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Just how essential is barrier going to be in this game? And spamming it over and over again.


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#76
Bronson

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The rouge has the ability place a Lantern before combat, and can basically warp back to it at any time to get out of the way of stuff.  Lemmi see if I can find the screenshot.

ermxb4.jpg

 

I'm pretty sure it's only the 15 seconds duration that it is usable and the most important thing imo is will the cooldown be on first activation or second, i think the latter option.

 

This has the possibility to be an important skill for the whole party imo.

 

Time will tell though as i would hate to make concrete judgements prior to even playing the game :P



#77
Grayvisions

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Supposedly they got rid of heal spells to open up party diversity or, at least, that was one of the major reasons. That doesn't look like it will be the case in practice, though. I wonder if they (Bware) have gone through all their videos/streams so far and noticed how much they speak to the necessity of the Barrier spell in ~every single one of them~. So, nothing's really changed, except now you're mitigating dmg instead of healing it. Should have just let us do both and pleased everyone involved but, for whatever reason, they didn't feel that necessary.

 

Other classes have the ability to create barriers as well (such as Guard for warriors) but the big difference is that those are more for self-sufficiency. From what they've shown so far, Mages are the only one that can protect the entire team, and their Barriers are what was shown keeping everyone alive even with Guard and such, which didn't seem to hold up very long at all; so many times in the Twitch streams, the boss swings his weapon once and all of Cassandra's Guard + half her health disappears instantly. What. Ever.



#78
Altima Darkspells

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If you don't want to spam barrier all the time, then do the same as if you didn't want to spam healing potions all the time, as in DAO/DA2: play better and more strategically.


Except in DAO/DA2, there was regenerating health.

Damage mitigation is very important in DAI, making barrier and Guard invaluable.

Personally, though, I'm hoping that AI tactics can be set up to mitigate this. I can see myself getting burned out, or bored, if I'm constantly having to micromanage party members, since they're clearly not smart enough to avoid AoE.
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#79
Rawgrim

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Hardly defying law in my opinion. Besides guard is not magic, otherwise warriors wouldn't be able to do it.

 

You mean how summoning rocks out of the ground is impossible for warriors to do? Ohh wait...Or teleporting rogues? The rogues even have a device for teleporting the whole party now. Despite this being impossible to do with magic spells.


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#80
looonah

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Except in DAO/DA2, there was regenerating health.

Damage mitigation is very important in DAI, making barrier and Guard invaluable.

Personally, though, I'm hoping that AI tactics can be set up to mitigate this. I can see myself getting burned out, or bored, if I'm constantly having to micromanage party members, since they're clearly not smart enough to avoid AoE.

 

Playing more strategically still applies, which is what Bioware wants. If you only want to use barrier sparingly, then there are other methods of damage mitigation. There's a good reason why people finish DAO on nightmare with 60+ health potions intact. I imagine Bioware wanted to address that imbalance. 



#81
Beerfish

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How important was it to remove those, though? Nobody really complained about healing spells being in the games. People complained about the cartoony combat, however, and that only made them increase that factor.

They explained whey they removed them, essentially easier to control challenge of combat is what they said.  What about my comment though?  Cast healing spells or cast barrier?  Or not cast healing spells but quaff a bucket load of potions?  One is preventing damage one is healing it.  I wouldn't have been at all upset if they kept it the way it was but I don't see the big difference overall.  Spamming barrier or using the old ways.  At least the new method you can acutally  build defense with  the fighters by good use of skills.



#82
Rawgrim

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They explained whey they removed them, essentially easier to control challenge of combat is what they said.  What about my comment though?  Cast healing spells or cast barrier?  Or not cast healing spells but quaff a bucket load of potions?  One is preventing damage one is healing it.  I wouldn't have been at all upset if they kept it the way it was but I don't see the big difference overall.  Spamming barrier or using the old ways.  At least the new method you can acutally  build defense with  the fighters by good use of skills.

 

We could do that in he other games too, though. Healing wasn't really needed - at least not healing spells.



