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#1076
LinksOcarina

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I've never understood the reviewers who do "I'm reviewing Game X, and it's not at all like game Y, so I'm going to give it a low score."

 

Unless of course Game X was someone saying, "Game X is going to be a remake of Game Y."

THEN it is a valid comparison.

 

Same with books, movie, plays.....

Judge everything on it's own merits and strengths.

"This works, this doesn't, this needs tweaking...."

not

"This doesn't work because it isn't like this over here."

 

Someone who reviews  Big Hero 6 and complains since it's nothing at all like The Godfather (or The Godfather does this better) loses me caring about their review or even their opinion.  Or looking at a Prairie Style house by Wright and saying, well it fails since it isn't al all like this building by Adrian Smith.

 

 

Just my opinion.

 

(Hating DA2 just because it wasn't a DAO clone, or DAI for the same.....*sigh* I like that they are trying new things, or we get stuck with Bioware going the Madden route.)

 

Because it's simple to do that.

 

Now the review shouldn't be in a vacuum, some care to previous efforts needs to be mentioned, especially in a franchise like Dragon Age. Comparisons to ideas or mechanics or even graphics between them, and other games in the same genre, should be mentioned, but they shouldn't  make or break the game in the end. 



#1077
LinksOcarina

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People say that because they liked the open nature of ME1, letting them explore planets.

Dragon Age 2 doesn't let you do that in the first two hours, does it? It doesn't do anything to earn a good first impression, really.

 

A sentiment that gives Mass Effect a strength compared to the other games, but with a glaring weakness that still brings it out. It also highlights, apparently, what the majority prefers, and that is exploration and doing what you want (sort of) in exploring the world around you. Mass Effect 1 had ambiance and a sense of wonder to it, while the other Mass Effect games were about the set pieces and the human drama before you. The sense of wonder is gone and in its place is an artistic achievement in fleshing out the previously empty world for you.

 

It's one of the things I love about Mass Effect as a series, how each game feels different from each other, but it's never "game breaking" in a way that makes them unplayable, despite hiccups in each game that are over-compensated for. 

 

Dragon Age 2 doesn't let you do that exploration as much, but it's also a game where exploration is not the focus, instead the characterization and storyline take center stage, with combat and encounters in a big city being center-stage.

 

Arguably, the same can be said with Origins as well though, although it had random encounters in there to spice things up it was always self-contained. 


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#1078
JeffZero

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A sentiment that gives Mass Effect a strength compared to the other games, but with a glaring weakness that still brings it out. It also highlights, apparently, what the majority prefers, and that is exploration and doing what you want (sort of) in exploring the world around you. Mass Effect 1 had ambiance and a sense of wonder to it, while the other Mass Effect games were about the set pieces and the human drama before you. The sense of wonder is gone and in its place is an artistic achievement in fleshing out the previously empty world for you.

 

It's one of the things I love about Mass Effect as a series, how each game feels different from each other, but it's never "game breaking" in a way that makes them unplayable, despite hiccups in each game that are over-compensated for. 

 

Dragon Age 2 doesn't let you do that exploration as much, but it's also a game where exploration is not the focus, instead the characterization and storyline take center stage, with combat and encounters in a big city being center-stage.

 

Arguably, the same can be said with Origins as well though, although it had random encounters in there to spice things up it was always self-contained. 

 

That's an interesting way of looking at the Mass Effect series. I agree with you. 


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#1079
Savber100

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A sentiment that gives Mass Effect a strength compared to the other games, but with a glaring weakness that still brings it out. It also highlights, apparently, what the majority prefers, and that is exploration and doing what you want (sort of) in exploring the world around you. Mass Effect 1 had ambiance and a sense of wonder to it, while the other Mass Effect games were about the set pieces and the human drama before you. The sense of wonder is gone and in its place is an artistic achievement in fleshing out the previously empty world for you.

 

It's one of the things I love about Mass Effect as a series, how each game feels different from each other, but it's never "game breaking" in a way that makes them unplayable, despite hiccups in each game that are over-compensated for. 

