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Mac Walters, Creative Director


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#1
satiaan

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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!


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#2
Vazgen

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YESSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!


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#3
Revan Reborn

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He isn't a bad writer. I'll admit Drew was better, but Mac has a long history with ME (even before the catalyst debacle).



#4
Coming0fShadows

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Give the guy a break already. I for one am glad hes involved, since hes been with Mass Effect from the beginning. Everyone makes mistakes, and im sure hes done far more things that the majority of gamers like then the amount of things that people have disliked. Hes not an idiot. I think he will do a good stuff for this game.


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#5
Harshfacts

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i don't despise Mac Walters and i happen to be one of the few people who really really enjoyed ME 3! every bit of it however i would be lying if i said i did take some issues with ME 3's writing in certain places so i hope his history with ME and his position helps him to be at a better position to help the next ME. he was fine as a lead writer but didn't exactly give me the awesome vibe people like David Gaider and Patrick Weekes and others do as a writer. nonetheless i hope his skills are better suited and provided here 



#6
prosthetic soul

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Calling what Mac Walters did to ME 3 a "mistake" is a bit of an understatement.   It was more of a massive ****-up the likes of which will be etched into video game history. 


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#7
Savber100

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As long as Mac Walters isn't overseeing the writing team, I'm fine with creative director. 

Despite his failures, he knows the Mass Effect universe. He just can't write **** about it. 



#8
Iakus

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I wonder how many time the protagonist gets to die this time?


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#9
themikefest

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That's fine. Nothing wrong with someone getting a promotion.



#10
dlux

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A few months ago he was the narrative director, but now he is the creative director and the game doesn't have a narrative director anymore I believe... very weird.

 

This decision does rub me in the wrong way, but he is allegedly not responsible for writing anymore, so I guess that is okay.

 

 

 

 

As creative director, Walters works to ensure that from the second the game boots up, everything from the environments to the music feels like what the Mass Effect fans have come to know and love.
http://blog.bioware....xt-mass-effect/

How ironic.


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#11
KaiserShep

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While I hope that the new Mass Effect knocks it out of the park for my own sake as a big fan of the franchise, I also hope that it gets people to stop criticizing this guy.

 

Who am I kidding? It'll just be called a fluke or something, or a gold statue of that Schlerf dude will be erected.



#12
TMA LIVE

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I have mixed feelings about it. On one hand, it's great to have someone that was around from the beginning be in the Director's Position. I've defended Mac on a lot of things, including some elements of the ending of ME3 (though the rest I don't know who to blame until Casey and Mac start giving more details on who came up with what. Like the similarities with stuff from Robopocalypse, and the sudden random lore changes). But after reading interviews, I always figured Mac wanted to be more of the Creative Director, and less of the lead writer, since his focus was more on cool characters and creating memoriable but dark scenes, and less on creating a plot that wasn't simple. So him getting a different position that suits him more is for the better. Whether this job does suit him or not only 4thME can tell.

 

However, I'm still concerned over 4thME. Before, it seemed like he was just going to be secondary lead writer, and someone else from Montreal was creative director. Then it seemed like Casey took over that job again (assuming the new IP game never panned out). And now that Casey is gone, he was given the position, and a writer who never worked on a ME game is taking over the main writing abilities? There's stuff to worry about.

 

But who knows. Only time can tell. I look at this game as a proving ground for Mac. If he can make a great out after the hate he got, he has a chance to redeem himself to a lot of fans. Maybe not as a writer, but as a Director this time.



#13
StarcloudSWG

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Mac Walters is very good at writing sardonic, laid back, dry-witted snarky characters. Like Garrus.

 

He's not so good with maintaining narrative coherency. He'd be a great superhero comic book writer, where continuity is only given a passing glance anyway. But it's clear given what he's actually written for Mass Effect, that he has only a moderate familiarity with the game's own lore, background, underpinnings, and logic. He discards things that would make sense in favor of a more cinematic, hollywood-ish, utterly cliched approach as demonstrated by Star "we make crap up" Trek and Star "We have magic!" Wars.

 

Everything in Mass Effect, in the first game, was a logical, reasonable consequence of a> having alien beings with alien DNA and b> eezo, the element which has an effect on the mass and inertia of an object when exposed to an electrical charge.

 

Mass Effect 2? Started getting away from that very sci-fi premise of 'one strange thing and everything that follows is a direct consequence of it' into "well.. we'll just.. yeah."

 

Mass Effect 3? Jumped the shark and went straight out into 'You know that magic in space we said we wouldn't ever have? I decided we'd have magic in space' territory.


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#14
ssltrain

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It seems to be a wise application of The Dilbert Principle

 

As long as he's not the lead writer, or any writer, then I'm fine with it. 


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#15
Sion1138

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It seems to be a wise application of The Dilbert Principle

 

As long as he's not the lead writer, or any writer, then I'm fine with it. 

 

3rd degree burn there.


