Ah yes "The players were just confused"
I was never confused. I knew exactly what they were going for, and it sucked. It was thematically dissonant not just with certain ME3 playstyles, but with certain trilogy runs. Basically, if you wern't playing a no-import Shepard, you were doing it wrong.
People were confused. That is why the Indoctrination Theory was created. That is why all these various conspiracy theories and nonsense arose out of the ending because people had no clue what was going on. Instead of trying to understand the story, they had to make up excuses to try and justify how they wanted the game to end. Those who were completely unhappy with how the game ended just disregarded the game altogether.
That last statement doesn't even make any sense. ME3 would be unplayable if you did not import your Shepard. The very first five minutes of the game wouldn't make sense if you did not play Arrival. I always find it funny how people will argue "my choices didn't matter" when many don't seem to realize how much their choices in ME1 and ME2 actually impacted ME3, from small changes to massive. You merely take BioWare's excellent storytelling for granted because of your own negative perception of the ending. You do the entire franchise a disservice.
The amount of wrong stuff in this post is too damn high. Suggest you actually get invested in the actual lore of mass effect.
No offense, but this statement is completely ridiculous. Play the games again and read a Mass Effect wiki. You clearly have no idea what Mass Effect was about.
First of all, I think it's unreasonable to judge the story of a game using post-release DLC. If the content in that DLC was necessary to understand the story of the main game, it shouldn't have been sold as a supplement.
I don't think it's unreasonable for me to say that the central theme of Mass Effect is strength in unity of diversity. You beat ME1 by building a diverse team and bringing together the human and Council fleets, and you beat ME2 by uniting the some of the most talented individuals from each race. So why is it that ME3 doesn't really reflect that? Sure getting your EMS up required cooperation, but the ending wasn't about working together, it was something about the conflict between synthetics and organics. I'm not sure how anyone could think that's what Mass Effect was ultimately about. They'd have to ignore the two previous games and the entire Geth arc. It simply didn't fit.
ME3 didn't leave me thinking "was I right?" it left me thinking "what just happened?" If I was asked to sacrifice one race to defeat the reapers (I know that's a lame idea, but bear with me) I would finish the game debating the ethics of my choice. The actual ending had me caught up simply in the mechanics. The ending just dumped a whole bunch of stuff on you that was hardly even mentioned before. Who is this Catalyst? How does synthesis work? Why would that be very helpful? And most unfortunately, why did the writers think this was very helpful? We were only told the Crucible used a ton of energy to do something. Quite honestly, turning everyone into sort of a robot wasn't what I had in mind.
But ultimately, Mass Effect isn't the kind of series that called for an Inception style ending. That isn't to say ME3's ending had to be incredibly simple, but the massive twist style ending simply doesn't fit Mass Effect's genre.
Also, there's no way the visions foreshadowed the Catalyst. Shepard's dreams are, at most, a poor attempt at symbolizing his or her inner turmoil. Other than appearing to be visually similar to the kid, the Catalyst has no evident connection to the visions.
If you actually read my post, I indicated BioWare would have been better off had they incorporated Leviathan into the game instead of as future DLC.
You missed the point then. ME3's ending wasn't about synthetics and organics. That was merely an element. The entire point, which had been established since Shepard first interacted with a prothean beacon in ME1, was to uncover the mystery of the Reapers and to stop them from resetting the cycle through extermination. That was the overarching theme of the franchise. Not overcoming adversity or building a party. Those, much like synthetics and organics, were merely themes. Shepard's trilogy was about doing whatever it took to defeat the Reapers, and that's exactly how ME3 ended.
Then you missed part of the point of the ending. The final choice was the ultimate moral dilemma, and you did not have all the facts. The fact that the Catalyst stated that Synthesis failed before should have been an alarm that choosing it probably was a bad idea. Again, the point of the Crucible was to show the utter desperation of the galaxy. Nobody knew if it would work. Nobody even knew how to use it. All Shepard knew is he needed to do something otherwise the Reapers were going to wipe out the entire galaxy.
Synthesis is by far the most ridiculous choice out of the four you can make. It completely betrays everything Shepard fought for and turns the entire galaxy into a new breed of Reapers. Anyone who made that choice merely because they thought they were "saving everyone" did not understand the gravity of their choice. Destroy is the only viable option and was the choice Shepard made since ME1. Again, BioWare wanted the player to have the power to choose the future, whether it was the right choice or not. That was irrelevant.
Again, I disagree. A large theme of Mass Effect was mystery, advanced civilizations, and the unknown. What do you think Mass Relays, the protheans, the reapers, and the Citadel were? The entire galaxy just assumed the protheans built them. Nobody actually knew the truth. Half of the point of Shepard's trilogy was uncovering the truth in order to save the galaxy from imminent destruction. The only element I would argue BioWare may have erred was that they made the endings of ME1 and ME2 very simplistic with a clear paragon/renegade choice. Save the council or let them die? Destroy the collector base or keep it? ME3 didn't do this. It gave four possible choices that were morally ambiguous and there wasn't a right or wrong answer.
That's exactly what the visions foreshadowed. The Leviathans inherently had the power of indoctrination. The Leviathans created the Catalyst in order to keep organics and synthetics in check. The Catalyst eventually went too far, betraying the Leviathans, and came up with the extermination of cycles every 50,000 years. Shepard was an anomaly. He was something different. When he defeated Sovereign, Harbinger, the leader of the Reapers, took notice. The reapers attempted to build a human reaper because of Shepard and even then they still failed. The Catalyst, the mastermind behind it all, recognized direct intervention into Shepard was necessary.
It's not until Shepard "boards" the Citadel and confronts the Catalyst that the AI's motivations and plans change. Shepard was suffering from symptoms of Indoctrination and it was a last ditch effort on the part of the Catalyst to break him. No, I'm not referring to the Indoctrination Theory, as that suggested that any choice other than Destroy would mean you "lose" and the reapers win. The reapers aren't even the true focus here. The point is Shepard was unlike any organic the Catalyst had ever encountered, so it did its best to stop him, which is also why Earth was the first target by the reapers.
There are a lot more connections than people give the game credit. It's an incredibly well-executed story and everything does make sense when you have the appropriate context. Again, Leviathan probably should have been in the game to start, but even so, BioWare wanted to end ME3 on a high note. They weren't going to merely do another terrible boss battle like Saren or the human reaper. They were going to use their strong point, BioWare choice, in order to complete the final moments of the experience. I won't deny that it was a moral dilemma with no clear answer and there was no "happy ending." That was the point. I think the problem for many is they just don't understand what ME was actually about.





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