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Next Mass Effect to be written by Halo 4's lead writer


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#26
Mcfly616

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Are the novels written by him too? 

No. They're written by Greg Bear. He was already an accomplished sci fi writer before being contracted to do the Halo: Forerunner novels. They are rather good. And not in a "good for a video game novel" type way. They're just good sci fi books plain and simple.

 

 

I just want to add that I don't think the lead writer from Halo 4 is destined to fail. I'm just saying, imo Halo 4 had some of the worst storytelling in the series, as far as main plots go. Adding to that, Halo is a completely different story structure. It's far more linear. Idk, I'd be concerned with any FPS writer coming over to do an RPG for their next game. 



#27
CronoDragoon

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No. They're written by Greg Bear. He was already an accomplished sci fi writer before being contracted to do the Halo: Forerunner novels. They are rather good. And not in a "good for a video game novel" type way. They're just good sci fi books plain and simple.

 

I didn't mean to suggest the books were bad, only that it probably wasn't Chris's call that 4 would rely on them as much as they did.

 

Maybe he could have integrated the information better, but he may have had limited time and chosen to focus on character development instead.

 

Or maybe not. Like I said, I haven't read the books or played Halo 4 so I'll defer judgment here.



#28
Vazgen

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No. They're written by Greg Bear. He was already an accomplished sci fi writer before being contracted to do the Halo: Forerunner novels. They are rather good. And not in a "good for a video game novel" type way. They're just good sci fi books plain and simple.

OK, thanks. In that case, it makes sense to base the game on those books if you specifically hire someone to write them. I haven't played Halo and not familiar with the franchise though, so it's basically an outsider look. I don't know how the books were marketed, perhaps that was the issue?

Also, knowing that Destiny has a bunch of lore outside of the game, isn't the same the case for Halo?



#29
Revan Reborn

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I think it's necessary to provide more context on this issue for those who continue to state Halo 4 was bad:

 

Keep in mind 343 was tasked with doing the impossible. Revitalizing Halo without Bungie at the helm. They had to bring it back and make it as familiar as possible so that people would love and enjoy it. With that mindset, of course they would default to established lore and novels already written in the Halo universe.

 

That being said, I entirely disagree that you need to read the novels. Halo 4 actually did a fantastic job of explaining the history between the Forerunners, the humans, Halo, and the purpose for all of it (they had flashbacks and cut scenes). Reading the books would obviously give you more context, but that is with any franchise. Kai Leng is more established in the books. Revan and Malak are more established in the comics. Cole, Wynne, and other characters are explained in the comics more and not the games. It is supplemental material, but not necessary.

 

The same applies for Halo 4. 343 made a story that any fan of Halo who played the first three would have a great enough understanding to see what was happening. Will you understand the entirety of the experience and know everything there is about every character and their motivations? No, and that's a ridiculous standard to set for any game. No game achieves that, as they are restricted in what they can convey, and much like films, have to make compromises when novels do not.

 

What people want to know and care about is whether Halo 4 had a great story. Looking at it from a purely technical and objective standpoint, it shot all the previous Halo games made by Bungie out of the water. It brought emotion, drama, and deep, rich storytelling to a game we had never experienced before. It also had one of the most heart-warming conclusions to a game I have seen in a very long time. We can debate what the player knew or should have known, but to say it was not a extremely enjoyable and memorable experience would be a disservice to 343, to Halo, and to the writing team that brought it to life.

 

The next Mass Effect is in great hands. As a long time BioWare fan as well as a longtime Halo fan, Mass Effect will only benefit from this leadership. Let us celebrate this news as we all want the next Mass Effect game to be amazing!


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#30
Fireblader70

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"Don't interfere with my plan, Shepard... I won't warn you again."

After that absolute classic of character dialogue, and so many other lines that made me cringe, I'm happy with this new guy taking over. I enjoyed the writing in Halo 4 much more than Mass Effect 3 - unless we're talking about the Genophage and Rannoch chunks. They were great.

 

But yeah, thumbs up from me. Much better writing and much better gameplay (hopefully) makes me very excited.



#31
Voragoras

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"Don't interfere with my plan, Shepard... I won't warn you again."

