So we have seen a lot of the conversations in the game will have you and whoever you are talking to just sort of standing there talking at each other. Why could we not go to like a DAO stile with the camera focusing on who is talking? Not every conversation need to be cinematic but the floating camera just seems like a horrible idea.
Not a fan of the floating camera during conversations....
#2
Posté 08 novembre 2014 - 02:29
I agree, it made me sad and reminded me of the ME3 eavesdropping quests.
#3
Posté 08 novembre 2014 - 02:33
While I agree with you, I do remember that this feature got a lot of positive feedback in Skyrim. A lot of people found it more realistic, especially among rpg fans who think that too many games now are turning into interactive movies.
#4
Posté 08 novembre 2014 - 02:35
While I agree with you, I do remember that this feature got a lot of positive feedback in Skyrim. A lot of people found it more realistic, especially among rpg fans who think that too many games now are turning into interactive movies.
In Skyrim you are most likely already in first person and already close enough to the NPC to talk to them though so the effect is the same as the conversations in DA:O aside from being able to cancel out and walk away.
- Lord Bolton aime ceci
#5
Posté 08 novembre 2014 - 03:14
In Skyrim you are most likely already in first person and already close enough to the NPC to talk to them though so the effect is the same as the conversations in DA:O aside from being able to cancel out and walk away.
True enough. So far this feature seems mainly limited to fetch quest givers and ambient npc conversations so it's not a big deal.
#6
Posté 08 novembre 2014 - 03:25
It is also used in conversations with your companions. We saw it a video when you had the chance to talk with Vivian and Cole. It is just you two standing there while you ask them questions....
- Nefla, Lord Bolton et Tex aiment ceci
#7
Posté 08 novembre 2014 - 03:53
To the best of my understanding, if they JUST did the classic Mass Effect style conversations, they could have (for example) five conversations with Dorian.
With the added "floating camera" conversations, we can have the five classic Mass Effect style conversations with Dorian, but also another four of the floaty kind. They're cheaper to do, and allow them to include more conversations, whereas it wouldn't be possible without the cheap floaty conversations.
Or, that's how I understand it, anyway.
- SurelyForth, phantomrachie et Who Knows aiment ceci
#8
Posté 08 novembre 2014 - 04:01
i wish they bring back the game shark or codebreaker i love playing as a god
- BioBrainX aime ceci
#9
Posté 08 novembre 2014 - 08:04
i wish they bring back the game shark or codebreaker i love playing as a god
You can do that with developer's console on PC. They exist, but he just doesn't know if they ship with the game.
#10
Posté 08 novembre 2014 - 08:16
Do have a conversation wheel? Because if we do, then I don't see the issue with them not wasting zots to do custom camera angles for a conversation about picking up some foot cream from the middle of the forest.
- pdusen et Who Knows aiment ceci
#11
Posté 08 novembre 2014 - 09:01
Do have a conversation wheel? Because if we do, then I don't see the issue with them not wasting zots to do custom camera angles for a conversation about picking up some foot cream from the middle of the forest.
The conversation wheel is there
#12
Posté 09 novembre 2014 - 02:55
You can do that with developer's console on PC. They exist, but he just doesn't know if they ship with the game.
i know i use the cheat engine and it works fine if u are on the pc, but just miss it on the ps3 that all
#13
Posté 09 novembre 2014 - 03:21
Do have a conversation wheel? Because if we do, then I don't see the issue with them not wasting zots to do custom camera angles for a conversation about picking up some foot cream from the middle of the forest.
As I said before they are using it for conversations with your Companions. That's what really urks me.
- Lord Bolton aime ceci
#14
Posté 09 novembre 2014 - 03:30
#15
Posté 09 novembre 2014 - 03:35
Yeah I haven't been a big fan of it myself. And like... there were plenty of zoom-in and chat style conversations in DAO, DA2, and all 3 Mass Effect games and there was plenty of content in all of those games. So I'm not really sure why it was dropped. Also I know some people might like it, but it feels weird to me that you are allowed to walk around while talking to people? Or like, you can approach someone and initiate conversation then walk away without saying a word apparently? (I think this is a feature? They talked about it being more immersive or something).