 

Dragon Age 2 doesn't let you do that exploration as much, but it's also a game where exploration is not the focus, instead the characterization and storyline take center stage, with combat and encounters in a big city being center-stage.

 

Arguably, the same can be said with Origins as well though, although it had random encounters in there to spice things up it was always self-contained. 

One of the most accurate summation of my personal feelings regarding Bioware games. 

*applaud*

If they make a game that is not for me then it's not for me. However, I don't see it as betrayal. 



#1080
Xeper84

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@4players:

Well they said: it is really strange how fast you become the saver of the world and their leader, after they thought it all happened because of you. And than it would have been nice if that transition would/could take longer ...and thats only a minor point to them.

 

I'am always searching for the bad reviews.  I never have read one were the critic was wrong the only point you have to decide for yourself is :" does it matter for me"

the stuff i really don't like about what i've read from the more critical reviews is:

-bad not needed tactical combat

-generic quests

-not that interesting main plot

and even Hypemachines like IGN , gamespot say compareable stuff just with a softer tone:

Gamespot :"But unless you're fighting roaring dragons or imposing bosses, you probably won't need the tactical camera very often".

IGN:"A frustratingly vague plot"

Eurogamer:"You find a letter that says, in about as many words, "Girls really dig people who can kill bears!" and then ping, your Quest Journal suddenly thinks you're interested in bear-hunting."

 

Remember most of those rated DA2 highly (in my opinion one of the worst RPGs of all time)

Every review with a good score has at least one point 4players and gamestar criticized, but the importance for each individual differs...

But for me these points are big, stuff that normally decides if i like a RPG...


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#1081
aries1001

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Might I remind you that in Dragon Age Origins, Duncan invoked the Right of Conscription if you said you wouldn't go with him. In both my elven playthroughs (dalish elf and city elf), Duncan needed to use the Warden's Right of Conscription. I was playing an elf. Why do I care about the humans and the Blights? or in my city elf playthrough: why do i care about that my oppressors die from a Blight? (of course, the elves would also die, but I've spent my whole life in an Alienage....) 

And yes, it would have been nice to be able to say no to Cassandra...not at least because now it just seems like this: hey' I'm in charge because I have a green glowing hand or finger'. And why the people even ask me for advice? and bow down to me? like was he second coming - litterally...of Andraste? maybe...(not saying that I as the Inquisitor am, but the people in the game treats me the this was - from the videos I've seen so far). I'm a prisoner.....and somehow I become the Inquisitor...? and people treat me with respect...

From a psychological viewpoint, to me, this doesn't make sense. Most people are scared of what they can't understand. They should be fleeing in terror from me and my big green Inquisitor hand, not praise me and bow down to me. Also, in the DA lore up til now, mages are feared because the have something which isn't understand quite well (yet) in the DA universe, magic and how to use it. And then I as the Inquisitor show up - and during some days and hours get praise from everyone....



#1082
Elhanan

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Might I remind you that in Dragon Age Origins, Duncan invoked the Right of Conscription if you said you wouldn't go with him. In both my elven playthroughs (dalish elf and city elf), Duncan needed to use the Warden's Right of Conscription. I was playing an elf. Why do I care about the humans and the Blights? or in my city elf playthrough: why do i care about that my oppressors die from a Blight? (of course, the elves would also die, but I've spent my whole life in an Alienage....) 

And yes, it would have been nice to be able to say no to Cassandra...not at least because now it just seems like this: hey' I'm in charge because I have a green glowing hand or finger'. And why the people even ask me for advice? and bow down to me? like was he second coming - litterally...of Andraste? maybe...(not saying that I as the Inquisitor am, but the people in the game treats me the this was - from the videos I've seen so far). I'm a prisoner.....and somehow I become the Inquisitor...? and people treat me with respect...

From a psychological viewpoint, to me, this doesn't make sense. Most people are scared of what they can't understand. They should be fleeing in terror from me and my big green Inquisitor hand, not praise me and bow down to me. Also, in the DA lore up til now, mages are feared because the have something which isn't understand quite well (yet) in the DA universe, magic and how to use it. And then I as the Inquisitor show up - and during some days and hours get praise from everyone....


