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Next Mass Effect to be written by Halo 4's lead writer


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#151
goishen

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During my what?  3, 4 years, of playing ME I believe I've only come to around maybe two boss battles?  Minus all the DLC, of course.

 

One being Saren.  One being the Reaper at the end of ME2.  Hard battles?  Sure, we've all had those.  Those are about the only two "boss" battles I can really think of.  And both of them were absolutely necessary.  I loved fighting Saren.  Almost as much as I loved the cutscene where the Normandy blew up Sovereign. 



#152
Revan Reborn

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During my what?  3, 4 years, of playing ME I believe I've only come to around maybe two boss battles?  Minus all the DLC, of course.

 

One being Saren.  One being the Reaper at the end of ME2.  Hard battles?  Sure, we've all had those.  Those are about the only two "boss" battles I can really think of.  And both of them were absolutely necessary.  I loved fighting Saren.  Almost as much as I loved the cutscene where the Normandy blew up Sovereign. 

Those were the boss battles at the end of the game, but there were plenty: The Reaper on Rannoch (ME3), the Thrasher Maw on Tuchanka (ME2), the two encounters with Kai Leng (ME3), Shadow Broker and the Spectre who worked for him (LotSB), rogue VI (Overlord), Donovan Hock (SM), the Thorian (ME1), Saren at Virmire (ME1), Matriach Benezia (ME1), EVA (ME3), etc.

 

You really enjoyed Spider Saren? I found it to be incredibly underwhelming, and short. I killed him in less than thirty seconds on Insanity. Wasn't much of a fight. The Human Reaper I killed just as fast on Insanity. Neither fight was memorable to me, personally. I think the DLCs and the various boss fights littered throughout ME3 were much better executed.

 

Personally though, I'd like to see BioWare do something more interesting than a traditional boss fight. One of the most memorable boss fights in gaming was when Link encountered his doppelganger in OoT. An incredibly epic and unforgettable experience. It would have been interesting had the Reapers constructed a Husk or even a mini-Reaper that mimicked the capabilities of Shepard giving him all of your abilities. Then build a fight around that truly pushing the player to his/her limits. Battles are also more interesting when the actual environment is changing throughout the course of the battle. That was not the case in either of the two final boss fights.



#153
lastpawn

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You really enjoyed Spider Saren? I found it to be incredibly underwhelming, and short. I killed him in less than thirty seconds on Insanity. Wasn't much of a fight. The Human Reaper I killed just as fast on Insanity. Neither fight was memorable to me, personally. I think the DLCs and the various boss fights littered throughout ME3 were much better executed.

 

Personally though...

 

Just reminiscing about boss battles in ME1-ME3.

 

Actually, I remember the whole Saren battle fondly, especially the first one.

 

Thorian was interesting. Fighting a giant evil(?) plant, how cool is that.

 

As for ME3? Shooting the Reaper on Rannoch was a turret sequence followed by an battle that introduced novel mechanics... trivial in difficulty and underwhelming. No exaggeration, I would have preferred that the entire Rannoch Reaper battle be a cutscene. I as a player did almost nothing. Then again, I'm sure others loved it? After all, turret sequences are in every. single. shooter. nowadays.

 

Fighting Kai Lang was just painful. He posed no threat... except for his cutscene godmode power. Fact, the only ME3 boss battle I thought was cool was in Citadel DLC.

 

ME2 was similarly bereft of interesting boss battles outside of Liara's DLC.



#154
Vazgen

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Just reminiscing about boss battles in ME1-ME3.

 

Actually, I remember the whole Saren battle fondly, especially the first one.

 

Thorian was interesting. Fighting a giant evil(?) plant, how cool is that.

 

As for ME3? Shooting the Reaper on Rannoch was a turret sequence followed by an battle that introduced novel mechanics... trivial in difficulty and underwhelming. No exaggeration, I would have preferred that the entire Rannoch Reaper battle be a cutscene. I as a player did almost nothing. Then again, I'm sure others loved it? After all, turret sequences are in every. single. shooter. nowadays.

