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angr y joe first impressions video [spoilers]


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#51
ArvinDulku

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So position you DPSers behind the enemy? That is some straight up Napoleon **** right there fella!

That's a bit odd.

You claim tedium, someone graciously takes the time explain how the game rewards things like using your party members in a correct, precise manner taking into consideration things such as positioning, taking the high ground and planning a battle to optimize the abilities made available to you.

Which all equals tedium being the fault of the gamer rather than the game should he/she choose to play otherwise.

You then respond with mockery. Interesting there mate, cheers.
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#52
Chanda

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Apparently BioWare is doing a stream of the prologue tomorrow (Monday), so you'll be able to watch it there. (Otherwise, no idea).

 

ZOMG REALLY!!!? When? Where did they post that?

 

 

...Sorry. I'm just getting really excited to play the game as the days count down.



#53
Slogbarg

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That's a bit odd.

You claim tedium, someone graciously takes the time explain how the game rewards things like using your party members in a correct, precise manner taking into consideration things such as positioning, taking the high ground and planning a battle to optimize the abilities made available to you.

Which all equals tedium being the fault of the gamer rather than the game should he/she choose to play otherwise.

You then respond with mockery. Interesting there mate, cheers.

 

It is still not exactly deep tactical thinking, positioning your rogue behind the enemy to backstab and putting your archers on the high ground (which is kind of moot if the battle takes place in an arena like the one in the prologue) is pretty standard in most games, still does not change the fact that when it comes down to it battles are little more than tank and spank. In the end it all comes down to how well you equip your character to fill their roles which comes down to little more than giving your DPS characters equipment and abilities that increase their DPS output, Tanks equipment and gear to hold aggro and soak up damage and healers (though I am not sure Inquisition has dedicated healers any more?) equipment and abilities that increase their healing output. Battles themselves come down to little more than the standard tank and spank.

 

It is mostly about the numbers your equipment has than the tactics themselves.



#54
Pirate of Ferelden

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ZOMG REALLY!!!? When? Where did they post that?

 

 

...Sorry. I'm just getting really excited to play the game as the days count down.

 

It was announced during the Keep Twitch stream on Friday.  No specific time was given, but it wouldn't be surprising if it's at 1 p.m. EST / 10 a.m. PST like past Monday streams have been.



#55
katerinafm

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I couldn't help myself and watched it because I love Angry Joe's videos, but I feel guilty and sort of bad for seeing certain things from the opening now x_x. But it's great for those that don't mind spoilers for the beginning of the game.



#56
ArvinDulku

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It is still not exactly deep tactical thinking, positioning your rogue behind the enemy to backstab and putting your archers on the high ground (which is kind of moot if the battle takes place in an arena like the one in the prologue) is pretty standard in most games, still does not change the fact that when it comes down to it battles are little more than tank and spank. In the end it all comes down to how well you equip your character to fill their roles which comes down to little more than giving your DPS characters equipment and abilities that increase their DPS output, Tanks equipment and gear to hold aggro and soak up damage and healers (though I am not sure Inquisition has dedicated healers any more?) equipment and abilities that increase their healing output. Battles themselves come down to little more than the standard tank and spank.

It is mostly about the numbers your equipment has than the tactics themselves.

*Shrugs*

I simply disagree, and considering gameplay was designed with damage limitation rather healing in mind, I feel actually using the classes optimally and tac cam to position, or do things like hold choke points while issuing orders will this the most tactical of all the DA games.

I feel your issues stem more from the fact that there are limits to the type of class you want to build, rather than the way DAI has gone with, the more MMO classical manner of having rigidly define class types that fit specific roles only.

Well, if so, then I kinda felt sorry for ya when DA2 came out. But now? Well tough, cause Bioware has obviously decided this is the class system they wanna work with, so that ship has sailed.

If that is not your issue, well then I just disagree with you anyway.

Cheers.

#57
Giantdeathrobot

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It is still not exactly deep tactical thinking, positioning your rogue behind the enemy to backstab and putting your archers on the high ground (which is kind of moot if the battle takes place in an arena like the one in the prologue) is pretty standard in most games, still does not change the fact that when it comes down to it battles are little more than tank and spank. In the end it all comes down to how well you equip your character to fill their roles which comes down to little more than giving your DPS characters equipment and abilities that increase their DPS output, Tanks equipment and gear to hold aggro and soak up damage and healers (though I am not sure Inquisition has dedicated healers any more?) equipment and abilities that increase their healing output. Battles themselves come down to little more than the standard tank and spank.

 

It is mostly about the numbers your equipment has than the tactics themselves.

 

There are no healer abilities save a few Focus-based ones, as we've now known for months. 

 

Pretty much all rogue abilities require positioning to be used effectively, either based on distance or on being behind the enemy or using a previous ability beforehand. In tight quarters you can just as easily kite enemies back to a more open area, the devs did that in a stream not too long ago

 

Joe plays in third person, refuses to use other characters, and is level 2. The devs have shown several higher level battles where they used barriers, CC, chokepoints, movement abilities, all that stuff to pretty much avoid all enemy damage.

 

And no **** having better equipment increases damage, what else is it supposed to do? What other party-based RPG didn't have what you call tank and spank combat, exactly? 



#58
Nefla

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I wanted to watch the cutscenes and dialogue :<


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#59
Mightylink

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I wanted to watch the cutscenes and dialogue :<

I think that was a good thing he did, being a big fan of angry joe I was like oh damn, I'm ganna get a lot of spoilers from this <_< but then all he showed was the gameplay and that made me pretty happy.

