You do realize he has been part of the process for Mass Effect since the very beginning? He wasn't the lead writer for ME1 (Drew Karpyshyn was), but Mac Walters was the lead writer for ME2 and ME3. Also, it's worth pointing out that BioWare doesn't hire "bad" writers. You may not like their style and choice, but he is far from bad. BioWare is the one studio where it's incredibly hard to become a member of their writing team.
ME2's plot was simple, but certainly tied into the first game. Saren and Sovereign's plan were a failure. The Harbinger decided to step in and use the Collector's to create a human reaper because of how Shepard thwarted their plans previously. It was about finding a new solution to wiping out all species. That inevitably fails to, and the reapers opt for their final solution of full-scale invasion in ME3. As far as endings, DESTROY is the only option that makes sense and ties back into ME1. Shepard's goal was to always destroy the reapers. It's the only option he is able to fulfill that. Control, Synthesis, and Refuse are just ridiculous yet give people options on how to end the threat.
And you do realize lead writer is a person most responsible for the main plot? That's why I said nothing about ME1.
ME2's plot is a big joke to me 'cause they actually never said in-game what Harbinger's plan was. What was the plan again?
Also, it's worth pointing out that BioWare doesn't hire "bad" writers. You may not like their style and choice, but he is far from bad.
Oh, it's such a strong argument. "Bioware hired Walters and Bioware cannot be mistaken so Walters doesn't suck that hard".
Well, if Bioware's god for you, then good for you.
Let's put aside ME3 endings for a minute. What was before that? Cerberus attacking Sur'Kesh, Tuchanka, and Citadel. We, gamers, wanna know why, we wanna know what is TIM's motivation so it's the writer's job to explain TIM's motivation in-game. And Shepard did ask the right question back on Sur'Kesh: why is Cerberus doin' this? So we could expect that Bioware would give us some answers. But they didn't.
That is just Walters' writing style-- throwing enigmas at us without in-game answers.
He just doesn't know how to end stories that he started. That's why he's a bad writer.





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