I'm more a fan of "stay in a scripted spot" while chatting with someone instead of "spinning in circles while you chat" myself. I guess we'll see how it all plays out but still. I find it especially weird in Skyhold, though, where--presumably--the focus is meant to be on interaction. You're supposed to be getting to know your companions better in that setting, and there's (I assume) no danger of combat springing on you all of a sudden.
#16
Posté 09 novembre 2014 - 04:22
Yeah I haven't been a big fan of it myself. And like... there were plenty of zoom-in and chat style conversations in DAO, DA2, and all 3 Mass Effect games and there was plenty of content in all of those games. So I'm not really sure why it was dropped. Also I know some people might like it, but it feels weird to me that you are allowed to walk around while talking to people? Or like, you can approach someone and initiate conversation then walk away without saying a word apparently? (I think this is a feature? They talked about it being more immersive or something).
I'm more a fan of "stay in a scripted spot" while chatting with someone instead of "spinning in circles while you chat" myself. I guess we'll see how it all plays out but still. I find it especially weird in Skyhold, though, where--presumably--the focus is meant to be on interaction. You're supposed to be getting to know your companions better in that setting, and there's (I assume) no danger of combat springing on you all of a sudden.
The answer is simple - cinematics are very expensive. Using them for scenes where characters just stand around and talk is a waste, especially if the player can just zoom in the camera.
- pdusen et Who Knows aiment ceci
#17
Posté 09 novembre 2014 - 05:30
Are all the cinematic conversations coded from scratch then? I know there are variations on them, but the majority of them seemed to use (more or less) the same or very similar camera angles and settings throughout the various games. I admit I know very little about coding, but given that there's already frame work for such conversations it seems like it should be at least easier to do certain things? I dunno. We'll see how it plays out, but I find it easier to get into the game when I don't have to fiddle with the camera myself during conversations. That's something I expect to be doing during battle or exploration, not when talking to people.
Anyways I don't mind it so much for the minor npcs, but again, it seems a little strange in a place like Skyhold which has been billed--more or less--as the place where we go to get to know our party members better and interact with them. I mean, I'm sure we will get lots of cinematic story stuff with all of them, but it does feel like a bit jarring, especially when we're having very plot-relevant discussions such as
But again, we'll see. The way conversations were handled in Mass Effect and DA2 were definitely one of my favorite features of the games.
#18
Posté 09 novembre 2014 - 06:09
I don't like it very much but it's waaaaay better than "nothing right now" or "maybe we'll talk later".
#19
Posté 09 novembre 2014 - 06:35
Are all the cinematic conversations coded from scratch then? I know there are variations on them, but the majority of them seemed to use (more or less) the same or very similar camera angles and settings throughout the various games. I admit I know very little about coding, but given that there's already frame work for such conversations it seems like it should be at least easier to do certain things? I dunno. We'll see how it plays out, but I find it easier to get into the game when I don't have to fiddle with the camera myself during conversations. That's something I expect to be doing during battle or exploration, not when talking to people.
Anyways I don't mind it so much for the minor npcs, but again, it seems a little strange in a place like Skyhold which has been billed--more or less--as the place where we go to get to know our party members better and interact with them. I mean, I'm sure we will get lots of cinematic story stuff with all of them, but it does feel like a bit jarring, especially when we're having very plot-relevant discussions such asSpoiler
But again, we'll see. The way conversations were handled in Mass Effect and DA2 were definitely one of my favorite features of the games.
It's not so much that conversations need to be coded from scratch as I think it is that they probably have to be hand checked. I'm sure Bioware has software that allows them to automate simple camera angles, but someone presumably has to come in and make sure the angle works for both Qunquisitor and Dwarfquisitor. That's time better invested in, say, a big ballroom dance.
#20
Posté 09 novembre 2014 - 08:34





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