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DA: I Critics' Reviews Mega-thread


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#901
Dermain

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I can't agree with that. You should always try to focus on appealing to your core audience, instead of trying to please everybody. The best you can hope for is that you can make casual gamers RPG fans. I think the majority of us didn't start out as a RPG fan. We were all introduced to it at some point. DA:O was a full blown RPG that didn't try to streamline it's gameplay, and yet look at how well it did in sales.

 

I don't think some of these people, like the ones from Giant Bomb, are the right ones to give their opinion on this game. Can the opinion of a non-Rpg fan be taken into consideration? Sure. But if they're actually going to review the game and score it to thousands of people who follow their website, then they should at least find a person who's fan of RPGs and experienced in playing them.

 

There are two problems with this post.

 

The first is that you don't understand capitalism (also known as good business :rolleyes:) because the goal is to expand sales, not sell it to a small group of people repeatedly. You make less money. Origins sold what, 3.2 million copies? To contrast GTA 5 had 11 million sales within a week. Now you may go "Well they're not the same type of game" and you would be correct, but that's because you're not looking at games as a business. If you look at gaming as a business you always want to get more sales. So if Origins didn't sell well because it wasn't accessible you would want to change that in order to get more sales, which means more money, and means that the series will continue. 

 

The second is that if you only have RPG fans review an RPG then those reviews are heavily biased. The reviews would either be "THIS IS THE BEST RPG EVER!" or "THIS IS THE WORST RPG EVER!" which is statistically useless. You can't look at the outliers in order to make sense of the data.


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#902
nici2412

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Kind of an awkward situation when DA2 gets 82 on PC and DA:I is currently at 85.

Because Dragon Age 2 got a lot of too high scores.

Gamestar- the biggest pc gaming magazine in germany just lowered there score for Dragon Age 2 from 87 to 80 after releasing the Inquisition review and the writer apologized for the Dragon Age 2 score and called it a "mistake"in this review.This was a unique move and in my opinion a brave one, because you can open Pandora's Box changing gamescores years after the release of the game. I still think some gaming magazines should the same, considering some of their scores (Pc Gamer 94%, Excapist 5/5) wre just ridiculous. Otherways you get such strange situations that a game like Dragon Age 2 is just a little bit worse than Inquisition scorewise.



#903
Wulfram

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Kind of an awkward situation when DA2 gets 82 on PC and DA:I is currently at 85.


Comparing DA:I's worst score to DA2's best isn't very fair.

Particularly since the XBone score is only based on 11 reviews at the moment.

#904
xkg

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Kind of an awkward situation when DA2 gets 82 on PC and DA:I is currently at 85.

 

Actually metacritics on pc is 88 not 85. DA2 was 82 and 6 points difference in critics scoring is a huge gap, cause they use some kind of parabolic scoring (where 75 is average) instead of the linear one that is used in player's scoring (50 - an average).

 

 

85 is for xbone, but then, DA2 was 79 on X360. I can see a pattern here.


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#905
Funkjoker

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As expected, DA: O > DA2 <>= DA: I

 

Catering to all audiences, taking Skyrim as 'shining example', mediocre PC UI, unimpressive dialogue (options), no moral implications, catering to recent 'gaming expectations' ... The old Bioware is gone, while the new one emerges.


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#906
Ogillardetta

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As expected, DA: O > DA2 <>= DA: I

 

Catering to all audiences, taking Skyrim as 'shining example', mediocre PC UI ... The old Bioware is gone, while the new one emerges.

I haven't played it yet so I can't say if the game is good or bad, I liked what I've seen so far from videos though. What did you think was the worst part about the new PC UI?  



#907
Xeper84

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I haven't played it yet so I can't say if the game is good or bad, I liked what I've seen so far from videos though. What did you think was the worst part about the new PC UI?  