After that absolute classic of character dialogue, and so many other lines that made me cringe, I'm happy with this new guy taking over. I enjoyed the writing in Halo 4 much more than Mass Effect 3 - unless we're talking about the Genophage and Rannoch chunks. They were great.

 

But yeah, thumbs up from me. Much better writing and much better gameplay (hopefully) makes me very excited.

 

I'm going to boycott ME4 if the new antagonist doesn't send the MC hatemail after running away with plot armour protecting him. That stellar narrative structure can't be abandoned.  :wizard: 



#32
RoboticWater

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Personally, I thought Halo 4's story was merely decent at best. The antagonist was 1 dimensional and uninteresting (the narrative hardly bothered to flesh him out), the Chief/Cortana thing was endearing but never went anywhere special, and I got lost more than a couple times in a lot of buzzwords/namedrops. I only played the campaign once and I haven't touched Halo 4 in quite a while so my memory may be skewed. Hopefully Halo 4's narrative shortcomings were just because it was a rusty franchise bogged down in lore...

 

Wait... ****.

 

Anyway, I just hope my problems with H4's story came from something that wasn't the writer.

 

My biggest worry is that MENext apparently isn't being headed by a veteran. I don't expect the new guy to get the lore wrong but there are thematic threads that could easily be missed ignored if not seen by experienced eyes. I wish the guy(s) who wrote Rannoch and Tuchanka could take over; they knew what the hell they were doing.

 

My second biggest worry is that a bit too much of Halo will start to spill on my Mass Effect. I'm not implying the new guy would be idiotic enough to turn MENext's story into some hyper linear FPS drivel, but the pacing of an RPG is a much more complex task. His IMDB page implies that he's new to the genre, let's hope he's up to the task.

 

Otherwise, I'm glad to see that Bioware's shaking things up a bit. Fresh talent can provide a bit more vigor to a universe that's had more than it's fair share of crappy writing. And as always, Chris Schler isn't alone, he has a cabinet of what I assume will be veteran writers helping him along, and a legion of disgruntled BSN users bitching in his ear. He'll probably do fine.



#33
LinksOcarina

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I'm not wowed by this at all, although credit where it's due, they gave Schler some major kudos, you don't see that with other game series usually.



#34
Fireblader70

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I'm going to boycott ME4 if the new antagonist doesn't send the MC hatemail after running away with plot armour protecting him. That stellar narrative structure can't be abandoned.  :wizard:

 

Oh god, don't even remind me...  :lol:

'Mass Effect 3' is like 'Return of the Jedi' mixed with 'The Phantom Menace'. Some good bits here and there, but ultimately a bit of a disappointment and, every so often, a real stinker.



#35
Revan Reborn

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Personally, I thought Halo 4's story was merely decent at best. The antagonist was 1 dimensional and uninteresting (the narrative hardly bothered to flesh him out), the Chief/Cortana thing was endearing but never went anywhere special, and I got lost more than a couple times in a lot of buzzwords/namedrops. I only played the campaign once and I haven't touched Halo 4 in quite a while so my memory may be skewed. Hopefully Halo 4's narrative shortcomings were just because it was a rusty franchise bogged down in lore...

 

Wait... ****.

 

Anyway, I just hope my problems with H4's story came from something that wasn't the writer.

 

My biggest worry is that MENext apparently isn't being headed by a veteran. I don't expect the new guy to get the lore wrong but there are thematic threads that could easily be missed ignored if not seen by experienced eyes. I wish the guy(s) who wrote Rannoch and Tuchanka could take over; they knew what the hell they were doing.

 

My second biggest worry is that a bit too much of Halo will start to spill on my Mass Effect. I'm not implying the new guy would be idiotic enough to turn MENext's story into some hyper linear FPS drivel, but the pacing of an RPG is a much more complex task. His IMDB page implies that he's new to the genre, let's hope he's up to the task.

 

Otherwise, I'm glad to see that Bioware's shaking things up a bit. Fresh talent can provide a bit more vigor to a universe that's had more than it's fair share of crappy writing. And as always, Chris Schler isn't alone, he has a cabinet of what I assume will be veteran writers helping him along, and a legion of disgruntled BSN users bitching in his ear. He'll probably do fine.

