I'm hoping the frostbite engine handles a lot of making the game feel more dynamic and new all by itself.
The next Mass Effect concept art
#51
Posté 11 novembre 2014 - 04:06
#52
Posté 11 novembre 2014 - 05:33
They blew up (or at least one did, presumably the Charon relay) before the EC, and just got damaged with the EC.
Yeah, I know. Hence why I said they don't have to blow up anymore.
There are presumably thousands of relays. The galaxy map doesn't show them all and it never shows us all the ones we use when we travel around either. Having a link between Arcturus and Earth suggests that the Reapers prefer using relays for even short distances, although it's entirely reasonable that there will be relay-less areas of space with no inhabitable planets.
While what you say about relays being true (we don't have them all activated due to the Rachni incident) and I also suspect what we know as the 'galaxy map' is actually only a small portion of what is mapped by the relays I still wouldn't argue that there are areas of space where there are no relays. Even if there are no CURRENTLY habitable worlds.
The reaper's are immortal, at least a billion+ years old. Hell it is possible that some planets did not even exist when they started and only now exist and are habitable. The millions or even billions of years it takes for a planet to become hospitable is nothing to an immortal being. We also have to remember that 'inhabitable' is subjective to species. There are species even in Mass Effect that can thrive on worlds we would consider unsuitable to life. Organic life is unpredictable like that - even the reaper's seem to think so to some degree.
I don't think the reapers would purposely avoid a part of space just because it currently has no habitable worlds. Now if it had NO WORLDS whatsoever, that's different.
I'm sticking with the idea that the majority of the relays were still dormant and unaffected by the endings.
I agree. Coincidentally it is possible that any reapers that were still in darkspace or otherwise outside the range of the relay network were unaffected. The reaper threat could still be out there for all we know. All the more reason to start exploring the relays and ensure the signal reaches as far into space as possible.
At its core, you only need a handful of things to make a game mass effect. I have said, and still say, abandon all else and create a new story. Move on.
I agree with this sentiment. We see this all the time with other mediums, I don't see why Mass Effect should be any different. Honestly I hope they don't even touch the ME3 ending in the next game. I don't think they can do it justice, I really don't. Nothing they say or do is going to satisfy people so it'd be best if they just avoid it altogether. Stop poking that hornets nest. Lol.
#53
Posté 11 novembre 2014 - 10:59
The problem is that is very, very limiting. Nothing set post-ME3 unless it's some group completely disconnected. You've thrown away a lot of the MEU by doing that and how many games can you conceivably get out of that anyway? The alternatives are reboot or ignore the consequences, and those will make some people unhappy too. As will prequels or midi-quels. Personally I'd prefer "set it 100 years later and pretend it never happened" but not everyone else would.I agree with this sentiment. We see this all the time with other mediums, I don't see why Mass Effect should be any different. Honestly I hope they don't even touch the ME3 ending in the next game. I don't think they can do it justice, I really don't. Nothing they say or do is going to satisfy people so it'd be best if they just avoid it altogether. Stop poking that hornets nest. Lol.
#54
Posté 11 novembre 2014 - 05:57
How would it be limiting to ignore it? If anything, they get more freedom by never addressing the ending. Frankly, I don't believe everyone is going to be happy with MENext no matter what they do with it. People will still want to see something involving the trilogy and will be upset no matter what. No matter how much Bioware reminds us that they want it to be its own story people will still want and expect to see SOMETHING about the trilogy. So no matter what these people are going to be upset. Either because Bioware won't focus enough on it or because what little they focus on it is irrelevant. I think the safest bet is to just ignore it.
There's really no other way of doing it, if its a sequel, without pissing off fans. As much as people ****** about the endings being bad they'll ****** even more when the ending choice is made meaningless in the next game (though some already feel it was meaningless but won't let that stop them). Synthesis means nothing if a hundred years later everything is back to normal. Control meant nothing if Shepard-God isn't there with a fleet of reapers. Destroy... well... Destroy is the only safe cannon ending, really. So I guess they'd be fine with it. Would suck for everyone else though.
Their best option, imo, is to ignore this completely. No need to dig that hole any deeper than it already is. For Goddess' sake people are STILL crying and complaining about how bad the ending was. They need to stay as far away from it as they can. Every time they address it they just make matters worse. They suffer from foot-in-mouth syndrome.
#55
Posté 11 novembre 2014 - 06:17
#56
Posté 11 novembre 2014 - 06:50
"New" Tali: *drunk* Omni maaaaaaaaaaaap~
- SporkFu aime ceci
#57
Posté 11 novembre 2014 - 06:55
So how do you ignore it? Set it before or have a small group disconnected seem to be the only options, which is rather limiting, unless you mean set it later and have things in it incompatible with any ending, which will definitely upset people.Their best option, imo, is to ignore this completely. No need to dig that hole any deeper than it already is. For Goddess' sake people are STILL crying and complaining about how bad the ending was. They need to stay as far away from it as they can. Every time they address it they just make matters worse. They suffer from foot-in-mouth syndrome.
