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Give us Blood magic (petition)


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108 réponses à ce sujet

#1
Vhex

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Leave a comment saying "sign" if you agree.

 

Bioware, Dragon Age games are few and far between. And they are great games, but leaving out a specailzation class because of the story we have had since DAO is robbing us of the enjoyment that brought us to Dragon Age in the first place. I for one have always played as a blood mage in Dragon Age games. Honestly, there have always been tons of RPG and MMO games to choose from. But DAO/DA2 had something different in the blood mage. With DAI you are giving us three classes with a few different specs all similar to other games. So I ask, why pay $60 when I can play any other RPG and get the same warrior, rogue, wizard experience?

 

Blood magic was never a "overpowered" class actually many blood magic spells were weak. It dosen't break the game to have blood magic. The reason we were given has to do with conflicting with the story. Well, both DA2 and DAO were LEGENDARY games. How many people did you really see complaing about us being able to use blood magic ingame? (not many) Which is because some people actually enjoyed playing as one! Story can be changed or bended in a video game they are ment for personal enjoyment. That is also why it's called a FANTASY game. Leaving blood magic is dissapointing and lazy.


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#2
Asdrubael Vect

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sign

 

ask many times and  hope for at least that they add it in future dlc(will kill-sacrifice Cullen, Cassandra, Leliana, Josephine and Vivienne for that), and maybe give battle mage-knight enchanter a real sword to use not some yellow energy blade..i want blood of enemies on my sword)))



#3
DrBlingzle

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Well it's definitely too late for it to be in DA:I now and I think it's a bit too core to the story to just be  added in as DLC. However I would happily see a blood magic spec in future games provided that NPCs act realistically to the protagonist using blood magic otherwise it just seems silly. I would personally happily wait longer for a blood magic spec and relative NPC reactions to it in a future game.

 

so I am for blood magic in future games provided there are realistic NPC reactions even if it takes up more development time. 


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#4
Decepticon Leader Sully

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While I'd like it back. that ship has sailed buddy. 


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#5
c00lgy24

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While I'd like it back. that ship has sailed buddy. 

 

it sailed and is half way around the world lol



#6
Decepticon Leader Sully

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Sorry if i misspelled that.



#7
Uccio

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Sign. To support this though I fear it is far too late for this.

#8
coldflame

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Sign. In a future DLC or expansion pack perhaps.



#9
Zatche

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People complained that the story and the NPCS didn't acknowledge the PC using blood magic, which was weird because of how taboo blood magic is in Thedas. Bioware felt they wanted DAI to be reactive to your specializations, but couldn't do blood magic justice in that regard. So, we got new ones, like Necromancer and Rift Mage.

That's Bioware's justification. Ship has sailed. It may not be what you want, but it's not lazy.
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#10
Fast Jimmy

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Anti-signed.

The only way I would want Blood Mage to come back is if the game revolved around a Mage PC and/or they had a LOT of both content as well as game mechanics to support how big of a deal that would be.

In game, it was way underpowered for how powerful it supposedly made Mages. Not to mention every NPC in the game should have run away in terror the second you started cutting yourself during battle.

I don't want them to do it unless they do it right.
  • Semyaza82, Parkimus, abnocte et 17 autres aiment ceci

#11
SpiritMuse

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Having Blood Magic should be a big deal. It is, lorewise, for everyone but the PC. Some characters have serious problems with Merrill being one, but for Hawke it's all but ignored. Jowan is in huge trouble for being a Blood Mage, but no one comments on the Warden if they use it.

The same goes for healing magic, really. Spirit Healers are said to be regarded (by the Circle at least) as only one step removed from Blood Mages, as they draw their power from spirits. And in fact both Spirit Healers we've met were possessed by a spirit. Also, Anders' introduction in DA2 has him healing a young boy and being all but knocked out by it. Clearly healing magic is exhausting and, again, a Big Deal. And yet in combat we can heal without ill effect. So easy. So much. And no one ever says a thing.

It's always been this glaring segregation between story and gameplay. I can see why they removed both for this game. These are specializations that people should react to, more than any other. Especially Blood Magic.

