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My suggestion about tactical combat (for future DA maybe)


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#1
Boboverlord

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As we know we now already have a good hybrid between real-time action-oriented combat and tactical/strategic gameplay. But I may have additional suggestion for future DA games to improve the fun in the game.

 

daihead2.jpg

 

1) To add maximum tactical gameplay, I believe that if we can add "stacking commands", the combat will be even better. By stacking commands, I mean I can issue more than 1 command to each party member. For example, I can order Inquisitor to move in a specific area first, then I issue 2nd command in advance to use "War Cry" skill, and 3rd command will be "Shield Wall". Well I do believe maximum 3 commands per party member is OK enough. This stacking commands can also include stacking movements (so that we can move in zigzag-style or for baiting purpose) 

 

tactics.jpg

 

2) Tactics: well I don't know why DA:I's tactics & behaviors are simplified. Maybe new engine issues? But if the return of the old system is possible that will be great. Additionally, I also want to add more dimensions in scripting such as (1) can issue command following a particular skill (whether your own skill or other member's skill) and (2) can script a time delay after a condition has been met

 

3) Adding the situation/action log (in the same place as the approval log) so that you will understand situation better in the face of fast combat

 

That's what I can think off for now for the future games. If anyone has better opinion about this please post here :)

 

PS: Also, we need less flashy moves lol


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#2
StillBornVillain

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All the changes in DA:I has been made to cater to the casual.

 

It is the trend for all games these days, since "Leave no Gamer Behind" is now the new Creed for Dev's.

 

From the 1 year old, to the 100 year old, games dumbed down so much that everyone will understand it, thus MAXIMUM PROFIT!!!!!



#3
Umbar

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All the changes in DA:I has been made to cater to the casual.

 

It is the trend for all games these days, since "Leave no Gamer Behind" is now the new Creed for Dev's.

 

From the 1 year old, to the 100 year old, games dumbed down so much that everyone will understand it, thus MAXIMUM PROFIT!!!!!

 

As an idiot casual, I really appreciate that. Thanks, Bioware!

 

Snark aside, I don't see how the OP's ideas make the game harder. Stacking commands was something I wished I had back in DA:O and I only got through that game on Easy.


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#4
StillBornVillain

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As an idiot casual, I really appreciate that. Thanks, Bioware!

 

You said it, not me.

 

But as for the stacking commands yes that would be nice, but sadly things like that get thrown to the way-side under the guise of Development time, and pressure from the Publisher to release the game.

 

Its all about Making Money these days, more so with the Money Grubbing EA.



#5
Fast Jimmy

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As an idiot casual, I really appreciate that. Thanks, Bioware!

Snark aside, I don't see how the OP's ideas make the game harder. Stacking commands was something I wished I had back in DA:O and I only got through that game on Easy.


Villain was implying that the suggestions posed by the OP would increase the complexity of the system, not ease the difficulty. And that the move to make things sime instead of complex was catering to the casual.

#6
Solid_Altair

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Ideally they can make pre-emptive and real time tactics deep and yet simple enough so that we can control the whole party without pausing the game. It would be like going from FFXII to FFXIII. And if there is a little detail that really needs your microing, you can swap to that character to do the little thingy you couldn't make him do with the regular tactics. I think they should keep the tactical camera pausing thingy for the tactical casuals (as opposed to the mashy casuals), but reserve the higher difficulties for unpaused hardcore tactics.

 

This is the main improvement I look forward to for the next dragon age. I expect to enjoy DA:I MP more than the SP simply because there is no pausing.



#7
KoorahUK

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When I first saw the Tactical Cam for DA:I I thought this was exactly what had been implemented and got quite excited. I was sad to discover it wasn't so 

 

I support this motion and hope that they can add to the Tactical view to make branching commands.