#58
Posté 11 novembre 2014 - 07:06
I want it to be a synthesis of familiar and new. Some of places could be partially rebuilt cities of place we never got to visit during the Reaper War, then there could be familiar places like Illium, Omega or Freedom's Progress, and then new places. If BioWare really wants us to know that our decisions mattered then let us see some of the post-Shepard stuff. I am not asking for a continuing story -- just do not change the entire game. 55% new/45% familiar would be good with me. I am happy playing as someone else. After Mass Effect two I got tired of Shepard. In Mass Effect one and two I felt as though I actually could turn him into a character I like. In the third one I felt like he was an entirely different person who I created in the previous games. What is worse is in the third one I had less options to work with.
#59
Posté 11 novembre 2014 - 07:11
I wonder what happened to the the relay in dark space the reapers used to get to the Citadel in previous cycles? I don't believe the wave of magic was able to reach it. And if all reapers didn't participate in this cycle, what happens to them? Of course this is all speculation on my part
#60
Posté 11 novembre 2014 - 08:01
So how do you ignore it? Set it before or have a small group disconnected seem to be the only options, which is rather limiting, unless you mean set it later and have things in it incompatible with any ending, which will definitely upset people.
Simply never address it, period. People are going to be upset regardless of what they do. Ignoring something is easy. Have zero mention of the ending or its repercussions. Hell, if possible, don't even include dates or a timeline.
#61
Posté 11 novembre 2014 - 08:03
I wonder what happened to the the relay in dark space the reapers used to get to the Citadel in previous cycles? I don't believe the wave of magic was able to reach it. And if all reapers didn't participate in this cycle, what happens to them? Of course this is all speculation on my part

Said it before...
Reaper HQ.
![]()
#62
Posté 11 novembre 2014 - 11:59
I wonder what happened to the the relay in dark space the reapers used to get to the Citadel in previous cycles? I don't believe the wave of magic was able to reach it. And if all reapers didn't participate in this cycle, what happens to them? Of course this is all speculation on my part
Is it crazy to think that the Reapers kept some forces in reserve? During military campaigns don't most factions keep a reserve?
#63
Posté 12 novembre 2014 - 01:01
Is it crazy to think that the Reapers kept some forces in reserve? During military campaigns don't most factions keep a reserve?
I can't speak for the alien militaries, but I wouldn't be surprised if the Alliance has a ready reserve force that when emergencies occur they can be called up and report for duty. I would guess most were on Earth when the reapers attacked and reported to the Alliance ASAP(as soon as possible) to help fight
With the reapers, I don't know. If they been around for a billion years and created a Captial ship every 50 000 years, which I don't believe they did, they would have about 20 000 Capital ships. They would need half of that or less to conquer the milky way and the rest stay in dark space playing cards or whatever they do.
- Larry-3 aime ceci
#64
Posté 12 novembre 2014 - 01:04
Said it before...
Reaper HQ.
If that's the case, than I welcome it.
- SporkFu et Larry-3 aiment ceci
#65
Posté 12 novembre 2014 - 02:54
The problem with this is that we know both from in-game dialogue and the codex that there are vast regions of space (literally several thousand light years between some primary relays) where there are no relays. Indeed, we see the Reapers travel 6,000 ly to the nearest relay, and a course was attempted to be charted across 1,000 ly of unknown, relayless space to Ilos. Besides the structure of the network being unsupportive of it covering the whole galaxy, it also doesn't alter the logistics of the thing: As I pointed out, a relay network that covers only 1% of the galaxy would have to contain hundreds of millions of primary and secondary relays. Think about that. The galaxy is massive. If you cover even half of it, you need BILLIONS of relays. And that's including all stars that are within FTL travel from a given relay system.Yeah, I know. Hence why I said they don't have to blow up anymore.
While what you say about relays being true (we don't have them all activated due to the Rachni incident) and I also suspect what we know as the 'galaxy map' is actually only a small portion of what is mapped by the relays I still wouldn't argue that there are areas of space where there are no relays. Even if there are no CURRENTLY habitable worlds.
The reaper's are immortal, at least a billion+ years old. Hell it is possible that some planets did not even exist when they started and only now exist and are habitable. The millions or even billions of years it takes for a planet to become hospitable is nothing to an immortal being. We also have to remember that 'inhabitable' is subjective to species. There are species even in Mass Effect that can thrive on worlds we would consider unsuitable to life. Organic life is unpredictable like that - even the reaper's seem to think so to some degree.