I don't want them to add it back in unless they do it properly.
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#12
DaySeeker

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nope and also no.



#13
Boboverlord

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I have an idea.

 

For the future multiplayer mode, I think adding a Blood Mage character might be a good idea since you will work under the Inquisition's shadow such as for espionage missions. And it isn't breaking any lore since a character in multiplayer mode isn't the diplomatic representative of the Inquisition (you can see even original 12 characters in multiplayer have someone with dark background).



#14
Ser Jynx

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signed

 

Grey Warden Blood Mage ftw.



#15
Tenno

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Get over it already, blood magic is not making a return this time, and we have no idea what the next games will bring, i for one always thought BM was a waste, and quite ridiculous compared to how strong it was supposed to be. So leave it out and bring new and more interesting things to the table, like shapeshifter spec or something.



#16
Panda

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I'd prefer having blood magic (though I'd like NPC's to react you using blood magic) in the game but we have necromancery which is this new cool thing and rift magic too. I will survive.



#17
Todd23

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sign

#18
IamTheXena

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I don't think it matters that the "ship has sailed". This IS the feedback section and I will add my Sign here in support of the OP. Would be nice to see blood magic back in DA games.


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#19
Fast Jimmy

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I have an idea.

For the future multiplayer mode, I think adding a Blood Mage character might be a good idea since you will work under the Inquisition's shadow such as for espionage missions. And it isn't breaking any lore since a character in multiplayer mode isn't the diplomatic representative of the Inquisition (you can see even original 12 characters in multiplayer have someone with dark background).


I think it might be cooler if there was a "hunt the Blood Mage" MP mode. This would be lore friendly, as lore tells us it usually takes multiple individuals sent to take down one blood mage. And we know they should be immensely strong, while also able to control the minds of others, which could make for a cool "hunt the monster" type of mode.
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#20
herkles

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If we have a game set in Tevinter, it might be possible to have the Blood Mage specialization. elsewhere though, blood magic is considered evil by the people of thedas. People view it as evil, and due to the fact that specializations will be commented on, this makes blood magic not a specialization that we can use. It would just become the specialization with the most reactions and the others suffer for it. Though if the game is set in say Tevinter, then perhaps. 

 

Not to mention PC mages DO NOT SUFFER THE THINGS THEY SHOULD. What do I mean by this? well no player mage has to hear the voices of demons every time they cast spells and the maddening stress that causes. They don't have to worry about becoming addicted to Lyrium and suffering from withdraws. No player mage has to worry about demons possessing them. 



#21
Asdrubael Vect

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If we have a game set in Tevinter, it might be possible to have the Blood Mage specialization. elsewhere though, blood magic is considered evil by the people of thedas. People view it as evil, and due to the fact that specializations will be commented on, this makes blood magic not a specialization that we can use. It would just become the specialization with the most reactions and the others suffer for it. Though if the game is set in say Tevinter, then perhaps. 

 

Not to mention PC mages DO NOT SUFFER THE THINGS THEY SHOULD. What do I mean by this? well no player mage has to hear the voices of demons every time they cast spells and the maddening stress that causes. They don't have to worry about becoming addicted to Lyrium and suffering from withdraws. No player mage has to worry about demons possessing them. 

 

1)mages, qunari, tevinters, dalish, non-andrastians already consideret as "evil" by Orlais Chantry standarts

 

according to you anything what we do and what we are, with what peoples we make deals is already not less than being a blood mage....damn our inquisitor already can make holes in the fade))) blood mages is nothing compare to this

 

there is no  real difference for Chantry zealot humans between apostage mage or blood mage or reaver..they already considerate as demon beings

 

2)and rogues with warriors do  real magic with mostly all their abilitys, they does not suffer anything especially templars and others...they does not have lyrium addiction, does not have halutinations and other nasty stuff what they must have

 

and tempalrs are not welcomed by dalish or mages or other groups of people not less than blood mages

 

They don't have to worry anything what they must do and what they must suffer


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#22
Zatche

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1)mages, qunari, tevinters, dalish, non-andrastians already consideret as "evil" by Orlais Chantry standarts