 

Fighting Kai Lang was just painful. He posed no threat... except for his cutscene godmode power. Fact, the only ME3 boss battle I thought was cool was in Citadel DLC.

 

ME2 was similarly bereft of interesting boss battles outside of Liara's DLC.

Actually shooting the turret during the escape sequence is not required, you can simply sit there without doing anything :D

I like that ME3 didn't have "boss battles", IMO the final stand near Guardian missiles was better than any boss fight in the game. 



#155
Revan Reborn

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Just reminiscing about boss battles in ME1-ME3.

 

Actually, I remember the whole Saren battle fondly, especially the first one.

 

Thorian was interesting. Fighting a giant evil(?) plant, how cool is that.

 

As for ME3? Shooting the Reaper on Rannoch was a turret sequence followed by an battle that introduced novel mechanics... trivial in difficulty and underwhelming. No exaggeration, I would have preferred that the entire Rannoch Reaper battle be a cutscene. I as a player did almost nothing. Then again, I'm sure others loved it? After all, turret sequences are in every. single. shooter. nowadays.

 

Fighting Kai Lang was just painful. He posed no threat... except for his cutscene godmode power. Fact, the only ME3 boss battle I thought was cool was in Citadel DLC.

 

ME2 was similarly bereft of interesting boss battles outside of Liara's DLC.

I didn't find either Saren encounter interesting. The most memorable part about both were the cut scenes. The boss mechanics were literally Saren moving around the map while he shoots at you and you shoot back. There was nothing unique or of note in either encounter.

 

You never really fought the Thorian, just cut its limbs and killed endless waves of mobs.

 

I actually really enjoyed the reaper boss fight on Rannoch. Admittedly it was simple and straightforward, but I enjoyed the context of going head to head with a reaper and having the entire Quarian Fleet bombard it from orbit.

 

I enjoyed the Kai Leng fight on Chrono Station because he actively changed the environment and was constantly keeping you on your toes by going after you or your companions.

 

There was too much "ASSUMING DIRECT CONTROL" and not enough variety in encounters for ME2.



#156
SerTabris

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I didn't find the Reaper fight on Rannoch to be straightforward at all. I didn't know that the lock-on progress was maintained when you move, so I got killed about a dozen times until I looked it up.  That didn't really help the momentum on the story sequence there.



#157
Revan Reborn

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I didn't find the Reaper fight on Rannoch to be straightforward at all. I didn't know that the lock-on progress was maintained when you move, so I got killed about a dozen times until I looked it up.  That didn't really help the momentum on the story sequence there.

Straightforward in the sense that you have to dodge incoming reaper laser beam and then proceed to lock on to reaper. There weren't a lot of mechanics to the fight. Yes, I agree BioWare could have done a better job of projecting the laser target. I remember when the game first released and I was playing it, I was trying to move and target at the same time, so I could never beat the reaper. It took me a few tries to realize standing still made the target lock on much quicker.



#158
eternal_napalm

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Halo writing sucks, and is utterly atrocious.

Bring back and pay Drew Karpyshan.
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#159
Revan Reborn

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Halo writing sucks, and is utterly atrocious.

Bring back and pay Drew Karpyshan.

Drew is never coming back. He's done with the game industry, along with most of the BioWare leadership. You also apparently never played Halo 4.



#160
eternal_napalm

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I did.

The story and writing sucked.

#161
Kabooooom

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I did.

The story and writing sucked.

I thought so too at first, because I had zero knowledge of Halo lore that wasn't in the games. But then I learned about the lore from the books, and that Halo 4 was a bridging story to introduce major characters (Librarian, Didact) and to foreshadow major future plot points (Chief has the geas imprint of the Iso-Didact, probably).

Sorry, I probably just ruined Halo 5's major plot twist. But with regard to the fact that Halo is a FPS with lore that rivals that of an RPG like Mass Effect, I now think they struck a good balance between story and action that pleases the hardcore fans as well as the CoD mindless shooter types.