 

Also sounds like hes pretty happy with this game, its definetly going to be better then the last one at least.



#60
Guest_Cat Blade_*

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Oh! I wish I could watch. Too spoil-y! But I'm glad to hear DA:I made Angry Joe a little less angry. He's like a volcano god. You throw the artifact into the lava and wait to see if there's peace or widespread devastation.
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#61
Nefla

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I think that was a good thing he did, being a big fan of angry joe I was like oh damn, I'm ganna get a lot of spoilers from this <_< but then all he showed was the gameplay and that made me pretty happy.

 

Also sounds like hes pretty happy with this game, its definetly going to be better then the last one at least.

But I want spoilers T_T


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#62
Slogbarg

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*Shrugs*

I simply disagree, and considering gameplay was designed with damage limitation rather healing in mind, I feel actually using the classes optimally and tac cam to position, or do things like hold choke points while issuing orders will this the most tactical of all the DA games.

I feel your issues stem more from the fact that there are limits to the type of class you want to build, rather than the way DAI has gone with, the more MMO classical manner of having rigidly define class types that fit specific roles only.

Well, if so, then I kinda felt sorry for ya when DA2 came out. But now? Well tough, cause Bioware has obviously decided this is the class system they wanna work with, so that ship has sailed.

If that is not your issue, well then I just disagree with you anyway.

Cheers.

 

Calling it the most tactical of all the DA games really is not saying much as while the series likes to proudly wear the "tactical RPG combat" tag it really has not done much to earn it, and while the rigidly defined classes and shallow character build options are part of the problem it does go a lot deeper than just the class and build options.

 

Also hasn't combat always been about minimizing damage done to yourself while maximizing damage done to your enemy? I fail to see what has changed other than the fact that healing is now limited to a set amount after each stock up meaning now your characters have to at least be efficient enough in combat to finish the encounter before your healing runs out.



#63
Slogbarg

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What other party-based RPG didn't have what you call tank and spank combat, exactly? 

 

Baldur's Gate series, Xcom



#64
BellPeppers&Beef023

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Only watched bits and pieces, but this game's opening is INTENSE. Quite the far cry from DA2's opening. So EXCITE.



#65
Illyria God King of the Primordium

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Baldur's Gate series, Xcom

Buddy, much as I love XCOM, we've been playing VERY different games.  



#66
spnccarman

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Such a shame Leliana won't get to show off her archery skills (or does she?).
Bow actions seem pretty sweet.

 

Well, we know she fights with the party for at least one mission that we saw during E3



#67
Gnoster

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What other party-based RPG didn't have what you call tank and spank combat, exactly? 

 

The fairly new Divinity: Original Sin is quite far removed from the typical definition of tank & spank fights from the MMO genre. Quite amazing combat mechanics, and intelligent combat from the enemy AI in fact, I highly recommend it to any who enjoy turnbased combat


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#68
Slogbarg

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Buddy, much as I love XCOM, we've been playing VERY different games.  

 

Not sure what you mean by that, not sure what game you were playing but if you commonly relied on tank and spank then I am pretty sure you were not playing Xcom.



#69
Timate

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Lol you did tank and spank to  some extent in Bg2 or all of those games you had to have a warrior of some sort a mage to cast heals and some dps it's basically the same format just with updated graphics. I almost never used the tac cam in bg2 the pause and go to fight I felt it was harder to constantly fight and have to think on your feet then pause and go but that just me I can think fast on hard difficulty and I like a constant flow of combat

 

You could get away with not healing in Bg2 and I had perfected that almost but that means a whole lot of summons.



#70
janddran

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The fairly new Divinity: Original Sin is quite far removed from the typical definition of tank & spank fights from the MMO genre. Quite amazing combat mechanics, and intelligent combat from the enemy AI in fact, I highly recommend it to any who enjoy turnbased combat

 

Other than the bugs, poor optimization and continued rebalancing, I agree :D



#71
Fishy

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How does this guy have close to two million subscribers? I despair at the internet sometimes. He's no PewDiePie at least.

 

Even if you don't like his material. The amount of effort he put into his review is legit.



#72
CrybabyXD

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is it just me about his inqusitor's voice? It seems really monotone and not very good acting.. Perhaps it was just his character and the voice didn't suit him. i'm not sure

 i that Jon Curry aka Zevran he sounds fine to me and i prefer over the british one?



#73
Kenadian

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Am I wrong in thinking the gameplay looks a bit more Mass Effecty than before?



#74
Slogbarg

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Lol you did tank and spank to  some extent in Bg2 or all of those games you had to have a warrior of some sort a mage to cast heals and some dps it's basically the same format just with updated graphics. I almost never used the tac cam in bg2 the pause and go to fight I felt it was harder to constantly fight and have to think on your feet then pause and go but that just me I can think fast on hard difficulty and I like a constant flow of combat

 

You could get away with not healing in Bg2 and I had perfected that almost but that means a whole lot of summons.

 

To some extent you used the warriors to keep the heat off your mages and weaker characters true but the combat was more than mere tank and spank tactics, most of the time combat was more about trying to avoid damage altogether and knowing how to exploit your enemies weaknesses and counter different spells and protections, healing spells were never much use in comat either as if your character was taking a significant amount of sustained damage usually they would be dead before you could cast the spell.

 

Also what do you mean you never used the tac cam in BG2? The only view point in the game was the isometric overhead viewpoint, you could not change it.



#75
New Kid

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Am I wrong in thinking the gameplay looks a bit more Mass Effecty than before?

In what way?