#83
Lumix19

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You mean how summoning rocks out of the ground is impossible for warriors to do? Ohh wait...Or teleporting rogues? The rogues even have a device for teleporting the whole party now. Despite this being impossible to do with magic spells.


I meant lorewise guard isn't magic. Same way teleportation for rogues is purely gameplay. Lorewise I'm sure it's meant to represent you stealthing then sneaking up to an opponent but they wouldn't show that because it'd be a waste of time.
I didn't know warriors could summon rocks, where did you see that?

#84
iceman228433

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yea I am worried about it as well I was going to roll a Mage but it means I have to use that before every battle I will get tired of that real fast.



#85
andy6915

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yea I am worried about it as well I was going to roll a Mage but it means I have to use that before every battle I will get tired of that real fast.

Don't then, bring another mage along and make them the barrier stooge.



#86
Medhia_Nox

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Do some people get paid to endlessly complain?  I want in on that.


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#87
CrazyMooNew

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Which is pretty crap. It was quite possible to play both of the previous games without a Healer, and now we're forced to take Barrier and pretty much all skills associated with it so that we don't constantly die. Like I said before, would much rather just have my health potions uncapped.

 

 

But...that's just how the game is...if you don't use all of the mechanics, and if you actively try to ignore them (such as barriers) then you're going to have a tough freakin time. I'm sure its not entirely needed...and there will surely be plenty of battles where you can just rely on potions...just don't expect to be able to beat the game like that...let alone play on higher/normal difficulties...since you know...you would be ignoring a pretty large part of the game.

 

And you would not...be able to beat DA:O or DA2 without healing spells (on a non-normal difficulty).

 

Its not crap...the game just has new mechanics...and I for one like them. I think its silly and rather archaic to have 99 health potions and 99 lyrium potions...this is something new, and we will just have to wait and see if its great...

 

But Its a little too late now...and this is something that's been cried over for quite some time...and its not going to change, but hey...if you don't mind running back to camp after every 2-3 battles (and honestly...we don't even know if its that hard of a game). Then I'm sure you can get by most battles (probably not bosses) without using barriers.



#88
Bekkael

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Using Barrier is EVERYTHING a mage needs to have propped up. 52 hours into DA. :D

 

So, you are finding Barrier to be very useful/essential for your mage, then? Cool.

 

Also, I hate you for being so far into DAI when I wanna play! I mean that in the nicest possible way, of course. ;) Can't wait to hear more info from you when the embargo lifts.



#89
seraphymon

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How is this related to the item that grants guard? For that matter what would guard even translate into in the lore?

I think that was a bad example. But Varrics fall back plan is a good one.. an item that teleports you away from battle.. cept lorewise, mages cant teleport and you cant have an item that does something a mage can't.

 

how bout yall play the dam game first before coming here and herp derping about a bunch of what if's that no one knows for sure yet. seriously this is getting ridiculous.

I dont need to touch a hot stove to know it will burn my finger.

 

Actually I think that was only one way into Redcliffe Castle, I believe there were other varieties that didn't require specific classes.

Yeah what happened to the secret windmill entrance? Wouldn't have Leliana have told them about it?

 

Mostly by using strategic positioning and ice/fire barriers, plus warrior taunts and guard generation you'll be able to get through the entire game without a single barrier.

I doubt that will be enough on higher difficulties

 

I am wondering how effective scouting with 4 rogues would be, as well as attacking from stealth. Maybe the lack of durability would be compensated by the massive alpha strike damage from stealth?

 

Hell, I can only imagine 3-4 archers from using Full Draw (800% weapon damage, 200% extra damage against enemies with high HP %) at once. Enough to instantly kill even elite-level enemies perhaps?

I doubt Bioware would allow for that.. Assuming  that happens, they will probably patch it like DA2 in which you can only do soo much damage at once. Assuming its not already set up that way



#90
Kirikou

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You mean how summoning rocks out of the ground is impossible for warriors to do? Ohh wait...Or teleporting rogues? The rogues even have a device for teleporting the whole party now. Despite this being impossible to do with magic spells.