 

it is more the bad and clunky mouse & keyboard controls and aside from the skillbar there is no real difference between pc & console versions (ui and controls). It gets so far that i can't click to select companions or use my mouse to move the camera (in tactical view)



#908
Ysgramor

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Well Im a big fan of open world games. Im a hardcore TES fan since daggerfall. DAO was an incredible game. DA2 was an aberration and whar I see regarding DAI is that is gonna be a mix of DAO and games like Skyrim. I cant wait to play DAI. I like a lot what I see in the gameplays. Only little letdown for now is the inventory thing. I think it will be a great game for.me.because Im one of those who likes to wander hundred of hours (ive spent more than 1000 hours with Skyrim modded,750 in Oblivion,653 in Morrowind and 347 in Daggerfall)without having a linear path. I spent more than 200 hours with DAO with two chars. DA2 was for me a horrible game lasting about 35 hours.
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#909
Ysgramor

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Well Im a big fan of open world games. Im a hardcore TES fan since daggerfall. DAO was an incredible game. DA2 was an aberration and whar I see regarding DAI is that is gonna be a mix of DAO and games like Skyrim. I cant wait to play DAI. I like a lot what I see in the gameplays. Only little letdown for now is the inventory thing. I think it will be a great game for.me.because Im one of those who likes to wander hundred of hours (ive spent more than 1000 hours with Skyrim modded,750 in Oblivion,653 in Morrowind and 347 in Daggerfall)without having a linear path. I spent more than 200 hours with DAO with two chars. DA2 was for me a horrible game lasting about 35 hours.

#910
Xeper84

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I can agree on DA2 (it is the worst game i have played through)

This is harsh and i don't want to offend TES fans but for me:  TES is a big empty, soulless, boring open world with too easy fights and exchangeable npcs and much uninteresting stuff to do.

I really fear DA:I is close to it so i guess you might love it.


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#911
Ysgramor

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while i can agree on DA2 (it is the worst game i have played through)
This is harsh and i don't want to offend TES fans but for me: TES is a big empty, soulless, boring open world with too easy fights and exchangeable npcs and much uninteresting stuff to do.
I really fear DA:I is close to it so i guess you might love it.

Well its your opinion and its ok if you see it that way. What its clear is.that you cant have in a vast world like tes games,that big stories or that much deep conversations with npcs. There is not enough technology. You have games la DAO or The Witcher 1 and 2 having a lot of deep stories,but they are linear and small. You cant have it all. Well,I hope in The Witcher 3,but Geralt is Geralt and he have his story and his way and it is a predefined character.

I love to explore,roleplay,wander,walk,stop looking at trees,rivers...I like to feel like Im in my own story. Of course I like a lot to have a good story behind,but I like to be able to play it just If I want to and in the middle I like to do other things. For example with Skyrim modded and hardcore mods like frostfall,hypothermia,realistic.needs and diseases,alternate start plus hd mods and enbs...ive just been hundreds of hours playing and not touching a single quest. Of course i finished the main quest and the secondary quests too,but what once u finished it all? Thats when my roleplay enters.
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#912
President of Boom

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Well Im a big fan of open world games. Im a hardcore TES fan since daggerfall. DAO was an incredible game. DA2 was an aberration and whar I see regarding DAI is that is gonna be a mix of DAO and games like Skyrim. I cant wait to play DAI. I like a lot what I see in the gameplays. Only little letdown for now is the inventory thing. I think it will be a great game for.me.because Im one of those who likes to wander hundred of hours (ive spent more than 1000 hours with Skyrim modded,750 in Oblivion,653 in Morrowind and 347 in Daggerfall)without having a linear path. I spent more than 200 hours with DAO with two chars. DA2 was for me a horrible game lasting about 35 hours.

You, sir, sing the song of my people. I've got a very similar number of hours in all of the games you mentioned and I've got the same concerns about the mind-boggling inventory restrictions in DA:I. Also, while DA games are good nothing will ever come close to the greatness of the TES game series. I play DA games, I live TES.


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#913
Mathias

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Reviewers are a LOT tougher now than they used to be. Also who cares about reviewers

 

Me, and also a lot of other people.

 

Why do people keep saying things like this? One person's opinion isn't exactly worth all that much, but the collected opinions of around 50 people who have played the game before us, is worth taking into consideration. If nobody cared about reviews, then it wouldn't be a viable career choice to be a critic.



#914
Mercedes-Benz

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There are two problems with this post.

