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Just how essential is barrier going to be in this game? And spamming it over and over again.


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#51
Altima Darkspells

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If I recall correctly, Barrior does not benefit from Armor (not to be confused with Guard, the Warrior-only damage mitigation), so it should become less and less useful as the game progresses...

...Unless, of course, that's the plan, and BioWare fully expects mages to dump half their talent points into passives for one ability.

Which would suck.

Also, despite what Asche says about mages not being required, remember that there are class specific environmental blocks in areas, and there's at least one that's story related (fixing the bridge after scaring away the dragon preventing you from getting into Redcliffe Castle).

So, yes, mages (and rogues, and warriors) are all required, at least one per party, in a sense.

#52
The Night Haunter

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Can anyone tell me if you can roll out of the way to avoid damage if you are fast enough, like in AC, Shadows of Mordor, Dark Souls?

In the two other Dragon Age games that wasn't the case.

There are avoidance skills. Fade Step for mages (plus the KE has that 2 sec ethereal skill), several for rogues (a backflip with arrows for archers, a roll for all, maybe another), and warriors have some too.


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#53
Kirikou

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It's going to be important, if you don't use it the game will be harder. Just like in the previous games not using healing was a challenge. You need to prepare for it.



#54
Altima Darkspells

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Can anyone tell me if you can roll out of the way to avoid damage if you are fast enough, like in AC, Shadows of Mordor, Dark Souls?
In the two other Dragon Age games that wasn't the case.


Actually, you only couldn't get out of the way in DAO--if an attack animation went off on you, it always hit, even if you were across the zone by the time it went off.

In DA2, and I assume DAI, if you got out of range of the attack before it actually 'hit', it didn't do damage.

#55
The Night Haunter

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If I recall correctly, Barrior does not benefit from Armor (not to be confused with Guard, the Warrior-only damage mitigation), so it should become less and less useful as the game progresses...

...Unless, of course, that's the plan, and BioWare fully expects mages to dump half their talent points into passives for one ability.

Which would suck.

Also, despite what Asche says about mages not being required, remember that there are class specific environmental blocks in areas, and there's at least one that's story related (fixing the bridge after scaring away the dragon preventing you from getting into Redcliffe Castle).

So, yes, mages (and rogues, and warriors) are all required, at least one per party, in a sense.

Actually I think that was only one way into Redcliffe Castle, I believe there were other varieties that didn't require specific classes.



#56
zMataxa

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There are avoidance skills. Fade Step for mages (plus the KE has that 2 sec ethereal skill), several for rogues (a backflip with arrows for archers, a roll for all, maybe another), and warriors have some too.

Do they look fast?

As in you could use them lots in place of Barrier?



#57
The Night Haunter

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Do they look fast?

The mage ones look awesome, the archer one is ok. The others I haven't yet seen.


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#58
zMataxa

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Actually, you only couldn't get out of the way in DAO--if an attack animation went off on you, it always hit, even if you were across the zone by the time it went off.

In DA2, and I assume DAI, if you got out of range of the attack before it actually 'hit', it didn't do damage.

Yes DAO was crazy how it followed you.  LOL! I could be 4 darkspwan lengths apart and they still got me.

I haven't played DA2 recently, but I don't remember it being as responsive as the games i listed.

Was wondering how much that changed.



#59
Chibi Elemental

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the warrior roll is basically instant, press button roll out of the way, but it has a cool down and only in one tree specifically.



#60
Giantdeathrobot

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I'm a little confused how three passives in the 4 non-spirit trees (49 talents in total) that we know equals a whole class being built around one ability

 

Hush, stop using logic and actual arguments. Anything new is bad, and actually playing the game before judging its gameplay is for lowly peasants.


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#61
The Night Haunter

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the warrior roll is basically instant, press button roll out of the way, but it has a cool down and only in one tree specifically.

There is also a bull rush type charge, which can be used to get out of attacks. It is primarily used to get into combat, but you could use it to get out as well.



#62
looonah

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If you don't want to spam barrier all the time, then do the same as if you didn't want to spam healing potions all the time, as in DAO/DA2: play better and more strategically. 


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#63
zMataxa

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the warrior roll is basically instant, press button roll out of the way, but it has a cool down and only in one tree specifically.

Any idea how long the cooldown is?