Compare Halo 4's storytelling to Halo CE, 2, 3, ODST, and Reach. It's better than those four game's stories combined as they are "FPS drivel" as you put it.

 

Instead of the typical "super soldier saves the world" story that Bungie used in every game, we experienced something much more in-depth, complex, emotional, and believable. I'd argue Halo 4 actually had the first real story out of all the games, as they weren't really stories before other than MC having the ultimate character shield and being able to resolve any conflict. He was not like that in Halo 4. For the first time ever, 343 made Master Chief human, and it was truly incredible.

 

Also writing is writing. It doesn't matter if you come from BioWare RPGs. It doesn't matter if you come from CoD FPSs. You either know how to create compelling plots with interesting characters that you make people care about, or you don't. The new head writer for MENext proved that he can make an emotional and engaging story, something I could never say about Halo before. He made Halo's story serious and credible for the first time, which was something I never thought could truly be done.

 

This guy joining BioWare is in the exact place he needs to be. Drew Karpyshyn isn't affiliated with BioWare anymore since he left when SWTOR released (he was the lead writer on KotOR and ME). Sometimes change is good, and certainly many would argue that there needs to be change after the way ME3 ended. The entire leadership structure of MENext is new and does not reflect the team that made ME1-3.



#36
Mcfly616

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OK, thanks. In that case, it makes sense to base the game on those books if you specifically hire someone to write them. I haven't played Halo and not familiar with the franchise though, so it's basically an outsider look. I don't know how the books were marketed, perhaps that was the issue?

Also, knowing that Destiny has a bunch of lore outside of the game, isn't the same the case for Halo?

 

Yeah, it always has had lore outside of the game, however, up until Halo 4 the core of it was included in games as well. They didn't just throw Dr. Halsey into Halo: Reach without an introduction (even though she's known to those that read the books), they properly introduced her to the people who were seeing her for the first time on the game. This did not happen with Halo 4. Brand new (integral) characters were appearing out of nowhere, with zero context or introduction. They were just there.

 

 

 

And I wouldn't compare Halo to Destiny. Destiny doesn't have a narrative. Halo 4 was just lazy.



#37
Revan Reborn

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Yeah, it always has had lore outside of the game, however, up until Halo 4 the core of it was included in games as well. They didn't just throw Dr. Halsey into Halo: Reach without an introduction (even though she's known to those that read the books), they properly introduced her to the people who were seeing her for the first time on the game. This did not happen with Halo 4. Brand new (integral) characters were appearing out of nowhere, with zero context or introduction. They were just there.

 

 

 

And I wouldn't compare Halo to Destiny. Destiny doesn't have a narrative. Halo 4 was just lazy.

To be quite honest, we didn't know anything about the Forerunners for the original Halo trilogy. I really don't see it as being a leap or fault in terms of writing that they would then introduce Forerunners, of which we never knew about to begin with anyways. Obviously the novels dedicated to the Forerunners go into greater detail, but it was far from necessary as the Forerunners were always a mystery.

 

Destiny's story is about as coherent as any Bungie game has ever been. It's merely Halo without Master Chief, which is why it's so lame and uninteresting. Halo 4, on the other hand, was a major step up in terms of storytelling. Something Bungie could never effectively do to start. 343 made story and character development actually matter in Halo, whether you enjoyed the story or not.



#38
Mcfly616

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Compare Halo 4's storytelling to Halo CE, 2, 3, ODST, and Reach. It's better than those four game's stories combined as they are "FPS drivel" as you put it.

 

 

:huh: 

 

 

 

4 isn't even in the same breath as CE. 

 

 

 

When you say "story" you must mean "forced romance narrative between an AI and a mute super soldier". And while that was the best part of the Halo 4 narrative, it hardly qualifies the main plot as a good one.



#39
Mcfly616

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Destiny's story is about as coherent as any Bungie game has ever been. It's merely Halo without Master Chief, which is why it's so lame and uninteresting. Halo 4, on the other hand, was a major step up in terms of storytelling. Something Bungie could never effectively do to start. 343 made story and character development actually matter in Halo, whether you enjoyed the story or not.

