Also, if you take Carver in to the Chateau, do you ever actually see him again? I would imagine a card regarding him would've been placed in the deck, like with Morrigan. However, I haven't heard a single thing about him ever since deciding to give him a place to stay. My best guess would be he shows up again at the end, but it seems odd that we would hear nothing about him for most of the game. 0o
Did you get a pinned card for Morrigan? Because I didn't...
I got a card that occasionally shows up for letting Morrigan stay in Serault. I've succeeded in all the challenges now too. So the only way I'd get new content from her is to fail her options.
Not sure if people have been attempting to avoid giving too many spoilers in this topic. Just in case: Spoiler warning up until Market Day 3.
So, I'm curious - on Market Day 3 I chose the dream about the Shame.
Are we supposed to get a pinned card for that decision? Because I never got one, and it feels really odd not having one after every other market day having their own overarching narrative. 0o
Also, if you take Carver in to the Chateau, do you ever actually see him again? I would imagine a card regarding him would've been placed in the deck, like with Morrigan. However, I haven't heard a single thing about him ever since deciding to give him a place to stay. My best guess would be he shows up again at the end, but it seems odd that we would hear nothing about him for most of the game. 0o
You only get pinned cards for the three market day cards. The cards are the ones that say they start a story of (something).
I didn't pick the 'Dream of the Shame' card, but I did pick the Seeker's card during Market Day without getting a pinned card at the bottom, so not all Market Day cards get their own narrative apparently.
Did you at least get your choice reflected on the journal tab? I chose a market day card called 'Behemoth', got instantly logged out and I don't have a pinned card at the bottom or anything in the 'story' tab unlike the other market day cards.
Did you at least get your choice reflected on the journal tab? I chose a market day card called 'Behemoth', got instantly logged out and I don't have a pinned card at the bottom or anything in the 'story' tab unlike the other market day cards.
Not for this particular card. I got 1 secret but nothing else to show for it - no pinned cards and nothing in the story tab either.
Ist this a bug or have they just not added this. The bar is actually pretty useful to see how far you are away from advancing in a stat. Having played Fallen London it's actually not that important for me, but players with no knowledge of those game mechanics might find the messages and the missing bar highly confusing.
I take it there are no fans of the Horned Knight on Tumblr then.
Near as I can tell, I'm the only person who DOES like him.
Meanwhile, every time I see someone panicking or expressing rage at the Wayward Bard's abduction, I'm just like "Mwahahaha! The perks of the straight male Marquis! Sure, take the guy. He shows up way too often and we need to be square about the whole 'My Abbess lover needed your permission to build a road through your forest' thing. You say he's doing good work? I look forward to the results."
The Last Court does actually make some fascinating reveals about Dragon Age Lore. For example, there are apparently crazy heretical Dalish clans who worship the Forgotten Ones in the Tirashan.
I just completed the game, i got a "very satisfactory ending", using around 12 of each resource (i had more, but it seems getting the divine favor at 10 is the top - i went up to 16).
Spoiler
The only thing i wish had done is left the chantry well alone, so i could get the keys to the chantry from the divine too - it would have been less awkward.
I took the old hag prisoner, and was able to justify opening the chantry in pursuit of a dangerous apostate. The divine accepts it but she is not very pleased about it.
Also, if you open the chantry, i think you may as well loot it, i didn´t do it, but i wish i had - i doub it would have made any difference.
I was also unable to finish the questline with the missing siblings because it somehow bugged out and never progressed beyond the part about sending the bard to look for them. Does anyone knows how this quest progress to the next stage?
I just completed the game, i got a "very satisfactory ending", using around 12 of each resource (i had more, but it seems getting the divine favor at 10 is the top - i went up to 16).
Spoiler
The only thing i wish had done is left the chantry well alone, so i could get the keys to the chantry from the divine too - it would have been less awkward.
I took the old hag prisoner, and was able to justify opening the chantry in pursuit of a dangerous apostate. The divine accepts it but she is not very pleased about it.
Also, if you open the chantry, i think you may as well loot it, i didn´t do it, but i wish i had - i doub it would have made any difference.
