As we know we now already have a good hybrid between real-time action-oriented combat and tactical/strategic gameplay. But I may have additional suggestion for future DA games to improve the fun in the game.

1) To add maximum tactical gameplay, I believe that if we can add "stacking commands", the combat will be even better. By stacking commands, I mean I can issue more than 1 command to each party member. For example, I can order Inquisitor to move in a specific area first, then I issue 2nd command in advance to use "War Cry" skill, and 3rd command will be "Shield Wall". Well I do believe maximum 3 commands per party member is OK enough. This stacking commands can also include stacking movements (so that we can move in zigzag-style or for baiting purpose)

2) Tactics: well I don't know why DA:I's tactics & behaviors are simplified. Maybe new engine issues? But if the return of the old system is possible that will be great. Additionally, I also want to add more dimensions in scripting such as (1) can issue command following a particular skill (whether your own skill or other member's skill) and (2) can script a time delay after a condition has been met
3) Adding the situation/action log (in the same place as the approval log) so that you will understand situation better in the face of fast combat
That's what I can think off for now for the future games. If anyone has better opinion about this please post here ![]()
PS: Also, we need less flashy moves lol





Retour en haut