Halo 5 and 6 will be about Chief discovering his true purpose and destiny as a reclaimer (probably as the Iso-Didact), reviving Cortana, and about humanity (and possible the Sangheili) adopting the Mantle in the forerunners place. I think Halo 4 set that up perfectly.

#162
o Ventus

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Halo writing sucks, and is utterly atrocious.

Kek.

Someone doesn't actually know much about Halo.
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#163
Oni Changas

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During my what?  3, 4 years, of playing ME I believe I've only come to around maybe two boss battles?  Minus all the DLC, of course.

 

One being Saren.  One being the Reaper at the end of ME2.  Hard battles?  Sure, we've all had those.  Those are about the only two "boss" battles I can really think of.  And both of them were absolutely necessary.  I loved fighting Saren.  Almost as much as I loved the cutscene where the Normandy blew up Sovereign. 

There's the Yahg broker, Warden Kuril, reaper mass eezo core, the first aramature, the first YMIR, and Donovan Hock, to name a few. ME3 may have much much less but its not entirely without.



#164
PinkysPain

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When I heard about Schlerf I thought Mac was promoted out of harms way so we could get a sequel ... but when I saw Schlerf say "Where does this take us and how does it add to the way we look at the Mass Effect trilogy?" my hope vanished. Mac got promoted out of the way so he could avoid most of the controversy over making ME4 pre/mid/interquel. Schlerf gets to be the patsy.

 

As uninteresting I think an Ark story would be, I think it's proponents are still just silly optimistic. Mac's faction at Bioware still rules, they won't let a sequel happen. Not even an Ark sequel (because it would prove the Starchild wrong).



#165
goishen

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I thought so too at first, because I had zero knowledge of Halo lore that wasn't in the games. But then I learned about the lore from the books, and that Halo 4 was a bridging story to introduce major characters (Librarian, Didact) and to foreshadow major future plot points (Chief has the geas imprint of the Iso-Didact, probably).

Sorry, I probably just ruined Halo 5's major plot twist. But with regard to the fact that Halo is a FPS with lore that rivals that of an RPG like Mass Effect, I now think they struck a good balance between story and action that pleases the hardcore fans as well as the CoD mindless shooter types.

Halo 5 and 6 will be about Chief discovering his true purpose and destiny as a reclaimer (probably as the Iso-Didact), reviving Cortana, and about humanity (and possible the Sangheili) adopting the Mantle in the forerunners place. I think Halo 4 set that up perfectly.

 

 

Well, two points.

 

  • If they don't have the lore in the game, the lore, to me, doesn't exist.
  • If they are unable to capture my attention within the first four of the series, they'll prolly never capture my imagination.

 

First point, that's fine that it exists.  You can have tons of books, encyclopedias written about how this person did this, and this person did this ultra cool thing, and WOW did ya check that out?   If none of that is represented in the game?   I don't see any of it, I miss it, and the person talking (in game) is either haughty or arrogant.  Or they come off that way.  Usually the latter.

 

 

Second point, I think is fairly obvious.  Tried to play the first Halo on the first XBox, put it down after about an hour.  Never picked up another Halo game since.



#166
Revan Reborn

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Well, two points.

 

  • If they don't have the lore in the game, the lore, to me, doesn't exist.
  • If they are unable to capture my attention within the first four of the series, they'll prolly never capture my imagination.

 

First point, that's fine that it exists.  You can have tons of books, encyclopedias written about how this person did this, and this person did this ultra cool thing, and WOW did ya check that out?   If none of that is represented in the game?   I don't see any of it, I miss it, and the person talking (in game) is either haughty or arrogant.  Or they come off that way.  Usually the latter.

 

 

Second point, I think is fairly obvious.  Tried to play the first Halo on the first XBox, put it down after about an hour.  Never picked up another Halo game since.

Bungie (Halo CE-3) was bad at storytelling. 343 (Halo 4) is not. The latter actually understands the importance of character development and creating an impactful story. Whether they should be criticized or not for using source material from the lore is an entirely different discussion.