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#16
steamcamel

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I hope he creative directs better than he lead writes. But frankly I'm not very optimistic.



#17
Tonymac

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Frankly, I'm amazed he is employed at all.  Seeing him on the Twitch TV "N7 Day Roundtable" made my stomach flop.  Bioware hasn't learned if it still employs those responsible for the worst ending in recent gaming memory. 

 

I'm sure Mac has done some good for the series.  He's probably done a lot for the series, and I am just ignorant of who did what and all of that.  I assume that this is the case due to the fact that he is still employed.

 

Perhaps since he is promoted and removed from writing they can make better use of his talents.  Whatever those talents may be, I can't imagine.  


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#18
dlux

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It seems to be a wise application of The Dilbert Principle

 

As long as he's not the lead writer, or any writer, then I'm fine with it. 

Aha, lemme see...

 

 

 

The Dilbert principle refers to a 1990s theory by Dilbert cartoonist Scott Adams stating that companies tend to systematically promote their least-competent employees to management (generally middle management), in order to limit the amount of damage they are capable of doing.

LOOOOL

 

:D



#19
SilJeff

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haters gonna hate I suppose


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#20
DanishViking

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Frankly, I'm amazed he is employed at all.  Seeing him on the Twitch TV "N7 Day Roundtable" made my stomach flop.  Bioware hasn't learned if it still employs those responsible for the worst ending in recent gaming memory. 

 

I'm sure Mac has done some good for the series.  He's probably done a lot for the series, and I am just ignorant of who did what and all of that.  I assume that this is the case due to the fact that he is still employed.

 

Perhaps since he is promoted and removed from writing they can make better use of his talents.  Whatever those talents may be, I can't imagine.  

why do people keep living in the past yes the mass effect 3 ending happend move on, 

and thats what bioware have done ( and so should we)

moving on from the trilogy to make hopefully a new saga



#21
Iakus

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A few months ago he was the narrative director, but now he is the creative director and the game doesn't have a narrative director anymore I believe... very weird.

 

This decision does rub me in the wrong way, but he is allegedly not responsible for writing anymore, so I guess that is okay.

 

 

 

As creative director, Walters works to ensure that from the second the game boots up, everything from the environments to the music feels like what the Mass Effect fans have come to know and love.
http://blog.bioware....xt-mass-effect/

 

How ironic.

So wait, does that mean MENext's main menu is just going to be a Cerberus logo?  :P



#22
DarkKnightHolmes

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More pointless Liara moments confirmed.


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#23
Riven326

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Mac Walters is very good at writing sardonic, laid back, dry-witted snarky characters. Like Garrus.

 

He's not so good with maintaining narrative coherency. He'd be a great superhero comic book writer, where continuity is only given a passing glance anyway. But it's clear given what he's actually written for Mass Effect, that he has only a moderate familiarity with the game's own lore, background, underpinnings, and logic. He discards things that would make sense in favor of a more cinematic, hollywood-ish, utterly cliched approach as demonstrated by Star "we make crap up" Trek and Star "We have magic!" Wars.

 

Everything in Mass Effect, in the first game, was a logical, reasonable consequence of a> having alien beings with alien DNA and b> eezo, the element which has an effect on the mass and inertia of an object when exposed to an electrical charge.

 

Mass Effect 2? Started getting away from that very sci-fi premise of 'one strange thing and everything that follows is a direct consequence of it' into "well.. we'll just.. yeah."

 

Mass Effect 3? Jumped the shark and went straight out into 'You know that magic in space we said we wouldn't ever have? I decided we'd have magic in space' territory.

It's not just a problem with Mass Effect or BioWare or anyone who works there in particular. It's a problem with the Triple A game industry as a whole. My theory is that it's a mindset that's become widespread for a variety of reasons. Perhaps it has to do with them believing it's what people want or that their game will sell more copies if they do and less if they don't. Lord knows these days they have to sell a copy to everyone, including your grandmother, just to break even.

 

Or maybe it's just easier to write stupid one liners and fill your game with Hollywood cliches. I honestly don't know for certain and they aren't saying. What I do know is that I'm taking my business elsewhere more often than not these days. If the days of intelligent video games in the Triple A scene are dead, then I will begrudgingly find an alternative.

 

That said, if you really take a hard look at each major publisher that's around today and compare it to where it was and what it was producing ten to twelve years ago, you'll notice that the games back then were more creative and developers were allowed to take more risks. Today they're pretty much milking the hell out of whatever sticks and that's usually something that's derivative of another franchise.



#24
Tonymac

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why do people keep living in the past yes the mass effect 3 ending happend move on, 

and thats what bioware have done ( and so should we)

moving on from the trilogy to make hopefully a new saga

 

Those who fail to learn the lessons of History are Doomed to repeat them. 


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#25
DanishViking

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Those who fail to learn the lessons of History are Doomed to repeat them. 

at least you didn't give us a dark knight quote.