/BioWare is intent on creating a game that is fundamentally different from the rest of the franchise in this respect, it's a safe bet that we'll still have character definition and interaction.
They were saying relationships are still in and still a key theme but HALO4 wasn't well received by the HALO fans. Maybe that's a good thing, maybe its not.
They were saying relationships are still in and still a key theme but HALO4 wasn't well received by the HALO fans. Maybe that's a good thing, maybe its not.
Halo 2 was the best Halo (IMO).
Despite being a FPS, it had levels of nuance and multiple character perspectives that could easily be seen in a BioWare title.
Halo 4 had none of those things.
Well, he only has one credit, a game I haven't played.
I think it's really difficult to judge a writer of a videogame, since we don't know the process of how the script comes together. What influence do the producers, the Lead Designer and the other writers have?
I actually have some of my hope for the next ME restored with this news. Halo 4 was a real good shift in the Halo story telling and ME could really use a fresh perspective.
Not really that worrisome, it not like he is the sole writer.
I actually have some of my hope for the next ME restored with this news. Halo 4 was a real good shift in the Halo story telling and ME could really use a fresh perspective.
Hm, I read few pages on NeoGaf and reddit. There seems to be lot of hate for Halo 4 but also many people who liked its story.
A normal day on the internet, I guess.
To me this is a good thing, I thought H4 had a great story....But this him working on ME. So we'll have to see what happens.
Halo and Mass Effect are my two favorite games. And yet, I'm pretty concerned.
I've purchased every Halo on Day 1, played all of them front to back dozens of times over, while the writing for Chief and Cortana was some of the best stuff in the series, the main plot and driving narrative of Halo 4 was some of the worst. It's on par with Halo 2's weak narrative.
The entire plot of Halo 4 is impossible to comprehend unless you've read through the Forerunner Novels prior to playing the game. And that's not how a game should work. It shouldn't require outside media in order to have a cohesive plot. It should work relatively well on it's own. The didact, the librarian....the ancient humans enslaved as prometheans. All of it was out of left field and completely shallow (unless those novels have been read).
Don't get me wrong. I loved Halo 4. And it certainly expands the scale and depth of the lore (well actually, the books do that....it just expands upon the books). But it's writing isn't something to be applauded.
I loved Halo 4's story. Best campaign in the series IMO. The ending was great.... Clouds better ME3. Seems like it pulled off perfectly what ME3 failed so terribly at doing..... Bittersweet but with a sense of accomplishments.
Hmmm my Shepard gave his life to save the entire galaxy and provide it with an actual future for the first time in millions and millions of years. I'll chalk that up to bittersweet and the ultimate accomplishment.
What'd Chief do? Oh right.....he detonated a nuke in his arms
whilst the writers conveniently made Cortana capable of becoming a super shield at that very moment. And Didact lives. I guess Chief did save Arizona though. Chiefs Halo 4 accomplishment pales in comparison.
This is absolutely wonderful news for BioWare and for Mass Effect. Halo 4 had the best and most impactful story out of the series. I'll explain why:
Bungie, first of all, is a terrible storyteller. Their strengths have always been gameplay and multiplayer. Story was never one of them. The only Halo game to have a decent story was Combat Evolved (2001). Halo 2 (2004) by far had the worst, most inconsistent, confused, and sloppy plot and character development I've ever seen in a game. Part of this is because Bungie cut half of the original story and revamped the game due to time constraints and pressure by Microsoft. Suffice it to say, Halo 2 had a horrible story, but an incredible multiplayer, which redeemed it. Halo 3 (2007) largely resolved the inconsistencies and weak storytelling Halo 2 relied upon, but still fell short in many respects. It certainly was more tolerable, but again more of a mess than something that actually remotely made sense.
After Bungie broke off from Microsoft after making ODST (pointless) and Reach (mediocre) to make Destiny (another game with a horrible story), 343 brought true storytelling to Halo. For the first time ever we gained a closer glimpse of what it meant to be a SPARTAN II, how they were considered hazardous and expendable, and we saw a side to Master Chief were he could make mistakes (he even disobeyed orders from a superior officer). We also saw a much more vulnerable side to Cortana, his companion AI. It was as much an action-packed shooter as it was a romantic tragedy infused with quality storytelling and depth never seen in a Bungie game. We can argue whether or not 343 delivered on multiplayer (which I'd argue they did mostly), but the story was absolutely incredible. BioWare will be better for making this move.
With Drew Karpyshyn out of the picture, I believe this will lead to a bright and prosperous future for Mass Effect going forward.
Don't get me wrong. I loved Halo 4. And it certainly expands the scale and depth of the lore (well actually, the books do that....it just expands upon the books). But it's writing isn't something to be applauded.
