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Your opinions on decisions and consequences


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11 réponses à ce sujet

#1
fyz306903

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How do you guys want decisions and consequences in ME4 to work?

 

I don't really like the way that much of the decisions in the ME trilogy are obviously 99% bad or 99% good. In other words, a lot of them are far too easy to make. Unless you're a bit of a b*****d, the paragon options are almost always the best decision as they tend to save lives instead of leading to people dying. 

On the other hand, I don't want all the decisions to be ME3 ending-style bittersweet, either. Like: option A 1 group of innocent people are saved, but a very likeable squad mate dies and option B a different group of innocent people are saved and the other group dies, but a different likeable squad mate dies. 

 

I know this sounds a bit contradictory, but I'd like choices that are less black and white, but don't have pointless deaths/bad consequences shoehorned into them to easily make them 'grey'. How do you guys think decisions and consequences should be handled in ME4 or hell, any new Bioware games? 



#2
Pillemarisk

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I agree. If they want to keep the paragon/renegade system I'm hoping for some more nuance.

 

Paragon actions shouldn't always be rewarded. "No good deed goes unpunished".

As for renegade, I'd like to see less ridiculously evil actions, and something more cold/pragmatic.



#3
DanishViking

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well lets see how they handle the new dragon age mabye they will do it out from that game if it works.



#4
Anacronian Stryx

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I hope very much that the Paragon/Renegade systems are a thing of the past, I fact i hope any sort of "gaming" the morals of our characters are gone and replaced by real choices/consequences.


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#5
fyz306903

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well lets see how they handle the new dragon age mabye they will do it out from that game if it works.

Well, a developer did once say that ME4 would use some of DAI's mechanics. So I suppose we can be fairly sure than any DAI mechanic that could work well in a Mass Effect game will probably be in there in some shape or form. 



#6
DanishViking

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Well, a developer did once say that ME4 would use some of DAI's mechanics. So I suppose we can be fairly sure than any DAI mechanic that could work well in a Mass Effect game will probably be in there in some shape or form. 

yeah but still i would find myself sad if Paragon/Renegade was out of the picture Because 

that feature is *Mass Effect* overall so im very curious to see how the new game will be like.



#7
wiyazzie

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a part of me feels like I would like to see that they would keep it but then when it comes to questions I feel like im going to have to be superman who is the good boy scout or Judge Dred who is an ass to everyone he meets. sure I enjoyed it but wish their was more options to choose from maybe I could play as a person who is cold and emotionless or something to make the consequences more interesting instead of being good rewards while being bad get the job done but you end up losing someone.



#8
ZipZap2000

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Judge Dread would be preferable to full renegade at least he's using a system.



#9
Revan Reborn

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What the OP wants is moral ambiguity or choices that are neither "good" or "evil," much like how CDPR handles choices in The Witcher franchise. I've actually made similar threads such as this before and I would approve of something a bit more grounded as well. I have to say though, OP, it is a double standard to not want "black and white" choices yet still avoid moral dilemmas such as the ME3 ending where "someone has to die." You can't have your cake and eat it too. Being a hero isn't easy and close ones will inevitably die out of your control. That is the point. Look at any great franchise where a hero must rise to the occasion, and generally in the process loses someone they care about.

 

You don't have to like that a friend dies, but again that's the point and BioWare was successful in their storytelling. The fact you even care to start shows that their methods are working and they elicited a response where you were upset because you lost someone you cared about. That's powerful storytelling, especially when it is used in the right way. I'm all for the removal of Paragon/Renegade (not sure it will happen) and something more similar to DAO at the very least. It's not as realistic as The Witcher but it does have a lot of moral dilemmas and morality has been blurred with issues of the templars and the mages. We'll see what direction BioWare goes.



#10
wiyazzie

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You don't have to like that a friend dies, but again that's the point and BioWare was successful in their storytelling. The fact you even care to start shows that their methods are working and they elicited a response where you were upset because you lost someone you cared about. That's powerful storytelling, especially when it is used in the right way.

that is true because don't tell me you didn't get attached to the ME1 crew and when I saw them die one by one( cause I found out why you need to upgrade the ship the had way) I was awestruck and that was the point when my character was no longer mister nice guy, but ya a more realistic version of morality based questions needs to be fixed like maybe there could be more times when it would have been better to go renegade on a certain situation that actually was the right choice while if you went paragon it comes back and gives a head ache like batman doing his no kill streak yet the bad guys keep on coming back and killing more people when he just puts them back in the timeout corner.

 

 

 

 



#11
Linkenski

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To me the thrill of making choices in games is when I'm not completely aware that an action I take with a dialogue option triggers a response that eventually leads to an unforseen consequence. For the most part though I like Bioware's dialogue wheelfor making it abundantly clear what choices are good and bad depending on their placement in the wheel because to me the dialogue wheel is about defining my character through direct characterization and not about making choices.

 

When the dialogue wheel is used for an obvious choice though, then I'd often wish they did the thing they did with the defence towers in ME3 where both choices are on the upper left and upper right slots indicating that the choice is morally grey. There's no right or wrong. Why Bioware didn't ever do this, for example with the genophage arc baffles me a bit because it should be up to the player to decide what they think is right or wrong, but if the game tells you Option B is renegade by placing it in the renegade dialogue spot then most people will be reluctant to choose it.



#12
Sanunes

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For me part of the problem with the Paragon/Renegade system was that they needed to tie it back to the previous games and it might have had issues going between the different games.  This is one reason why I am happy to see a new trilogy of games being released so they can go back and look at the mechanics and completely overhaul the ones that they felt they couldn't before, such as the Paragon/Renegade system.