 

according to you anything what we do and what we are, with what peoples we make deals is already not less than being a blood mage....damn our inquisitor already can make holes in the fade))) blood mages is nothing compare to this

 

there is no  real difference for Chantry zealot humans between apostage mage or blood mage or reaver..they already considerate as demon beings

 

2)and rogues with warriors do  real magic with mostly all their abilitys, they does not suffer anything especially templars and others...they does not have lyrium addiction, does not have halutinations and other nasty stuff what they must have

 

and tempalrs are not welcomed by dalish or mages or other groups of people not less than blood mages

 

They don't have to worry anything what they must do and what they must suffer

 

I'm not following your logic, especially when you compare Blood Magic to the Inquisitor's ability to manipulate Veil Tears.

 

The Inquisitor is going around and closing the Tears. This is interwoven into the story. It's somewhat polarizing, but everyone that is part of the Inquisition and everyone who is saved from demons as a result, will see this as a good thing. The Veil Tears are a huge disaster, and the Inquisitor is the only thing that seems to be able to do something about it.

 

If the Inquisitor starts using Blood Magic, Cassandra, Cullen, and the large majority of the Inquisition, not to mention the rest of the world, wouldn't just see this as "unwelcome," but punishable by death. How would the story react to this if not with either a "Game Over" or a hugely divergent story line, written for just one specialization? This is not the case with being able to close Veil Tears. Not the case with Templars. Not even with Reavers. If you don't recognize this, you're neglecting just how much the people of Thedas fear Blood Magic.


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#23
AresKeith

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The only way Bioware can properly add Blood Mage with the way they wanna do specializations now, is for a game to have some form of a set character



Soooooo....



#24
Gairnulf

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I think it would have broken the immersion, and Bioware know better than me what's important to the plot, but I'm very curious about playing as a blood mage in an RPG that is ready to treat the blood mage as it is due, without the story "requiring" me to be one. Because that is how I believe RPG games should work - giving you freedom to try different play styles.
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#25
Asdrubael Vect

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If the Inquisitor starts using Blood Magic, Cassandra, Cullen, and the large majority of the Inquisition, not to mention the rest of the world, wouldn't just see this as "unwelcome," but punishable by death. How would the story react to this if not with either a "Game Over" or a hugely divergent story line, written for just one specialization? This is not the case with being able to close Veil Tears. Not the case with Templars. Not even with Reavers. If you don't recognize this, you're neglecting just how much the people of Thedas fear Blood Magic.

facepalm

 

1)we can be non-human, non-andrastian, apostage mage

 

2)we can close and open holes in fade what makes demons bow to our will.

 

3)we can be reaver who is kinda use "demonic powers" like some kind of abomination, necromancer who yeah put demons in corpses...and rift mage will do crazy stuff with fade

 

4)we can forge alliances with apostages, barbarians and dalish "heretics", grey wardens, dwarfs..and be against templars and orlais empire and send chantry priests far away

 

5)we can have grey warden, tevinter ex-venatory apostage, apostage elf dreamer, qunari spy, demon maniac killer in our party

 

i think all of this small piece is already broke any combo breaker of andrastian humans minds about eval magic and heresy

 

and some people still blindy talking about "blood magic is eval", srly)))

 

what kind of the "rest of the world" are you talking about....even Orlais Chantry can deal with blood mages work when they need too and even damn Qunari can deal with it when sh*t happens

 

 

who the hell is care about your inquisitor using blood magic after so many sh*t happening, when grey wardens fight with blight noone said anything and those who have left some brains does understand that no matter what they think they want to stay alive and save the world

 

 

when we learn specialisation our Inquisitor is already have most of the full controll over Inquisition and have alliances who follow for Inquisitor only....because he do alliances with them and he have powers what others on Olrais and Ferelden lands do not at all, and they will not save anybody

 

...our "beginning Orlais Chantry crew" as Cass, Lelianna(who will torture us) with Cullen and their small lefted seekers with templars are soon? after some quests became noone ....and it is the question why we must care about them at all?  especially why our alliances will be ok and follow under some ex-divine seeker and  templar kirkwall butcher command.


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