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Will ME4 feature proper LMG's?


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23 réponses à ce sujet

#1
Riven326

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C9N7gzi.jpg

 

I've always been more of a player who prefers a support role in my military games, whether they're sci-fi or not. One thing that I always thought was lacking in Mass Effect was the support role. More specifically, the lack of a real LMG that fits that role. Not just assault rifles that have a larger clip like the Revenant. I know ME3 had the Typhoon, but that was more of a HMG and honestly, it just looked so impractical as machine gun with that faceplate constantly obscuring my FOV.

 

I'm not the best authority on the subject of sci-fi, but I know this is also a problem with the Halo games. No real LMG to speak of in that series outside of the one they added in Halo 4, which you can't spawn with and doesn't fill a main weapon slot. Anyway, I'm sure there are people who know more about it than I do on here.

 

So, what say you BSN?


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#2
Vazgen

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For some reason support never associated with LMGs for me. More like medic, protector, debuffer - something that Sentinel should've been but never did



#3
x Raizer x

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LMG's would be perfect for a tank class.  Constant suppression and aggro, more ammo to hold down the fire., Rambo style!


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#4
Revan Reborn

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I suppose it could be added to the soldier arsenal alongside the pistol, assault rifle, shotgun, and sniper. I wouldn't say it's absolutely necessary, as I'd rather BioWare just take steps to overhaul combat rather than just adding more weapons.



#5
Riven326

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I suppose it could be added to the soldier arsenal alongside the pistol, assault rifle, shotgun, and sniper. I wouldn't say it's absolutely necessary, as I'd rather BioWare just take steps to overhaul combat rather than just adding more weapons.

Add no new weapons to a new game in the series? :blink:

 

Here is an example of what I'm looking for. Take something like this and add N7 and you got it. :D

 

mk_5_bullfrog_lmg_by_gunfreakfin-d4w7whv



#6
Revan Reborn

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Add no new weapons to a new game in the series? :blink:

 

Here is an example of what I'm looking for. Take something like this and add N7 and you got it. :D

 

mk_5_bullfrog_lmg_by_gunfreakfin-d4w7whv

New weapons are obviously going to be added. What I'm suggesting is I'd rather BioWare focus on innovating and evolving the combat system they already have. Adding guns will not innovate the experience, only add to it.



#7
Riven326

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New weapons are obviously going to be added. What I'm suggesting is I'd rather BioWare focus on innovating and evolving the combat system they already have. Adding guns will not innovate the experience, only add to it.

Who says they can't do both?



#8
Revan Reborn

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Who says they can't do both?

That largely depends on their time constraints and scheduling. Once DAI releases, EA will likely ramp up marketing and teasing for the next Mass Effect. The series already has a large arsenal as it is. I'm not saying they shouldn't add LMGs. However, it shouldn't happen if it's at the expense of other features. They may as well just add it to the special weapons arsenal that already exists. We'll just have to see what BioWare's priorities are.



#9
RoboticWater

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Who says they can't do both?

There's no explicit reason, but resources are resources. Times spent making and balancing LMGs could be spent elsewhere. Personally, I'd prefer an overall better combat experience than a new subclass of weaponry.

 

That said, the time required to make balanced LMGs would likely be trivial compared to the time need to revamp the combat. Creating a whole support class, however, would be a bit tougher.



#10
Oni Changas

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That goes without saying. But this role is filled. The Rev, Phaeston, Geth Pulse Rifle, are the only real ones though. BW can always create the mg category and overhaul these guns while adding more. Imagine how badass a Salarian rifle can be.

Though while we are on this note, smgs need to be held more like rifles. Most of them have foregrips to boot and it looks goofy when a character holds a Locust like a pistol.
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#11
Vazgen

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What can a LMG do that, say, Geth Pulse Rifle can't? It's basically a light machine gun. The only way to make it better than GPR is to give it more damage which is overpowered (see Typhoon)



#12
Drone223

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That goes without saying. But this role is filled. The Rev, Phaeston, Geth Pulse Rifle, are the only real ones though. BW can always create the mg category and overhaul these guns while adding more. Imagine how badass a Salarian rifle can be.

Though while we are on this note, smgs need to be held more like rifles. Most of them have foregrips to boot and it looks goofy when a character holds a Locust like a pistol.

Indeed if a weapon has a foregrip the character should be holding it when using said weapon.



#13
Nitrocuban

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Suppression fire and aggro from weapon fire does not work very well in ME3, could be some nice addition for ME4 gameplay.