 

The first is that you don't understand capitalism (also known as good business :rolleyes:) because the goal is to expand sales, not sell it to a small group of people repeatedly. You make less money. Origins sold what, 3.2 million copies? To contrast GTA 5 had 11 million sales within a week. Now you may go "Well they're not the same type of game" and you would be correct, but that's because you're not looking at games as a business. If you look at gaming as a business you always want to get more sales. So if Origins didn't sell well because it wasn't accessible you would want to change that in order to get more sales, which means more money, and means that the series will continue. 

 

The second is that if you only have RPG fans review an RPG then those reviews are heavily biased. The reviews would either be "THIS IS THE BEST RPG EVER!" or "THIS IS THE WORST RPG EVER!" which is statistically useless. You can't look at the outliers in order to make sense of the data.

 

So, you think that Ferrari for example is a badly run company/business? They have produced and sold only about 130 thousand cars in their entire 67 year history, while for example Opel makes a million cars a year, which car would you rather drive, a Ferrari California or an Opel Astra GTC? For which company would you rather work for, Ferrari or Opel? My choice would be Ferrari in both cases, I prefer companies which focus on quality over those that focus on quantity. 



#915
Mathias

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There are two problems with this post.

 

The first is that you don't understand capitalism (also known as good business :rolleyes:) because the goal is to expand sales, not sell it to a small group of people repeatedly. You make less money. Origins sold what, 3.2 million copies? To contrast GTA 5 had 11 million sales within a week. Now you may go "Well they're not the same type of game" and you would be correct, but that's because you're not looking at games as a business. If you look at gaming as a business you always want to get more sales. So if Origins didn't sell well because it wasn't accessible you would want to change that in order to get more sales, which means more money, and means that the series will continue. 

 

The second is that if you only have RPG fans review an RPG then those reviews are heavily biased. The reviews would either be "THIS IS THE BEST RPG EVER!" or "THIS IS THE WORST RPG EVER!" which is statistically useless. You can't look at the outliers in order to make sense of the data.

 

Says who? I do understand capitalism, but I also understand that trying to streamline your game too much can potentially hurt the overall quality when you try to please everybody. If all you care about is making money, and by that I mean it takes up 100% of your interest, then maybe you're in the wrong field. Developers should care about making an awesome game and pleasing the fans.

 

I don't agree with your second statement either. If I'm and RPG Junkie, and a brand new RPG from Bioware is being released, I would much rather listen to the opinions of RPG fans, than the opinions of people who aren't. And I'm sure plenty of people are with me on that.


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#916
Ieldra

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Says who? I do understand capitalism, but I also understand that trying to streamline your game too much can potentially hurt the overall quality when you try to please everybody. If all you care about is making money, and by that I mean it takes up 100% of your interest, then maybe you're in the wrong field. Developers should care about making an awesome game and pleasing the fans.

I think it's a safe bet that they care a great deal about making an awesome game. However, it *also* has to pay off financially. That usually requires a balance between "pleasing the old fans" and making some changes in order to attract new players and experiment with new ideas. I, too, am rather suspicious of Bioware's stories becoming too mainstream for my taste. Eventually, I'll have to move somewhere else if that happens. I've learned my lesson with ME3 and won't get invested to the point that I'm unable to extricate myself anymore, but until then, I'll try to keep an open mind.
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#917
Heimdall

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So, you think that Ferrari for example is a badly run company/business? They have produced and sold only about 130 thousand cars in their entire 67 year history, while for example Opel makes a million cars a year, which car would you rather drive, a Ferrari California or an Opel Astra GTC? For which company would you rather work for, Ferrari or Opel? My choice would be Ferrari in both cases, I prefer companies which focus on quality over those that focus on quantity. 

Thing is, Ferrari can charge enormous sums for all its work.  Video games can't really go above 60$ (Or whatever) these days so they can pour all the resources they like into a game but they have to have a payoff.  Since that can't come from single large sales, it has to come from quantity.

 

Car business model =/= Video game business model


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#918
Fishy

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RPG always seem to have difficulties getting super high score like adventure game do. It kind of weird.



#919
Eudaemonium

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RPG always seem to have difficulties getting super high score like adventure game do. It kind of weird.

