German Review on Gamona.
Conclusion:
“The biggest fantasy story of all times and setting the scale for future RPGs”
Contra:
- tricky tactic mode
- Unclear, tricky menue
- Many clipping issues
- Weak allies-AI
- Attributes can’t be choosen freely anymore
- Often unnecessarily wasted time
- Short version of the dialogue options don’t always equal the spoken results
- NPC sentences repeat unnervingly often
- Many small logic holes
Pro
- Pompous, abnormally gigantic scope
- Decisions from Part 1 and 2 influence the story of Inquistion essentially
- High replayability
- Very long playtime
- Solid grafics
- Detailed, large areas
- Solid synchronization
- Great overall story package
- Masses of side missions, collectibles, recipes, armors, weapons, etc.
- Many totally different playable characters with their own personality and certain depths
- Cool mounts
The entire review is seven pages long (and as they promise without spoilers) + conclusion (the pro/contra from above plus a short written conclusion), so I won’t translate it all, but I liked the piece about decisions, so here is a small snippet from that page:
"Die Ereignisse der Hauptquest sind erneut recht unberührt von euren Entscheidungen. Es sind minimale Details, die sich auf Grund eurer Entscheidungen ändern. Mal mehr, mal weniger merklich. Ist mein letzter Gegner ein großer Mutant oder ein Magier? Erwähnt mein Gegenüber diese eine Sache oder ist das nie passiert? Verreckt dieser unwichtige Charakter oder der da? Eure Entscheidungen laufen erst in der Endschlacht so richtig zusammen und werden dann elementar für das Ende.
Was sich aber in erschreckendem Ausmaß auf die Welt, die Nebenquests und die Charaktere in diesem Farbenspiel aus rot und schwarz auswirkt, sind eure Entscheidungen. Die des Inquisitors, die von Hawke und die des berühmten Helden von Ferelden (ist eigentlich mal jemandem aufgefallen, wie blöd das in deutsch klingt?)."
“Die events of the main quest remain once more pretty much untouched from your decisions. It’s those minimum details which change according to your decisions. Sometimes more, sometimes less obviously. Is my last opponent a huge mutant or a mage? Did my counterpart mention this one thing or did it never happen? Will this unimportant character die or the other one? Your decisions will only converge in the final battle and be elemental for the end.
But what influences the world, the side quests and the characters in this play of colors from red and black in a horrific extent are your decisions. Those of the Inquisitor, those of Hawke and those of the famous Hero of Ferelden [I have to agree with the author of the article here, in that Form it sounds really stupid in German …].”