#14
Ajensis

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I'm not loving the idea, honestly. Even if we are military again (the N7 hints at it, certainly, but nothing's for sure), do we really need that kind of firepower? Since it's all about exploration, I'd expect arsenal of a more reconnaisance-like type. Mass Effect isn't just Battlefield in space. Think about how clunky and heavy it would be to run around with an LMG... I'd rather just keep the sleak assault rifles and such, be more like a mobile operative than a soldier armed to the teeth :P



#15
ZipZap2000

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Would've been handy on the derelict Reaper I know that much.



#16
SNascimento

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I want to see this:

66P50carbonBlade.jpg



#17
General TSAR

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C9N7gzi.jpg

 

I've always been more of a player who prefers a support role in my military games, whether they're sci-fi or not. One thing that I always thought was lacking in Mass Effect was the support role. More specifically, the lack of a real LMG that fits that role. Not just assault rifles that have a larger clip like the Revenant. I know ME3 had the Typhoon, but that was more of a HMG and honestly, it just looked so impractical as machine gun with that faceplate constantly obscuring my FOV.

 

I'm not the best authority on the subject of sci-fi, but I know this is also a problem with the Halo games. No real LMG to speak of in that series outside of the one they added in Halo 4, which you can't spawn with and doesn't fill a main weapon slot. Anyway, I'm sure there are people who know more about it than I do on here.

 

So, what say you BSN?

The fact that you used a pic of the M224-A1 from the KZ universe makes you my 2nd favorite user.

 

Also the previous Mass Effect games did have LMGs like the Typhoon and assault rifles that can be technically classified as LMGs like the Phaeston and M-76.



#18
KaiserShep

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LMG's would be perfect for a tank class.  Constant suppression and aggro, more ammo to hold down the fire., Rambo style!

 

This is why James Vega always got the Typhoon in my games. If anyone was going to get the big machine gun in the squad, it was that guy.



#19
L. Han

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I always found it amusing how gaming culture has made people think "big guns are for big dudes/dudettes".

 

In reality machine guns are usually placed on support duty. Providing covering fire and suppression while shock troopers (tanks) move up OR around the enemy to destroy em. So giving a big gun to a big target seems a bit counter intuitive.

 

But who am I kidding. In a universe where you got freaking space magic and tech attacks, there isn't really any point in reveling in traditional modern tactics.

 

Anyway, I think what you are looking for is heavy machine guns (or medium, depending on how you class). Because the Typhoon, Revanant, and a  heavily modded M-8 could easily be classified as a LMG.



#20
Riven326

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I always found it amusing how gaming culture has made people think "big guns are for big dudes/dudettes".

 

In reality machine guns are usually placed on support duty. Providing covering fire and suppression while shock troopers (tanks) move up OR around the enemy to destroy em. So giving a big gun to a big target seems a bit counter intuitive.

 

But who am I kidding. In a universe where you got freaking space magic and tech attacks, there isn't really any point in reveling in traditional modern tactics.

 

Anyway, I think what you are looking for is heavy machine guns (or medium, depending on how you class). Because the Typhoon, Revanant, and a  heavily modded M-8 could easily be classified as a LMG.

Yes. Brothers in Arms did it really well.

 

I would say that I'm looking for a more traditional LMG that doesn't look or feel like a rifle that has a large magazine. As far as gameplay goes, I wouldn't mind if they changed it up and added the ability to suppress enemies. It's already a class-based game.



#21
katamuro

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Well from what I gather these days even the military is not using them as much. After all LMG's are not as good for street fights as shorter and lighter weapons. In ME universe I guess they simply went on with the idea and only with the arrival of the reapers they needed something with more firepower than most rifles would give you. 

But I am all for more diversity in guns, it could be an interesting idea especially if they make the support soldier class. 



#22
wiyazzie

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a way they could do this is using the modding system for the weapons such as modifying your assault rifle to a LMG, DMR, two handed sub machine gun by adding parts to it while the sniper rifle could also be modified to a DMR except it would be more powerful than the one except fire rate is slower and doesn't have as much ammo in its clips or stick with the conventional sniper rifle and continue upgrading until its pretty much a 50.CAL sniper rifle. the pistol can be modified to a one handed sub machine gun like an Uzi or powerful hand gun like the Desert Eagle and last but not least where the shotguns can be turned into an automatic shotgun or your awesome pump action shot gun.

this would be awesome if they did something like this to the game where it gives you plenty of room for customization of your arsenal and making what ever class you chose even more unique.



#23
nallepuh86

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I hope so, rapid firing weapons were useless in mass effect 2-3 because enemies were just too durable. They always manage to shoot few times at you, because they kill so slowly.



#24
wiyazzie

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i hope they fix that by making them have less health but pack more of a punch when they hit you kinda like today when body armor will protect you to a certain point but when you do get hit, your pretty much done for the day or week depending on where you get hit and by what