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Give us Blood magic (petition)


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108 réponses à ce sujet

#26
Muspade

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Anti-signed.

Don't want it back... No one acknowledged the controversial spells anyway.

#27
Zatche

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i think all of this small piece is already broke any combo breaker of andrastian humans minds about eval magic and heresy

 

and some people still blindy talking about "blood magic is eval", srly)))

 

what kind of the "rest of the world" are you talking about....even Orlais Chantry can deal with blood mages work when they need too and even damn Qunari can deal with it when sh*t happens

 

Yes, the people of Thedas fear Blood Magic more than any of those other things. Elves, Qunari. Yes, even more than Fade Manipulation and Reavers. All people know of Blood Magic is that it involves mind control and that it leads to Demons getting loose and mages turning into Abominations and killing people. Which is why it considered so much more taboo, and again, punishable by death.

 

Now, I'm not saying they should believe Blood Magic is more dangerous. Fade manipulation might be dangerous. Phylacteries and Reaver powers are arguably forms of Blood Magic. But people certainly do believe Blood Mages are more dangerous, regardless. Societies rarely have perfectly logically consistent values.

 

That's why when Grey Wardens do use Blood Magic, they keep it a secret, even from fellow Grey Wardens.


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#28
In Exile

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Here is the problem with this immersion argument - Bioware allows us to be reavers which is basically the same thing. I mean, in DAO we had to side with the obviously insane cave dwelling homeless hermit in Kolgrim to be reavers, and had to take part in a blood magic ritual.
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#29
Neuromancer

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I'd be very anxious to use blood mage simply for the fact that we DO need to manage our health resource vigilantly.... which is a mechanic I love.

Mindyou if blood magic WAS buffed to an appropriate level and somehow balanced it could be interesting, but you would CERTAINLY feel the cost of the magic.



#30
Zatche

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Here is the problem with this immersion argument - Bioware allows us to be reavers which is basically the same thing. I mean, in DAO we had to side with the obviously insane cave dwelling homeless hermit in Kolgrim to be reavers, and had to take part in a blood magic ritual.

 

I've never really had a good grasp on what society thinks of Reavers, exactly. There does seem to be a double standard with regards to Reavers vs. Blood Mages. I think it's intentional.



#31
Mirrman70

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I've never really had a good grasp on what society thinks of Reavers, exactly. There does seem to be a double standard with regards to Reavers vs. Blood Mages. I think it's intentional.

 

Reavers are not mages. so even if they use a "form of a blood magic" they still aren't blood mages. They lack the same fade connection so they are inherently less risky when it comes to demons.


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#32
Asdrubael Vect

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Reavers are not mages. so even if they use a "form of a blood magic" they still aren't blood mages. They lack the same fade connection so they are inherently less risky when it comes to demons.

but most of the Thedas especially andrastians humans does not know it and do not see difference..for them they are the same as abominations

 

they use blood magic



#33
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No, why? Because I like what Laidlaw had to say about it. If Blood Mage is a spec in a future game they're going to do it right. Blood Magic was immersion breaking in DA2 and was tolerable in DA:O. If it's in the next DA I want it to be neither immersion breaking or tolerable. I want it to be perfect.


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#34
Zjarcal

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I will miss my blood magic and possibly even cry 10 tears about it while selecting a specialization that isn't blood mage, but the motivation behind its removal isn't a bad one. It really was jarring for such thing to have practically no impact on the story or how characters reacted to you.

 

Hopefully in future games it can be implemented properly.

 

 

Here is the problem with this immersion argument - Bioware allows us to be reavers which is basically the same thing. I mean, in DAO we had to side with the obviously insane cave dwelling homeless hermit in Kolgrim to be reavers, and had to take part in a blood magic ritual.

 
I'd post that I agree and that it should've been chopped too but I fear Maria Caliban's wrath.


#35
Asdrubael Vect

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Yes, the people of Thedas fear Blood Magic more than any of those other things. Elves, Qunari. Yes, even more than Fade Manipulation and Reavers. All people know of Blood Magic is that it involves mind control and that it leads to Demons getting loose and mages turning into Abominations and killing people. Which is why it considered so much more taboo, and again, punishable by death.