ಠ_ಠ No. Just no. That is not what is going on and you should know it as people have told you it multiple times. There is no summoning of rocks, there is hitting the ground hard enough that the ground is sundered and material flies out of it, an aesthetic choice if nothing else. Rogues are not teleporting, there is no teleporting, no matter what it looks like in game that's not technically what is happening. In my mind it's basically grabbing someone throwing a smoke bomb then high tailing it back to an agreed upon point, but they're not going to show that so it just seems instant.

In DA2 the mages looked like they were teleporting but in reality they weren't. They were cloaking then using haste to change positions. Blame the combat designers if you must but they want the game to look cool even though what it looks like doesn't exactly match what the lore says. If you keep insisting on teleporting rogues and the summoning of mages I will be rather cross.
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#91
pdusen

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ಠ_ಠ No. Just no. That is not what is going on and you should know it as people have told you it multiple times. There is no summoning of rocks, there is hitting the ground hard enough that the ground is sundered and material flies out of it, an aesthetic choice if nothing else. Rogues are not teleporting, there is no teleporting, no matter what it looks like in game that's not technically what is happening. In my mind it's basically grabbing someone throwing a smoke bomb then high tailing it back to an agreed upon point, but they're not going to show that so it just seems instant.

In DA2 the mages looked like they were teleporting but in reality they weren't. They were cloaking then using haste to change positions. Blame the combat designers if you must but they want the game to look cool even though what it looks like doesn't exactly match what the lore says. If you keep insisting on teleporting rogues and the summoning of mages I will be rather cross.


I wish there was hope of him actually listening to you.
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#92
Star fury

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Because a mage can't use Guard. A magic item can do it, which the lore says is impossible. No idea what Guard would translate into in the lore. The lore is pretty much dead now, anyway. Riddled with holes.

Anyway, it is off topic.

Yeah, it's interesting how bioware gonna explain "guard" and "health grenades".

#93
Mukora

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They're not. It's a gameplay abstraction. It doesn't need a deep, lore-based explanation. It just has to work in gameplay.


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#94
Star fury

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Looks like you'll have to use both barrier and guard on higher difficulties. While it was possible to play without mages or warriors on hard and nightmare in previous games.

#95
LordParbr

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Which is pretty crap. It was quite possible to play both of the previous games without a Healer, and now we're forced to take Barrier and pretty much all skills associated with it so that we don't constantly die. Like I said before, would much rather just have my health potions uncapped.

no, you know what was pretty crap? Being able to just spam health poultices when the battle was going poorly. That made the difficulty in Origins a joke sometimes. This is a much better solution. You're basically saying, "oh no! I have to actaully plan ahead!?"



#96
Star fury

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They're not. It's a gameplay abstraction. It doesn't need a deep, lore-based explanation. It just has to work in gameplay.

No, if they want a consistent lore, they have to explain such thing that has a big impact in their game like guard which didn't exist in previous games.

#97
Star fury

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no, you know what was pretty crap? Being able to just spam health poultices when the battle was going poorly. That made the difficulty in Origins a joke sometimes. This is a much better solution. You're basically saying, "oh no! I have to actaully plan ahead!?"

Spamming barrier and heavily relying on it and generating guard is not any smarter than potion spam.
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#98
Lumix19

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No, if they want a consistent lore, they have to explain such thing that has a big impact in their game like guard which didn't exist in previous games.


Why? How does it contribute to "consistent lore"?

#99
Mukora

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No, if they want a consistent lore, they have to explain such thing that has a big impact in their game like guard which didn't exist in previous games.

No. They really don't.

 

I swear, the things people nitpick.


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#100
JerZey CJ

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no, you know what was pretty crap? Being able to just spam health poultices when the battle was going poorly. That made the difficulty in Origins a joke sometimes. This is a much better solution. You're basically saying, "oh no! I have to actaully plan ahead!?"

Know what's better than that? The potions having a cooldown like in 2.

 

It isn't a "better solution" it is just shifting from one problem(healing with potions/spells) to another(mitigating damage with non regenerating health)