So according to this tweet http://twitter.com/D...684962836893696 there's no way for Hawke to stay with Anders but also disapprove of his actions? The tiles don't really specify either way, I figured I could run off with him while still being furious at him. I mean the way I remember it Hawke never told Anders they were cool with what he did (if anything s/he was pretty peeved), and I certainly don't see how asking him to try and atone by defending the mages equates to approving of terrorism. I want the Keep to recognize that my Hawke remained with Anders, but will it also then think that they're a zealot/approve of murder? Likewise if I want Hawke to be pro-mage without being pro-exploding Divines, do I have to leave Anders?
Re: Anders
#1
Posté 10 novembre 2014 - 12:50
#2
Posté 10 novembre 2014 - 04:54
Hello! This tweet is my mistake, and it can be hard to convey things sometimes with a 140 character limit, I'm going to clarify things a bit more here:
The autosolver will not appear if you choose you romanced Anders and disapproved of his actions at the Chantry or if you killed him. The Keep will still let you be in a romance with him if you disapproved of his actions. There is no option in the Keep to determine if you broke up with anyone - it just records who you ended up with. So it's up to you if you want to choose that your Hawke romanced no one (ended up single by the end of DAII) or if you romanced someone (was still together with a character by the end of DAII).
Sorry for the confusion, everyone! I hope that helps clear things up, and I'm happy to answer any more questions ![]()
- Evamitchelle, crowskin, HBC Dresden et 5 autres aiment ceci
#3
Posté 11 novembre 2014 - 06:42
That's why I want a developer to reply though, because there's no telling how difficult that would be to implement when that exact option is present in the DAO section -- Alistair and the Warden break up once you hit the right choices. It is befuddling that DA2 doesn't have that.
Incoming developer!
I can give you quite a bit of background how we ended up where we are today ![]()
The first issue we ran into was that Chronicling the relationships can get dangerously complex and this is something we ran into previously in early alpha. Once you start adding these little subtle questions, they start to knock on a LOT of other issues, suddenly a lot of previously unrelated events start to become related. You still see the remnants of some of these kind of issues with Alistair and the ruler in the end of DAO.
Secondly, there is a slippery slope here. If we do it for one relationship, we likely need to do it for all the relationships. This can be dangerous because you could realistically do another Keep of the same size of only significant relationship decisions. We had to draw a line and we chose to take more of a "final summary" rather than chronicled approach.
Finally, Dragon age games are not temporally reliable. That is to say that things don't happen in the same order for everyone in each play-through. This can cause a LOT of really weird edge cases, and bogged us down several times (especially in DAO.)
Even with all these restraints and simplifications, we've still ended up with over twice as many valid world states than there are grains of sand on every beach in the entire world. Its easy to forget that under the hood there is some crazy math going on making the world state valid ![]()
The last thing I have to say is that Bioware is known for its team of talented writers. We have done our best with the Keep and I feel very proud of what was accomplished, I have complete faith that using the information we help the user assemble the writing team will be able to honour your decisions and story ![]()
Hopefully that helps explain why these decision were made, I assure you it wasn't an easy decision ![]()
- Avoozl, Evamitchelle, bel3338 et 3 autres aiment ceci
#4
Posté 11 novembre 2014 - 08:04
This is what I wanted to know. Thank you for taking the time to write all this up, it does clear up a lot of things. We'll see how it works out, hopefully it'll be okay.
Its cool, I'll just blame you if one of my features doesn't make it into this next buid ![]()
- Avoozl aime ceci





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