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Just how essential is barrier going to be in this game? And spamming it over and over again.


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218 réponses à ce sujet

#1
Neuromancer

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I'm speaking on higher difficulties of play.

Barrier works in a preemptive way of damage migation similar to how heal is a post-damage form of migating damage.


Will barrier thus be an essential part of the game? I see this almost being required to be spammed incessantly...

 

Preparing for large damage attack? Barrier.

Preparing to attack a group of enemies? Barrier.

Last barrier broke? Barrier.

Mage in sight? Barrier.

Ever not have barrier up? Barrier.

:/


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#2
JerZey CJ

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Yeah, it seems kind of annoying. I'd rather just have all my health potions than always having to take the damage mitigation spell on any mage I play.


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#3
HTTP 404

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I'll let you know if I spam it when the game comes out.  I think this was discussed in some length in the healing spell thread.



#4
Chibi Elemental

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who knows we shall see. but I have had this thought as well.



#5
katerinafm

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It does look pretty essential if you don't plan on using all your health potions constantly. Unless you have warriors and you micromanage a lot to constantly get their guard up.



#6
CrazyMooNew

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Kind of like....healing spells? The only difference is that one is proactive and reactive while the other is simply reactive. You don't have to spam barriers, although it would probably be a swell idea to go into a battle with one already on. Warriors have abilities/items that generate barriers, and warriors should be taking most of the damage.

 

Plus...I believe that the ability has a 20ish second cooldown (maybe..I have no idea, but I know it isn't a quick one)...so you're not going to be spamming it to begin with...but you're going to need barriers to do well in the game..,


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#7
SomeoneStoleMyName

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Go 4 mages and rotate the barriers. 100% Barrier uptime!


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#8
Warlock

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I guess it will be just as (or maybe even a little less) essential as healing with spells/potions in any other game in the genre :/. Take that as you will. I think I will find it as a positive change, but who knows.



#9
Lulupab

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Yeah, it seems kind of annoying. I'd rather just have all my health potions than always having to take the damage mitigation spell on any mage I play.

 

Nothing has changed, on previous games and on higher difficulties the only way to play a DPS mage was having 2 mages in the party with one being support and the other DPS. You must do the same if you want to play a DPS mage or simply have a DPS mage in the party. Having 2 mage is almost always better than 2 warrior or 2 rogue because there are too much mage spells and one mage can never have all.


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#10
JerZey CJ

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Kind of like....healing spells? The only difference is that one is proactive and reactive while the other is simply reactive. You don't have to spam barriers, although it would probably be a swell idea to go into a battle with one already on. Warriors have abilities/items that generate barriers, and warriors should be taking most of the damage.

 

Plus...I believe that the ability has a 20ish second cooldown (maybe..I have no idea, but I know it isn't a quick one)...so you're not going to be spamming it to begin with...but you're going to need barriers to do well in the game..,

Which is pretty crap. It was quite possible to play both of the previous games without a Healer, and now we're forced to take Barrier and pretty much all skills associated with it so that we don't constantly die. Like I said before, would much rather just have my health potions uncapped.


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#11
coldflame

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I am a little worried that DAMP will turn in to if you are not using a barrier carrying mage you will be kicked. You know like in many mmo if you aren't using a certain spec people will kick you.


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#12
Mukora

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Do we know that's the case?

 

In Ashe's video she said mages aren't mandatory now. Granted, she hadn't played that much yet, but still.



#13
seraphymon

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Kind of like....healing spells? The only difference is that one is proactive and reactive while the other is simply reactive. You don't have to spam barriers, although it would probably be a swell idea to go into a battle with one already on. Warriors have abilities/items that generate barriers, and warriors should be taking most of the damage.

 

Plus...I believe that the ability has a 20ish second cooldown (maybe..I have no idea, but I know it isn't a quick one)...so you're not going to be spamming it to begin with...but you're going to need barriers to do well in the game..,

The difference between the cooldown of that and heal though. Is barrier lasts some time. after one heal, its instant. but barrier seems spammable. Not sure how big of a gap there would be between barrier wearing off and being able to use it again



#14
seraphymon

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Barrier does seem be heavily recommended, if not, straight up mandatory on higher difficulties.  In essence, its trading one problem for another.


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#15
KoorahUK

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Barrier seems to be a default starting spell for Mages and we've seen little footage of higher levels where mages have more interesting options, so it's hardly surprising we've seen so much of it in gameplay so far released.

There are a number of Guard enhancing abilities and Rogues have huge amounts of evasion and cc of their own. I'm betting there are a number of alternatives bringing a different balance of abilities if one feels Barrier is so undesirable.

Personally I think Barrier is top notch and plan on making Viv a Barrier machine.
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#16
coldflame

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Barrier seems to be a default starting spell for Mages and we've seen little footage at higher levels where mages had more interesting options , so it's hardly surprising we've seen so much of it in gameplay footage so far released.

There are a number of Guard enhancing abilities and Rogues have huge amounts of evasion and cc of their own. I'm betting there are a number of alternatives bringing a different balance of abilities if one feels Barrier is so undesirable.

Personally I think Barrier is top notch and plan on making Viv a Barrier machine.

 

Yeah, I was wondering whether Elementalist and Necromancer got barrier or not.



#17
The Night Haunter

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Which is pretty crap. It was quite possible to play both of the previous games without a Healer, and now we're forced to take Barrier and pretty much all skills associated with it so that we don't constantly die. Like I said before, would much rather just have my health potions uncapped.

I find this quite amusing. 'We could play the other games without a support mage, but we can't play this one!' Before the game is even out.


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#18
The Night Haunter

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Have you guys seen how Cass gains Guard? A 4 warrior party would be nigh invincible if built right. To say you need mages is a huge overstatement.


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#19
Chibi Elemental

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Nothing has changed, on previous games and on higher difficulties the only way to play a DPS mage was having 2 mages in the party with one being support and the other DPS. You must do the same if you want to play a DPS mage or simply have a DPS mage in the party. Having 2 mage is almost always better than 2 warrior or 2 rogue because there are too much mage spells and one mage can never have all.

 

This was not true I conqured dragon age 2 as a mage hawk who had zero healing and my group was varric avaline and Fenris most of the time. sometimes I would take issy over Av :)


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#20
thanotos omega

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Don't forget you can now revive fallen team mates so having someone go down in a random fight isn't as big of a deal, Potions can be saved for major encounters, to get you back up to full before the fight, also it seems the game has continued to improve on combat and made it even easier to dodge attacks, so your skill will be a larger factor this time around.



#21
Original_Bars

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Healing is the same, you spam that as well..

 

What makes a barrier different?



#22
Big I

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Barrier is vulnerable to dispel, so I imagine late game mages are going to be a major headache. It also synergises with some mage offensive talents; I remember seeing at least one that let you trade barrier for a damage boost.


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#23
Giantdeathrobot

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Which is pretty crap. It was quite possible to play both of the previous games without a Healer, and now we're forced to take Barrier and pretty much all skills associated with it so that we don't constantly die. Like I said before, would much rather just have my health potions uncapped.

 

Nice to see you've actually played the game before all of us.


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#24
JerZey CJ

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Nice to see you've actually played the game before all of us.

Yup, I'm from the future, don't 'cha know?


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#25
Kleon

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Healing is the same, you spam that as well..

 

What makes a barrier different?

 

There are barrier based passives in practicly every other spell "tree". It's everywhere. They are practicly shoving barrier down your throat.

 

You could play both Origins and DA2 without as much as spending one point into a healing spell. It seems that barrier is mandatory in DAI.


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