Yet as I understand, unless one closes the Breach, the sigil on the palm of the Inquisitor is apparently killing you. So either way, game over.

#1083
Farangbaa

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People say that because they liked the open nature of ME1, letting them explore planets.

Dragon Age 2 doesn't let you do that in the first two hours, does it? It doesn't do anything to earn a good first impression, really.

 

People say that because they are still butthurt.

 

Anyone who believes ME1 has better gameplay than ME3 is delusional. There's really not even an option of discussing this. Unless you hate shooting things in general, but then you have no business playing any of the ME games to begin with.

Hell, anyone who believes ME1 has a better story than ME3 is delusional. That's including the ending.


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#1084
Elhanan

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@4players:
Well they said: it is really strange how fast you become the saver of the world and their leader, after they thought it all happened because of you. And than it would have been nice if that transition would/could take longer ...and thats only a minor point to them.
 
I'am always searching for the bad reviews.  I never have read one were the critic was wrong the only point you have to decide for yourself is :" does it matter for me"
the stuff i really don't like about what i've read from the more critical reviews is:
-bad not needed tactical combat
-generic quests
-not that interesting main plot
and even Hypemachines like IGN , gamespot say compareable stuff just with a softer tone:
Gamespot :"But unless you're fighting roaring dragons or imposing bosses, you probably won't need the tactical camera very often".[/size]

IGN:"A frustratingly vague plot"
Eurogamer:"You find a letter that says, in about as many words, "Girls really dig people who can kill bears!" and then ping, your Quest Journal suddenly thinks you're interested in bear-hunting."
 
Remember most of those rated DA2 highly (in my opinion one of the worst RPGs of all time)
Every review with a good score has at least one point 4players and gamestar criticized, but the importance for each individual differs...
But for me these points are big, stuff that normally decides if i like a RPG...

Even if Tac-Cam is not needed, it is still a preferential option for many Players; myself included, as action gaming is not my strength. Also, Difficulty settings, bosses, and more will also factor into the frequency of use for each Player. So if a critic wished to use it more, they could have; they simply chose not to do so, and having the choice itself was the winner, IMO.

#1085
Farangbaa

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Tac cam not needed????

 

What? These guys haven't talked to me and my obsession for the pause button.



#1086
wolfhowwl

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My experience was certainly opposite. 

I found ME1's combat to be the most awfully tagged on mechanic. Only reason I can't bring myself to play that game often.

 

It was **** and even more laughable given that Gears came out a whole year earlier. BW was lucky that it didn't kill the series right out the gate. Another RPG developer, Obsidian, had similar trouble grasping action mechanics and it probably did doom Alpha Protocol.



#1087
magnuskn

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I never can understand the people who want their character to flat-out refuse to save the world from destruction. Even if the people asking you are people you despise, wouldn't "saving the world from utter destruction" have to forcibly override any such concerns? Only insane characters would want the world they themselves are residing on be destroyed. By definition, preventing the end of the world is anybodys business, even if you are a egotistic Dalish elf who hates all humans.



#1088
Rockpopple

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I usually like to cut out the highest score and the lowest score of the critic reviews and average out the rest before getting even a feel of what the game might be like.



#1089
Kroitz

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@4players: It´s nice that they put the price-tag of the standard-edition there at the end to encourage customers.


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#1090
Mathias

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Tac cam not needed????

 

What? These guys haven't talked to me and my obsession for the pause button.

I'm sure they weren't playing on the higher difficulties.



#1091
berrieh

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Might I remind you that in Dragon Age Origins, Duncan invoked the Right of Conscription if you said you wouldn't go with him. In both my elven playthroughs (dalish elf and city elf), Duncan needed to use the Warden's Right of Conscription. I was playing an elf. Why do I care about the humans and the Blights? or in my city elf playthrough: why do i care about that my oppressors die from a Blight? (of course, the elves would also die, but I've spent my whole life in an Alienage....) 