I don't think the reapers would purposely avoid a part of space just because it currently has no habitable worlds. Now if it had NO WORLDS whatsoever, that's different..
It's simply absurdly unrealistic (from in-game lore realism, of course
#66
Posté 12 novembre 2014 - 03:03
Said it before...
Reaper HQ.
If this is the Reaper HQ, that little ship is about to pull a one-in-a-million X-wing shot at the reactor core.
Use the Biotic's... Let it flow through you.
I know I should stop... I am to much of a Star Wars geek.
- SporkFu aime ceci
#67
Posté 12 novembre 2014 - 06:05
ZOMG SUPER-CHARGED MASS RELAY/UNIVERSE TRAVELLING RELAY!
I mean why is that ship over there? Why is this structure in space? It's got to be some unique mass relay. If not, it's a Universe-Something (destroyer, traveller, etc)
#68
Posté 12 novembre 2014 - 06:07
I don't really think it's reaper HQ either but maybe it is I'm just being an idiot. I dunno what it is, but I can't wait to find out.
#69
Posté 12 novembre 2014 - 06:42
The problem with this is that we know both from in-game dialogue and the codex that there are vast regions of space (literally several thousand light years between some primary relays) where there are no relays. Indeed, we see the Reapers travel 6,000 ly to the nearest relay, and a course was attempted to be charted across 1,000 ly of unknown, relayless space to Ilos. Besides the structure of the network being unsupportive of it covering the whole galaxy, it also doesn't alter the logistics of the thing: As I pointed out, a relay network that covers only 1% of the galaxy would have to contain hundreds of millions of primary and secondary relays. Think about that. The galaxy is massive. If you cover even half of it, you need BILLIONS of relays. And that's including all stars that are within FTL travel from a given relay system.
It's simply absurdly unrealistic (from in-game lore realism, of course) for it to be even remotely that large.
The areas of space that are not covered by relays could just be areas of space where worlds do not exist. The galaxy is enormous, afterall.
I understand that there would need to be a lot of relays I'm just saying the reaper's are immortal starships that have been around for billions of years. Time is relative. It seems impractical and impossible for us organics to cover that much space but the reapers? The amount of time it would take them to do it is irrelevant. Time may as well not even exist to them. The fact they flew a great distance to reach the nearest relay only means that the relay they had linked to darkspace is no longer functioning due to the keepers modifications. I see no reason to assume any limitations on the galaxy's relay mapping.
We know that there are many relays never activated that are Primary relays. That means these are 'big boy' relays that jump to far off distances of space and, if the pattern persists, have their own 'secondary' relay systems linking together other parts of space in that area. If the pattern persists there is also another primary relay within reach in one of those. Which in turn leads to a new part of space and the pattern continues so on and so forth. We don't know for sure how much larger the galaxy map really is but it is hinted and alluded that it is larger than what we perceive.
Someone on the wiki came up with an interesting theory over the amount of relays there could be to cover the galaxy:
http://masseffect.an...nked_36_ly_away
Sure, it is a lot. Though we're again talking about immortal starships that have been around for billion+ years. Assuming his estimate's are right (my math skills end at 2+2) they would 'only' need 11million relays. Yes, this is a LOT of relays but these are the reapers. It is conceivable that they could accomplish this. Honestly, within the context of how old and immortal the reapers are 11million doesn't seem like such a big deal.
#70
Posté 12 novembre 2014 - 06:49
It kinda heaps onto the absurdity of the whole reaper business. The time it would take to assemble the relay network alone would be in the hundreds of thousands of years.
#71
Posté 12 novembre 2014 - 08:27
It kinda heaps onto the absurdity of the whole reaper business. The time it would take to assemble the relay network alone would be in the hundreds of thousands of years.
Well, the reapers are billions of years old. Which is a bit more than hundreds of thousands. That amount of time is trivial to the reapers. ![]()
#72
Posté 12 novembre 2014 - 10:55
Seeing those images makes me miss Mass Effect.
#73
Posté 12 novembre 2014 - 12:24
#74
Posté 12 novembre 2014 - 01:11
There's never any definite number, only suggested over a billion. Just the same, the logistics gets funkier when it must be considered that at some point, there were only a handful of reapers, possibly just one to start, before the Catalyst conjured up the idea of mass relays in the first place.
#75
Posté 12 novembre 2014 - 02:53
You've can't never address it if you're going to have a game set afterwards. Green glowy stuff or not? Geth or not? Quarians or not? Genophage or not? Rather hard to keep the universe together without clearly leaving bits out.Simply never address it, period. People are going to be upset regardless of what they do. Ignoring something is easy. Have zero mention of the ending or its repercussions. Hell, if possible, don't even include dates or a timeline.
The timescale before for humans to be involved is really too short to avoid suggestions at least inferences of a rough date, and a definite prequel will also upset people.





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