 

It isn't really that odd when you consider that Reviewers have a limited amount of time with games and RPGs tend to be incredibly slow-burning. An adventure game you can finish in 10-20 hours tops, really, and have a greta grasp of most of its systems, its story, characters, etc. With an RPG you'd probably have to spend at least twice that, which means a lot of Reviewers have to review them based on incomplete knowledge, either in terms of the narrative or of how the gameplay systems come together at higher levels.


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#920
XxPrincess(x)ThreatxX

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Meh...i don't care much about reviews, would rather play a game myself form my own opinion. Is also pretty funny the amount of people who are ignoring the good Inquisition reviews while taking the worse reviews as gospel facts just cos they already decided to themselves that the game sucks
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#921
Mercedes-Benz

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Thing is, Ferrari can charge enormous sums for all its work.  Video games can't really go above 60$ (Or whatever) these days so they can pour all the resources they like into a game but they have to have a payoff.  Since that can't come from single large sales, it has to come from quantity.

 

Car business model =/= Video game business model

I realize that (even though personally I wouldn't have any trouble paying hundreds of USD for BioWare games if their games were to RPG's what Ferrari is to cars (which sadly since the first Dragon Age game hasn't been the case), but I still don't consider moving away from something liked/loved by millions of their faithful customers because it might bring them some new customers a sound business move, they should have tried to improve sales by focusing on quality, not by way of copying Skyrim and increasing political correctness like they are doing now, but it's their company and they (EA and it's subdivision BioWare) can do whatever they want, and I can choose to not buy their games if I don't like them (after Mass Effect 3 I am done with that series, and if Dragon Age: Inquisition turns out to be like Mass Effect 3, I will be done with EA and it's subdivison BioWare all together and give my money to other companies in the future (like CD Projekt Red for example)). 



#922
Ysgramor

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You, sir, sing the song of my people. I've got a very similar number of hours in all of the games you mentioned and I've got the same concerns about the mind-boggling inventory restrictions in DA:I. Also, while DA games are good nothing will ever come close to the greatness of the TES game series. I play DA games, I live TES.

 

I completely agree. I live TES. In fact, all the games happening between TES releases are for me just to make the waiting for a new TES better. I'm a big fan of The Witcher series too, can't wait for The Witcher 3. I was fan of Dragon Age too until DA2 happened...I really hope to like DAI (my preorder stills there). I have faith in this new Dragon Age. I will have to wait until 20th (Europe release, I'm from Spain), but I like what I'm seeing. Let's hope the choices/consequences will be as good as the devs says...



#923
berrieh

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I realize that (even though personally I wouldn't have any trouble paying hundreds of USD for BioWare games if their games were to RPG's what Ferrari is to cars (which sadly since the first Dragon Age game hasn't been the case), but I still don't consider moving away from something liked/loved by millions of their faithful customers because it might bring them some new customers a sound business move, they should have tried to improve sales by focusing on quality, not by way of copying Skyrim and increasing political correctness like they are doing now, but it's their company and they (EA and it's subdivision BioWare) can do whatever they want, and I can choose to not buy their games if I don't like them (after Mass Effect 3 I am done with that series, and if Dragon Age: Inquisition turns out to be like Mass Effect 3, I will be done with EA and it's subdivison BioWare all together and give my money to other companies in the future (like CD Projekt Red for example)). 




Inquisition will sell more at release the than Origins. Open world appeals to many players. This is simply true, no "might" about it. They will probably never reach TES or GTA numbers of course but this was a fairly safe business move.

#924
The Antagonist

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wait hold up me3's story is mainstream? more so than me2 and me1. bwahaha oh god you guys are killing me now lmfao
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#925
Petedj06

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So, you think that Ferrari for example is a badly run company/business? They have produced and sold only about 130 thousand cars in their entire 67 year history, while for example Opel makes a million cars a year, which car would you rather drive, a Ferrari California or an Opel Astra GTC? For which company would you rather work for, Ferrari or Opel? My choice would be Ferrari in both cases, I prefer companies which focus on quality over those that focus on quantity.


I get your point, but bad example. I mean, BW could cater to the same small group of fans and deliver a triple A game... If they charged $400 for it. At $60-70 a pop, they need a lot of sales. So, we are at a crossroads, pay more for games, or allow them to open up to more people. Right now (with inflation) games are the cheapest they've ever been, as well as the most expensive to make. Something has to give.
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