 And that's where you're wrong. When I escape the Pillar of Autumn and crash land on Halo, I know why that's happening, and I know why we're shooting the people we're shooting. 2 months in and I'm still wondering why I'm wandering around Destiny shooting these different factions of aliens. Halo gave you context, the context that "hey, we're fighting for survival". Destiny gives you zero context making it seem as if we're just following the murderous whims of DinkleBot and hunting down aliens, just 'cause....

 

 

And you seem unaware that the majority of 343 is comprised of former Bungie employees who chose to stay with Microsoft and make Halo, instead of going with Bungie when they split. So, all this "Bungie couldn't write, 343 can" is moot. 



#40
Guest_Caladin_*

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OHHHHh opinion's gotto love opinions, well apart from mine cause they well suck



#41
RoboticWater

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Compare Halo 4's storytelling to Halo CE, 2, 3, ODST, and Reach. It's better than those four game's stories combined as they are "FPS drivel" as you put it.

 

Instead of the typical "super soldier saves the world" story that Bungie used in every game, we experienced something much more in-depth, complex, emotional, and believable. I'd argue Halo 4 actually had the first real story out of all the games, as they weren't really stories before other than MC having the ultimate character shield and being able to resolve any conflict. He was not like that in Halo 4. For the first time ever, 343 made Master Chief human, and it was truly incredible.

As I said, it's entirely possible that I could be judging the game poorly because I only played it once when it came out a while ago. And yes, H4 did make Master Chief as an actual human. I don't remember it being truly incredible but again, it's been a while.

 

 

Also writing is writing. It doesn't matter if you come from BioWare RPGs. It doesn't matter if you come from CoD FPSs. You either know how to create compelling plots with interesting characters that you make people care about, or you don't. The new head writer for MENext proved that he can make an emotional and engaging story, something I could never say about Halo before. He made Halo's story serious and credible for the first time, which was something I never thought could truly be done.

I have to disagree with you here. Different genres inherently call for different (albeit only slightly) writing styles. Yes, they both involve characters and conveying emotions, and I'll defer to your judgement of H4 and say that Schler can probably do that stuff just fine. The distinction emerges from pacing, choice, and scale.

 

An RPG is a much slower game than an FPS simply because of mechanical differences. The same story told in an FPS will likely be longer if told in an RPG, simply because of interactive dialog, emphasis on exploration, and investigation (not that an FPS can't have any of these, but H4 most certainly didn't to any great extent). Maintaining the player's interest in the story over longer periods of time is, quite obviously, harder to do.

 

Then of course, there's the problem with choice. Writing a decent story with various substantial choices is quantifiably more complex. ME3 writers even failed in this regard. So yes, the bar is pretty low, but there is still a bar.

 

And now scope. RPGs (especially Mass Effect) generally have a larger main cast and a much deeper lore (but knowing Bungie, the second one might not be true in this case). Incorporating lore is a tough enough task for anyone, and someone who hasn't worked with this kind of scope before may have a bit of trouble.

 

I am not saying Schler can't do any of this (he probably can). I am saying that he's up against something he's never fully faced before (at least according to IMDB). I'll say it again, he'll probably do fine, but I'd be much less worried (and I'm not even that worried) if I knew he was flanked by veteran writers who know the lore and have written "Mass Effect" before. 

 

 

This guy joining BioWare is in the exact place he needs to be. Drew Karpyshyn isn't affiliated with BioWare anymore since he left when SWTOR released (he was the lead writer on KotOR and ME). Sometimes change is good, and certainly many would argue that there needs to be change after the way ME3 ended. The entire leadership structure of MENext is new and does not reflect the team that made ME1-3.

I'm not asking for the same exact team (or Drew Karpyshyn, mostly because I heard his books on Revan weren't that great). What I am asking for is that the team be composed of at least a few people that know Mass Effect, and that know what makes it tick. I'm sure that's exactly what will happen, but I don't yet have confirmation. All I'm saying is "Hey Chris Schlerf, you seem like a decent dude. I wasn't a huge fan of your previous work, and you have a task ahead of you that would be complex for any lead writer. I hope you don't let me down (you probably won't, but it is within the realm of possibility). Sorry I talk so much. Goodbye."