I was also unable to finish the questline with the missing siblings because it somehow bugged out and never progressed beyond the part about sending the bard to look for them. Does anyone knows how this quest progress to the next stage?
It would have progressed naturally over time, but if the divine shows up before that can happen you miss out on completing that quest.
I just completed the game, i got a "very satisfactory ending", using around 12 of each resource (i had more, but it seems getting the divine favor at 10 is the top - i went up to 16).
Spoiler
The only thing i wish had done is left the chantry well alone, so i could get the keys to the chantry from the divine too - it would have been less awkward.
I took the old hag prisoner, and was able to justify opening the chantry in pursuit of a dangerous apostate. The divine accepts it but she is not very pleased about it.
Also, if you open the chantry, i think you may as well loot it, i didn´t do it, but i wish i had - i doub it would have made any difference.
I was also unable to finish the questline with the missing siblings because it somehow bugged out and never progressed beyond the part about sending the bard to look for them. Does anyone knows how this quest progress to the next stage?
O.o Wait what? You got very satisfactory? I assumed getting 10 favor was the deciding factor on getting the most satisfactory ending. What were your other stats at?
Now that I've started to see a bit more of the story, I'm enjoying it a lot more than I did at first. I wonder if someone could answer a question for me though, regarding one of the market day plot lines.
Spoiler
I'm doing the story with the horned king and I'm at the point when I have the option to either mount an expedition to retrieve the bard or just accept him as gone and have him back in the deck. I want to see as much story with the horned king as I can, but I also don't want to alienate him or the Divine. I also have zero interest in the bard, but I'll mount the expedition if it means more opprtunities for secrets, lore, etc. Would letting the horned king keep him end the story prematurely?
It would have progressed naturally over time, but if the divine shows up before that can happen you miss out on completing that quest.
I see, that explains what happened to me. I also wonder if i need to select "send the bard" to continue that quest, or if i could pick the other option "dont send anyone", and still get the quest to proceed? Or it would end right there? In truth i sent the bard only because i feared the other option would stop the quest from going forward.
O.o Wait what? You got very satisfactory? I assumed getting 10 favor was the deciding factor on getting the most satisfactory ending. What were your other stats at?
My stats were pretty good, i passed all the rulership checks (90% or so) in the endgame (the 3 petitioners), the other stats i did not need to use. I saw Justinia favor start at 6 cap, then 8, then 10. It did not go over that, even as i reached 16 favor. So i assume that i got the best ending - it certainly seemed very positive about Serault future. The only thing i did not like was the chantry unseal business, but even that did not harm me.
Spoiler
I got an item called "the chantry keys", but Justinia never actually gave them to me, it just appeared there. I guess that if i had not entered the chantry, there would have been some text about Justinia handing over the keys. She certainly handed over the mask well enough, plus the commission, accepted the 3 petitions, etc. She even kissed the marquis on the cheek as she left xD.
I was midly disappointed that the Divine did not address the fact that i had the Dour Lordship in the dungeons, plus Morrigan left before she arrived. I also wished that i had not killed a certain iconoclast, because i suspect that character might have been addressed by the Divine.
Wait, so can someone explain if I should/shouldn't break into the chantry? I don't mind about being spoiled.
If you are sure to rank up more than 45 combined Trophies/Secrets/Viands, OR you have very HIGH cunning, then Yes.
Worst case scenario Divine Steals 5 each for a total of 15, and you need at least 30 for Best ending.
If you are not sure, just open the Chantry and give what you find at the end of it to the Divine, instead of freeing or banishing.
If you do not want at all, just don't open it.
If you are sure to rank up more than 45 combined Trophies/Secrets/Viands, OR you have very HIGH cunning, then Yes.
Worst case scenario Divine Steals 5 each for a total of 15, and you need at least 30 for Best ending.
If you are not sure, just open the Chantry and give what you find at the end of it to the Divine, instead of freeing or banishing.
If you do not want at all, just don't open it.
30 in total? Crikey, I've got one day left I'm screwed haha. But thanks for the tips!