How do you guys want decisions and consequences in ME4 to work?
I don't really like the way that much of the decisions in the ME trilogy are obviously 99% bad or 99% good. In other words, a lot of them are far too easy to make. Unless you're a bit of a b*****d, the paragon options are almost always the best decision as they tend to save lives instead of leading to people dying.
On the other hand, I don't want all the decisions to be ME3 ending-style bittersweet, either. Like: option A 1 group of innocent people are saved, but a very likeable squad mate dies and option B a different group of innocent people are saved and the other group dies, but a different likeable squad mate dies.
I know this sounds a bit contradictory, but I'd like choices that are less black and white, but don't have pointless deaths/bad consequences shoehorned into them to easily make them 'grey'. How do you guys think decisions and consequences should be handled in ME4 or hell, any new Bioware games?





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