#42
Revan Reborn

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:huh:

 

 

 

4 isn't even in the same breath as CE. 

 

 

 

When you say "story" you must mean "forced romance narrative between an AI and a mute super soldier". And while that was the best part of the Halo 4 narrative, it hardly qualifies the main plot as a good one.

CE was the best out of the original Halo trilogy. It still was incredibly basic, simplistic, and generic as far as storytelling is concerned. Super-solider saves the Earth. That was literally the same theme rehashed in the entire trilogy over and over.

 

The romance wasn't even the interesting part of Halo 4. It was the fact that we saw Master Chief making mistakes for the first time. We saw Cortana not having all the answers and falling apart at the seams. We saw new levels of dynamism that Bungie never and could never have shown in their games. Halo 4 is superior to every story Bungie has ever written. That is just fact.

 

 And that's where you're wrong. When I escape the Pillar of Autumn and crash land on Halo, I know why that's happening, and I know why we're shooting the people we're shooting. 2 months in and I'm still wondering why I'm wandering around Destiny shooting these different factions of aliens. Halo gave you context, the context that "hey, we're fighting for survival". Destiny gives you zero context making it seem as if we're just following the murderous whims of DinkleBot and hunting down aliens, just 'cause....

 

 

And you seem unaware that the majority of 343 is comprised of former Bungie employees who chose to stay with Microsoft and make Halo, instead of going with Bungie when they split. So, all this "Bungie couldn't write, 343 can" is moot. 

You didn't know what a Halo was. You didn't know what the Covenant was other than different aliens with terrible AI. You didn't understand 343 guilty spark, the cartographer, the library, the Flood, or anything happening in the game. You didn't even know what a Spartan was, let alone Master Chief's name. That's the point. We didn't know anything. But guess what? Halo CE was still fun. It was still amazing. It's story is only behind that of Halo 4 in terms of quality.

 

"The majority of 343 is comprised of former Bungie employees." You sure about that? I know some of the team stayed, but certainly the majority actually left with Bungie to work on Destiny. 343 is primarily new blood and very few members of Bungie back then did not move on. Also, the lead writer of the Halo trilogy left with Bungie to write the main story of Destiny, so yeah, "Bungie couldn't write, 343 can." If you are actually going to make an argument, don't make stuff up and make yourself look silly in the process.

 

I've been a fan of Halo since the very beginning and know more about Halo than I'd care to admit. That being said, I also recognize Bungie has always been horrible at storytelling, which is most recently apparent with Destiny. It's a rather horrendous track record when your only decent story in a game was Halo CE, which came out 13 years ago. Bungie is good at multiplayer and gameplay. That's what they should stick with. 343 raised the bar with storytelling and character development. That is just the objective truth.



#43
Revan Reborn

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As I said, it's entirely possible that I could be judging the game poorly because I only played it once when it came out a while ago. And yes, H4 did make Master Chief as an actual human. I don't remember it being truly incredible but again, it's been a while.

 

I have to disagree with you here. Different genres inherently call for different (albeit slightly different) writing styles. Yes, they both involve characters and conveying emotions, and I'll defer to your judgement of H4 and say that Schler can probably do that stuff just fine. The distinction emerges from pacing, choice, and scale.

 

An RPG is a much slower game than an FPS simply because of mechanical differences. The same story told in an FPS will likely be longer if told in an RPG, simply because of interactive dialog, emphasis on exploration, and investigation (not that an FPS can't have any of these, but H4 most certainly didn't to any great extent). Maintaining the player's interest in the story over longer periods of time is, quite obviously, harder to do.

 

Then of course, there's the problem with choice. Writing a decent story with various substantial choices is quantifiably more complex. ME3 writers even failed in this regard. So yes, the bar is pretty low, but there is still a bar.

 

And now scope. RPGs (especially Mass Effect which) generally has a larger main cast and a much deeper lore (but knowing Bungie, the second one might not be true in this case). Incorporation anything is a tough enough task for anyone, and someone who hasn't worked with this kind of scope before may have a bit of trouble.