 

Now, I'm not saying they should believe Blood Magic is more dangerous. Fade manipulation might be dangerous. Phylacteries and Reaver powers are arguably forms of Blood Magic. But people certainly do believe Blood Mages are more dangerous, regardless. Societies rarely have perfectly logically consistent values.

 

That's why when Grey Wardens do use Blood Magic, they keep it a secret, even from fellow Grey Wardens.

1)we can be non-human, non-andrastian, apostage mage

 

2)we can close and open holes in fade what makes demons bow to our will.

 

3)we can be reaver who is kinda use "demonic powers" like some kind of abomination, necromancer who yeah put demons in corpses...and rift mage will do crazy stuff with fade

 

4)we can forge alliances with apostages, barbarians and dalish "heretics", grey wardens, dwarfs..and be against templars and orlais empire and send chantry priests far away

 

5)we can have grey warden, tevinter ex-venatory apostage, apostage elf dreamer, qunari spy, demon maniac killer in our party

 

 

we already worst than any blood mage and demon in the mind and belief of those who fear magic and demons, Orlais Andrastians humans and i am no talking about Qunari are already scare, and if we would be blood mage they will not really notice it because we already do all what they fear and do far more than their chantry propoganda said without any blood magic

 

Orlais andrastians fear blood magic(actually they fear all magic as Qunari and for them there is no really difference in entropy or spirit or others) because of belief of involving demons and fade holes what makes more demons(what are summoned by spirit magic and blood magic only makes it stronger), and thats all

 

for andrastians humans non-mages anything what is not some simple barier or telekinesis push or some fire speells is really dangerous magic what is blood or demons magic....for andrastians humans non-mages everything would be bad and demon work even healing, they does not understand magic at all and not see differences


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#36
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Here is the problem with this immersion argument - Bioware allows us to be reavers which is basically the same thing. I mean, in DAO we had to side with the obviously insane cave dwelling homeless hermit in Kolgrim to be reavers, and had to take part in a blood magic ritual.

 

Or you could just hunt a high dragon down and pay some mages to lace the dragon blood with lyrium. Not everybody that's a Reaver was part of Kolgrim's Cult of Awesome.


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#37
In Exile

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Or you could just hunt a high dragon down and pay some mages to lace the dragon blood with lyrium. Not everybody that's a Reaver was part of Kolgrim's Cult of Awesome.


That's not an option in-game. There's the absurd manual and siding with Kolgrim.

#38
AresKeith

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Here is the problem with this immersion argument - Bioware allows us to be reavers which is basically the same thing. I mean, in DAO we had to side with the obviously insane cave dwelling homeless hermit in Kolgrim to be reavers, and had to take part in a blood magic ritual.

 

I wouldn't have a problem with Reaver being cut either  :whistle:

 

I'd like if Warrior got atleast one new specialization 



#39
Zatche

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That's not an option in-game. There's the absurd manual and siding with Kolgrim.

 

We're not really talking about how DAO handles specializations, though. We're talking about Thedas in general, and how DAI will handle them. Perhaps in DAI, the Reaver specialization is earned in a more, well, sensible way. I am curious to see our companions' takes on it. I don't think a Reaver is the Boogieman that the Blood Mage is.

 

I do agree with Ares Keith, though. Any new specialization for Warrior would be welcome.



#40
herkles

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so what sort of new specialization would you guys like? :P



#41
Nohvarr

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Leave a comment saying "sign" if you agree.

 

Leaving blood magic is dissapointing and lazy.

 

Anti-sign

 

I'm normally indifferent but that last comment turned me against you, and what you want.
 


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#42
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so what sort of new specialization would you guys like? :P

 

Spirit Warrior actually making sense. A Rivani Seer spin on the Spirit Healer. Duelist coming back as a nimble dual-wielding DPS Warrior. An Avvar Shaman spin to Battle Mage.


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#43
HK-90210

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Screw that. Death to the maleficarum. And may the Maker have mercy on their souls.



