It is still not exactly deep tactical thinking, positioning your rogue behind the enemy to backstab and putting your archers on the high ground (which is kind of moot if the battle takes place in an arena like the one in the prologue) is pretty standard in most games, still does not change the fact that when it comes down to it battles are little more than tank and spank. In the end it all comes down to how well you equip your character to fill their roles which comes down to little more than giving your DPS characters equipment and abilities that increase their DPS output, Tanks equipment and gear to hold aggro and soak up damage and healers (though I am not sure Inquisition has dedicated healers any more?) equipment and abilities that increase their healing output. Battles themselves come down to little more than the standard tank and spank.
It is mostly about the numbers your equipment has than the tactics themselves.
*Shrugs*
I simply disagree, and considering gameplay was designed with damage limitation rather healing in mind, I feel actually using the classes optimally and tac cam to position, or do things like hold choke points while issuing orders will this the most tactical of all the DA games.
I feel your issues stem more from the fact that there are limits to the type of class you want to build, rather than the way DAI has gone with, the more MMO classical manner of having rigidly define class types that fit specific roles only.
Well, if so, then I kinda felt sorry for ya when DA2 came out. But now? Well tough, cause Bioware has obviously decided this is the class system they wanna work with, so that ship has sailed.
If that is not your issue, well then I just disagree with you anyway.
Cheers.