 

I am not saying Schler can't do any of this (he probably can). I am saying that he's up against something he's never fully faced before (at least according to IMDB). I'll say it again, he'll probably do fine, but I'd be much less worried (and I'm not even that worried) if I knew he was flanked by veteran writers who know the lore and have written "Mass Effect" before. 

 

I'm not asking for the same exact team (or Drew Karpyshyn, mostly because I heard his books on Revan weren't that great). What I am asking for is that the team is composed of at least a few people that know Mass Effect, and that know what makes it tick. I'm sure that's exactly what will happen, but I don't yet have confirmation. All I'm saying is "Hey Chris Schlerf, you seem like a decent dude. I wasn't a huge fan of your previous work, and you have a task ahead of you that would be complex for any lead writer. I hope you don't let me down (you probably won't, but it is within the realm of possibility). Sorry I talk so much. Goodbye."

Before Halo 4, Master Chief was just a lifeless shell that lacked personality and a purpose. In a lot of ways he suffered the same dilemma the DAO Warden did. 343 rectified that by giving him humanity and making his character interesting, rather than being a run and gun like the previous games.

 

I'll touch on a few points here. With respect to writers in video games, you have to be diverse and have the capacity to write all sorts of stories and genres. If you wanted to write for BioWare, for example, they don't just want a person who is incredibly gifted at righting the typical action flick. They want someone who can also write a romantic comedy, or a documentary, and a wide variety of different mediums from different perspectives. What makes a great writer is having a range of tools to take your writing in new and unsuspected ways.

 

BioWare has always historically based their choices on archetypes or personalities. KotOR had Light and Dark choices. Mass Effect had Paragon and Renegade choices. Dragon Age 2 had Diplomatic/Aggressive/Humorous. I don't see them changing their formula as this is an incredibly easy and efficient way of creating varying choices. As far as lore, yes, Halo's lore is much deeper than Mass Effect for the simple fact that Halo is much older. As far as characters, while the games never fully developed too many beyond MC and Cortana, the novels go into quite a bit of depth, which certainly Schierf took cues from.

 

As far as the challenge of doing something new, I feel that's the point. We don't necessarily want veterans who have done the same monotonous process over and over. We need new blood with new ideas to change up the experience. I believe someone as accomplished as Schierf could certainly be that new blood BioWare wants. Especially since a large portion of BioWare's writing team has left in the past few years, we need new talent to fill the void that has been made.

 

The Revan book was actually an incredibly gratifying. It stayed true to KotOR (more so 1 than 2) and he honored Revan's character and didn't diverge from what was expected. I honestly didn't expect anything other than excellence from Drew, however, given he wrote Knights of the Old Republic, Mass Effect, and has been one of the leading forces for why BioWare is so popular today. If not for Drew, our lives would be a lot less richer than they have been thanks to his stories.

 

I understand your concerns and there is certainly a lot he needs to prove. I just don't believe you have anything to worry about and I'm more than confident Mass Effect is in good hands. If there's one thing BioWare has traditionally done well, it's creating amazing stories. We can debate whether or not in recent times they've struggled, but they have a method for recruiting writers and I'm certain they will continue to expand the universe we have come to love and adore.



#44
Vespervin

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Meh. To me, Halo 4 had the worst story out of all the Halo games, but I can't really blame one guy for that. Plus, he has had like two decades of writing experience prior to coming to video games. I have high hopes.



#45
BaladasDemnevanni

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Could be good, could be bad. Halo 4's story jumped back and forth from great to mediocre. We'd always had hints of Master Chief being far too machine-like for his own good and that's something 4 brings to the player's attention through Cortana and it does this insanely well. 

 

On the other hand, that's literally all the narrative has to offer. The didact straight up blows as a villain compared to either Truth or the Gravemind or even 343 Guilty Spark. There's virtually no supporting characters of interest to top it all off. It's very much a Chief-Cortana story (which I loved), but if would be nice to give the player something more. Another character to route for along the way similar to Johnson or the Arbiter. 