#44
AresKeith

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so what sort of new specialization would you guys like? :P

 

Well if we every have a DA game set near Tevinter, Lyrium Warriors similar to Fenris would be an awesome specialization :P


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#45
herkles

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Well if we every have a DA game set near Tevinter, Lyrium Warriors similar to Fenris would be an awesome specialization :P

wasn't fenris' lyrium warrior abilities similar to Spirit warriors?



#46
AresKeith

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wasn't fenris' lyrium warrior abilities similar to Spirit warriors?

 

Sort of, but I really want the idea of DA2's specializations expanded on by having new abilities period 



#47
herkles

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Sort of, but I really want the idea of DA2's specializations expanded on by having new abilities period 

 

ah, in either case I do agree with you that the lyrium warriors would be cool. I wonder if that was added we could have the tattoos? :P


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#48
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The biggest problem, for me, with BM is the attention it would require to make it make sense



#49
Gothfather

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Leave a comment saying "sign" if you agree.

 

Bioware, Dragon Age games are few and far between. And they are great games, but leaving out a specailzation class because of the story we have had since DAO is robbing us of the enjoyment that brought us to Dragon Age in the first place. I for one have always played as a blood mage in Dragon Age games. Honestly, there have always been tons of RPG and MMO games to choose from. But DAO/DA2 had something different in the blood mage. With DAI you are giving us three classes with a few different specs all similar to other games. So I ask, why pay $60 when I can play any other RPG and get the same warrior, rogue, wizard experience?

 

Blood magic was never a "overpowered" class actually many blood magic spells were weak. It dosen't break the game to have blood magic. The reason we were given has to do with conflicting with the story. Well, both DA2 and DAO were LEGENDARY games. How many people did you really see complaing about us being able to use blood magic ingame? (not many) Which is because some people actually enjoyed playing as one! Story can be changed or bended in a video game they are ment for personal enjoyment. That is also why it's called a FANTASY game. Leaving blood magic is dissapointing and lazy.

making changes to a game isn't robbing you. You never had Blood magic in DA:I it wasn't something you ever had and they took it away. You had it in DA:O and you had it in DA2 but you NEVER had it in DA:I by your logic becaues we no longer have those tiny enviorments dragon age is robbing us of the "level" design experience because they went with an open world concept.

 

Changes in design don't equal Bioware robbing you, not having something in a game you never had in that game before is not robbing you. What was done in one game does not mean its absence in a newer game is you being robbed.


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#50
Hair Serious Business

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I don't approve this for few reasons:

 

1)New healing system + Blood Magic = Don't go together 

2)If I need to get 'Blood Magic' then please give me THE BLOOD MAGIC that everyone in game is talking about...not that thing I got in previous games as 'Blood Magic' that was joke for some power that is described to be able to destroy entire world!

3)What is point of being 'Blood Mage' if game doesn't recognize it.Jowan casts blood magic everyone panics,Merril casts blood magic everyone does same...I cast blood magic and no one even knows it.So even in previous games I never felt as true blood mage.

4)Let's say they do make NPC react to your blood magic...do you really think that you will be allowed to lead Inquisition as blood mage when that is one of things that Inquisition is fighting against.I think most likely that if that happened that everyone would have huge price on your head.And before some says what of Warden and Hawke...first game did not recognize you as such and second if it did Grey Wardens do not forbid blood magic they use everything at their disposal to fight against darkspawns and Hawke was some random person in city that was blood mage,he/she wouldn't be first person in nobility to have trained blood magic in secret while Inquisitor leads an army that not only fights demons from veil but also blood mages...so it makes no sense for leader of such organization to use methods that he/she fighting against in first place.That is same as saying that you are against alcohol and yet you are always getting drunk yourself.

5)Reasons that I mentioned in '2 & 3'...so I don't see why being 'Blood Mage' is interesting when spells s*ck for blood mage plus game does not recognize you as being blood mage.So I don't see anything so far that would make me wanting to be blood mage.

6)Reason number '1' is biggest reason why there will be no blood magic for yourself in DA:I.