And yes, it would have been nice to be able to say no to Cassandra...not at least because now it just seems like this: hey' I'm in charge because I have a green glowing hand or finger'. And why the people even ask me for advice? and bow down to me? like was he second coming - litterally...of Andraste? maybe...(not saying that I as the Inquisitor am, but the people in the game treats me the this was - from the videos I've seen so far). I'm a prisoner.....and somehow I become the Inquisitor...? and people treat me with respect...

From a psychological viewpoint, to me, this doesn't make sense. Most people are scared of what they can't understand. They should be fleeing in terror from me and my big green Inquisitor hand, not praise me and bow down to me. Also, in the DA lore up til now, mages are feared because the have something which isn't understand quite well (yet) in the DA universe, magic and how to use it. And then I as the Inquisitor show up - and during some days and hours get praise from everyone....

 

You're pretty "conscripted" by Cassandra at first (well, imprisoned) and then you basically know that the tear is killing you and going with her seems like the best chance to close it. I guess you could die. But you might as well turn off the game, so I don't get the fuss over them not just having you be able to say No and then drop dead (they could give you a "No" and a "So be it!" with a cut to black, but that sounds like it'd ****** people off). 

 

I think it makes sense that the people of Haven see you as the Herald (not everyone agrees, remember) and verge from being distantly afraid of you to being gratefully reverent of you, because you just stopped a demon breach in the sky from devouring their town. I mean, it's still a threat, but you basically saved them....for the time being. And by seemingly Divine intervention (mysterious woman, looks like Andraste). As Cassandra says, you were exactly what was needed when they needed you. That sounds like a way for a new Legend to be born if ever there was one. Plus, there are people who think you're a phony, heretic, traitor,inconvenience, etc. 

 

Also, while you have Player Agency and are asked your opinion several times (perhaps a bit too early - the choice in the Prologue being basically yours seems weird but also it's more like you're a tie-breaker after all), I didn't feel like I was 100% the "Leader" in all my EA Access time. I imagine that feeling happens when you move to Skyhold (or maybe before). I felt more like I was helping direct a team who didn't know who should lead - and that I was obviously an important part, with my rift-closing hand. Basically, they totally need me, and I am kind of screwed without them for the moment (even if my hand isn't killing me anymore, at the moment, people want to execute me, and I'd be a sitting duck alone). 


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#1092
delijoe

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I'm not sure if this one was mentioned... 4players.de, a German site... by the far the worst review score at 59/100.... 

 

http://www.4players....nquisition.html



#1093
Brovikk Rasputin

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8.8 on Gametrailers. Lower than Origins and II. Yea...

#1094
Star fury

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Meanwhile a player score of DAI is 5.5 with a 8.7 bloggers' score. Looks eerily similar to another bioware game.
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#1095
SofaJockey

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Meanwhile a player score of DAI is 5.5 with a 8.7 bloggers' score. Looks eerily similar to another bioware game.

 

I struggle to see how logging into metacritic and scoring it 0/10 without in some cases even playing the game makes any sense at all.

I'll be adding my review to the user section once I've played the game.


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#1096
Star fury

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I struggle to see how logging into metacritic and scoring it 0/10 without in some cases even playing the game makes any sense at all.
I'll be adding my review to the user section once I've played the game.

Many people give it 10/10 without playing too so that kinda cancels each other out.
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#1097
Elhanan

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Many people give it 10/10 without playing too so that kinda cancels each other out.


As I understand, one does not even have to purchase the game to vote. That, plus the skewed algorithms used, and scores appearing at launch appears to indicate results not indicative of proper worth. Pass.
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#1098
Taleroth

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Many people give it 10/10 without playing too so that kinda cancels each other out.

A 10/10 and a 0/10 do not cancel out. They create a worthless average.
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#1099
Elhanan

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A 10/10 and a 0/10 do not cancel out. They create a worthless average.


If it even does that; uncertain:

http://www.brainygam...etacritic.html

#1100
LinksOcarina

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If it even does that; uncertain:

http://www.brainygam...etacritic.html

 

That article is old, but pretty much hits the point on Metacritic. Add to it the fact that game companies tie incentives and bonuses to high metacritic scores and you have a recipe for disaster.