Kind of an awkward situation when DA2 gets 82 on PC and DA:I is currently at 85.
DA2 was bad relative to DA:O, and the repetitive use of environments SURELY should lower the score, but it isn't a bad game in a vacuum honestly. I think that the "repetitive environments" wasn't as huge of an issue for reviewers because they didn't do EVERY side quest and go through the same places 900 times like we all did. My biggest gripe with DA2 is that the characters were crappier, but that might only be because I always felt like I was missing conversations. There were like 10 loading screens between going around and talking to everyone. Missing out on "the camp" was a huge loss that, while more realistic and indicative of the characters actual life, served only to hinder the emotional attachment garnered between player and story. And the emotional attachment was the only thing that was exquisite about DA:O. It was the only thing that needed to be exquisite in all honesty. Good writing doesn't not use cliches or tropes, rather it makes us forget they exist. It makes the old feel fresh and the expected still exciting. (And that's why reductionism of stories is the dumbest thing in the world. There is always a pseudo-intellectual vibe around it, but if they were actually intellectuals they would've thought past that and realized there are only two stories if one takes reductionism to an extreme.)