It sounds like the story's main faults were something outside the game writer's control, then.
This is absolutely wonderful news for BioWare and for Mass Effect. Halo 4 had the best and most impactful story out of the series. I'll explain why:
Bungie, first of all, is a terrible storyteller. Their strengths have always been gameplay and multiplayer. Story was never one of them. The only Halo game to have a decent story was Combat Evolved (2001). Halo 2 (2004) by far had the worst, most inconsistent, confused, and sloppy plot and character development I've ever seen in a game. Part of this is because Bungie cut half of the original story and revamped the game due to time constraints and pressure by Microsoft. Suffice it to say, Halo 2 had a horrible story, but an incredible multiplayer, which redeemed it. Halo 3 (2007) largely resolved the inconsistencies and weak storytelling Halo 2 relied upon, but still fell short in many respects. It certainly was more tolerable, but again more of a mess than something that actually remotely made sense.
After Bungie broke off from Microsoft after making ODST (pointless) and Reach (mediocre) to make Destiny (another game with a horrible story), 343 brought true storytelling to Halo. For the first time ever we gained a closer glimpse of what it meant to be a SPARTAN II, how they were considered hazardous and expendable, and we saw a side to Master Chief were he could make mistakes (he even disobeyed orders from a superior officer). We also saw a much more vulnerable side to Cortana, his companion AI. It was as much an action-packed shooter as it was a romantic tragedy infused with quality storytelling and depth never seen in a Bungie game. We can argue whether or not 343 delivered on multiplayer (which I'd argue they did mostly), but the story was absolutely incredible. BioWare will be better for making this move.
With Drew Karpyshyn out of the picture, I believe this will lead to a bright and prosperous future for Mass Effect going forward.
Thanks. There's a lot of knee-jerk over-the-top negativity right now on places like NeoGAF, and vitriol always makes me suspicious of those producing it. I've never played the Halo games, so I have to rely on well-supported opinions from others.
I'm ambivalent but curious. I don't think he's going to be the only person ever to get a say in how the story goes, so there's not really a possibility of any potential messes being solely his fault.
Thanks. There's a lot of knee-jerk over-the-top negativity right now on places like NeoGAF, and vitriol always makes me suspicious of those producing it. I've never played the Halo games, so I have to rely on well-supported opinions from others.
It's NeoGAF. There is only overwhelming negativity and hatred or hype through the roof, nothing in between.
It sounds like the story's main faults were something outside the game writer's control, then.
Uh no. Actually, the novels were great. The problem with the game is that it expected you to have read the novels. The writers should've given background context within the game. Instead, when some of the main characters to the plot show up, we're not given any sort of information on who the hell these people are, we're just supposed to know.
There are people that have played every Halo leading up to that game, and they had no idea what the hell is going on 3/4's through the campaign other than the fact that Chief does have a heart, Cortana is going batshit crazy because her inevitable demise, and there's this bad guy who wants us dead.
It really does not bridge anything we know of the series into the new installment. It doesn't even touch on why in the hell we're fighting Covenent still. It just expects you to know. It's a glorified shooting gallery with some of the best graphics on last gen consoles. It was a hell of a lot of fun. But the main plot is not part of that fun.
I'm glad I read the Forerunner novels. But I would hate to start up the next Mass Effect to find that the villains are just there and the only way I know they're villains is because they're speaking to me in threatening tones and the game initiates a combat sequence......only for me to find out some time later that a Mass Effect novel came out months prior in order to do all the storytelling so the game wouldn't have to worry about such a trivial thing and could just focus on the romance.
Uh no. Actually, the novels were great. The problem with the game is that it expected you to have read the novels. The writers should've given background context within the game. Instead, when some of the main characters to the plot show up, we're not given any sort of information on who the hell these people are, we're just supposed to know.
There are people that have played every Halo leading up to that game, and they had no idea what the hell is going on 3/4's through the campaign other than the fact that Chief does have a heart, Cortana is going batshit crazy because her inevitable demise, and there's this bad guy who wants us dead.
It really does not bridge anything we know of the series into the new installment. It doesn't even touch on why in the hell we're fighting Covenent still. It just expects you to know. It's a glorified shooting gallery with some of the best graphics on last gen consoles. It was a hell of a lot of fun. But the main plot is not part of that fun.
I'm glad I read the Forerunner novels. But I would hate to start up the next Mass Effect to find that the villains are just there and the only way I know they're villains is because they're speaking to me in threatening tones and the game initiates a combat sequence......only for me to find out some time later that a Mass Effect novel came out months prior in order to do all the storytelling so the game wouldn't have to worry about such a trivial thing and could just focus on the romance.
Are the novels written by him too?