#64
ResistanceKnight

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The rouge has the ability place a Lantern before combat, and can basically warp back to it at any time to get out of the way of stuff.  Lemmi see if I can find the screenshot.



#65
Chibi Elemental

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Any idea how long the cooldown is?

 

It is in one of the pictures of the ability trees out tere on the internet :) also did not know about bullrush cool to know :)



#66
Elhanan

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Am only guessing, but it seems to present the same kinds of protection variety seen in ME; maybe even more. Some characters will require Barrier support than others. And like in the past games, Healers were helpful, but not mandatory; expecting this to be similar.

#67
Medhia_Nox

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I want to play.

 

Overreaction and hyperbole! 

 

Whew - that was fun.  Okay... enjoy!



#68
zMataxa

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There are avoidance skills. Fade Step for mages (plus the KE has that 2 sec ethereal skill), several for rogues (a backflip with arrows for archers, a roll for all, maybe another), and warriors have some too.

So I'm wondering how fluid and effective that's gonna be so we can scale back the barrier usage.

Plus more open world option for luring overwhelming numbers of enemy into defensible positions.  That's always a blast!



#69
The Night Haunter

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Mostly by using strategic positioning and ice/fire barriers, plus warrior taunts and guard generation you'll be able to get through the entire game without a single barrier.



#70
ResistanceKnight

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Here we go.  Fallback Plan.

 

 

 

Is there a completely new combat skill that you can describe/reveal? —@MarkDLentz, Twitter, United States

 

[DK]: There's a fun one put together by our ability designers, Jon Fuller and Luke Barrett, called Fallback Plan. Only Varric, and possibly your Inquisitor, gain access to this ability, which lets you place a gadget on the ground; if you get into trouble later, you can instantly relocate to that position. If you upgrade it, you'll also be set back to the level of health you had upon placing the gadget, and—if you are standing close to an enemy—you'll kidnap the enemy back with you. By combining this with stealth, and placing traps or mage glyphs under the marker, many hijinks can ensue.

 

 

 

Taken from the official site.


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#71
Giantdeathrobot

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I am wondering how effective scouting with 4 rogues would be, as well as attacking from stealth. Maybe the lack of durability would be compensated by the massive alpha strike damage from stealth?

 

Hell, I can only imagine 3-4 archers from using Full Draw (800% weapon damage, 200% extra damage against enemies with high HP %) at once. Enough to instantly kill even elite-level enemies perhaps?



#72
Wissenschaft 2.0

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The devs have stated that there are alternatives to spamming barrier. Warriors have several abilities that give guard. For example, the old taunt ability now also gives guard for each enemy taunted. Even two handed warriors can take this. I suspect, if built right, any warrior can gain a ton of guard while taunting. Rogues have various abilities to drop aggro in order to avoid damage. And mages have barrier.

I suspect that a non-mage party will simply revolve around warriors focused on taunting and building guard with rogues providing DPS. You could add in a purely offensive mage since mages still seem to have a lot of useful CC skills.



#73
zMataxa

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Mostly by using strategic positioning and ice/fire barriers, plus warrior taunts and guard generation you'll be able to get through the entire game without a single barrier.

Thanks. Sounds like the strategic play-style will work just fine without barrier in most cases..

I'm gonna try action style too and see if that works.

I like mixing it up.



#74
Astrolabe

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Combat roll (warrior movement ability) has a 2 sec CD and costs 20 stamina. This is equivalent to Rogue's Evade which has the same CD and stamina cost. Rogues also have Hook and Tackle which could be used to evade some things. It has a 12 sec CD and also costs 20 stamina (upgrade has no CD or stamina cost). In conjunction with Evade, gives rogues amazing maneuverability. 


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#75
zMataxa

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Combat roll (warrior movement ability) has a 2 sec CD and costs 20 stamina. This is equivalent to Rogue's Evade which has the same CD and stamina cost. Rogues also have Hook and Tackle which could be used to evade some things. It has a 12 sec CD and also costs 20 stamina (upgrade has no CD or stamina cost). In conjunction with Evade, gives rogues amazing maneuverability. 

2 seconds.  Not Bad!  Makes it more challenging.

 

Wondering how well mages can roll and evade physical and aoe attacks when not in the middle of casting.