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#46
Harshfacts

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Could be good, could be bad. Halo 4's story jumped back and forth from great to mediocre. We'd always had hints of Master Chief being far too machine-like for his own good and that's something 4 brings to the player's attention through Cortana and it does this insanely well. 

 

On the other hand, that's literally all the narrative has to offer. The didact straight up blows as a villain compared to either Truth or the Gravemind or even 343 Guilty Spark. There's virtually no supporting characters of interest to top it all off. It's very much a Chief-Cortana story (which I loved), but if would be nice to give the player something more. Another character to route for along the way similar to Johnson or the Arbiter. 

 THIS! of course the way Bioware write stories is completely different so we'll see how this goes but i'm fairly confident ? 



#47
Savber100

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I'm ok with this. 



#48
Mcfly616

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CE was the best out of the original Halo trilogy. It still was incredibly basic, simplistic, and generic as far as storytelling is concerned. Super-solider saves the Earth. That was literally the same theme rehashed in the entire trilogy over and over.

 

The romance wasn't even the interesting part of Halo 4. It was the fact that we saw Master Chief making mistakes for the first time. We saw Cortana not having all the answers and falling apart at the seams. We saw new levels of dynamism that Bungie never and could never have shown in their games. Halo 4 is superior to every story Bungie has ever written. That is just fact.

 

You didn't know what a Halo was. You didn't know what the Covenant was other than different aliens with terrible AI. You didn't understand 343 guilty spark, the cartographer, the library, the Flood, or anything happening in the game. You didn't even know what a Spartan was, let alone Master Chief's name. That's the point. We didn't know anything. But guess what? Halo CE was still fun. It was still amazing. It's story is only behind that of Halo 4 in terms of quality.

 

"The majority of 343 is comprised of former Bungie employees." You sure about that? I know some of the team stayed, but certainly the majority actually left with Bungie to work on Destiny. 343 is primarily new blood and very few members of Bungie back then did not move on. Also, the lead writer of the Halo trilogy left with Bungie to write the main story of Destiny, so yeah, "Bungie couldn't write, 343 can." If you are actually going to make an argument, don't make stuff up and make yourself look silly in the process.

 

I've been a fan of Halo since the very beginning and know more about Halo than I'd care to admit. That being said, I also recognize Bungie has always been horrible at storytelling, which is most recently apparent with Destiny. It's a rather horrendous track record when your only decent story in a game was Halo CE, which came out 13 years ago. Bungie is good at multiplayer and gameplay. That's what they should stick with. 343 raised the bar with storytelling and character development. That is just the objective truth.

Yes, I'm sure. The majority of 343 is comprised of former Bungle employees. Butyou know more about Halo than  you care to admit, so you would remember that being stated during Halo 4's development.....or not. You would also know that when Reach came out, it was praised as the best narrative in the series......or not.

 

Stop relating Destiny to Halo. You're making yourself look silly.

 

 

 

You know what, besides glorifying the sub-plot that was Chief and Cortana......why don't you please explain why the main plot was so very good in your opinion.....you know, the conflict. The Didact. The ridiculous out of left field exposition in the middle of the game.......That ending.....

 

 

 

You know what, nevermind. Here: http://www.gameinfor...ndex=2#comments

 

 

Take a gander at the comments. Maybe a few people here and there "loved" H4's story like you did......but the majority....not so much.

 

 

 

And some more:  http://www.polygon.c...s-effect-halo-4

 

 

 

Piling it on now: http://www.gamespot....23442/#livefyre



#49
Mcfly616

Mcfly616
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Halo 4 is superior to every story Bungie has ever written. That is just fact.

 

 

 

Fact?  <_<

 

 

Seems legit



#50
AdmiralBoneToPic

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I was hoping they'd get Chris L'Etoile back and have him as lead writer(alongside Patrick Weekes & John Dombrow(I believe those two were responsible for the Rannoch & Tunchunka sections + many of the characters throughout ME2). But for the most part Mass Effect(after 2) seemed to loose that depth & hard science fiction edge. Im not sure the lead writer from Halo 4 would be my choice tbh. Im not positive on his involvement.