I can't agree with that. You should always try to focus on appealing to your core audience, instead of trying to please everybody. The best you can hope for is that you can make casual gamers RPG fans. I think the majority of us didn't start out as a RPG fan. We were all introduced to it at some point. DA:O was a full blown RPG that didn't try to streamline it's gameplay, and yet look at how well it did in sales.
I don't think some of these people, like the ones from Giant Bomb, are the right ones to give their opinion on this game. Can the opinion of a non-Rpg fan be taken into consideration? Sure. But if they're actually going to review the game and score it to thousands of people who follow their website, then they should at least find a person who's fan of RPGs and experienced in playing them.
There are two problems with this post.
The first is that you don't understand capitalism (also known as good business
) because the goal is to expand sales, not sell it to a small group of people repeatedly. You make less money. Origins sold what, 3.2 million copies? To contrast GTA 5 had 11 million sales within a week. Now you may go "Well they're not the same type of game" and you would be correct, but that's because you're not looking at games as a business. If you look at gaming as a business you always want to get more sales. So if Origins didn't sell well because it wasn't accessible you would want to change that in order to get more sales, which means more money, and means that the series will continue.
The second is that if you only have RPG fans review an RPG then those reviews are heavily biased. The reviews would either be "THIS IS THE BEST RPG EVER!" or "THIS IS THE WORST RPG EVER!" which is statistically useless. You can't look at the outliers in order to make sense of the data.





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