WoW gamers on SWToR Talk..
#1
Posté 10 novembre 2014 - 12:05
player 1: I hate WoW
player 2: yeah I hope WoW shut down, I've been here for eight years. it's completely stupid. I'm never coming back.
player 3: to hell with WoW, they have done nothing but to force us to sub for gameplay and content
and so forth on blah blah.. then SWTOR players cut in.
SWTOR player 1: please stop with your moaning and complaining about WoW. what does that have to do with Tor?
SWTOR player 2: get off Tor, go to different MMO game
SWTOR player 3: seriously, this again? please just go.
then BOOOM. WoW fan players steps in.
WoW fan player 1: you got problem with with WoW?
SWTOR player 1: yeah, I got problem with WoW they're bunch of no good people that doesn't help each other
WoW fan player 2: you better take that back, otherwise you're sorry.
SWTOR player 2: bring it on goldilocks
it was gonna happen so I stepped in.
CS: hey! who wants some Jawa jokes?
SWTOR player 1: dear god, no.
WoW fan player 1: NO! not the jokes!
then the general chat went back to normal.
- Obadiah, niniendowarrior, PresidentVorchaMasterBaits et 2 autres aiment ceci
#2
Posté 10 novembre 2014 - 12:23
*Blinks*
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- Cassandra Saturn aime ceci
#3
Posté 10 novembre 2014 - 03:11
Ok.
- Ozzy aime ceci
#4
Posté 10 novembre 2014 - 03:54
Ingame chats. Only good for raging, trashtalk and hackusations.
- Cassandra Saturn aime ceci
#5
Posté 10 novembre 2014 - 03:56
#6
Posté 10 novembre 2014 - 04:05
MMO general chats are no better than youtube comments. You always get recent converts to a game that feel the need to go on about how terrible WoW is, yet probably go back to WoW within a month or two.
What they don't understand is that all MMOs are ****.
#7
Posté 10 novembre 2014 - 04:10
MMO general chats are no better than youtube comments. You always get recent converts to a game that feel the need to go on about how terrible WoW is, yet probably go back to WoW within a month or two.
What they don't understand is that all MMOs are ****.
It's really insane how popular MMO's are. If the exact same game model was in a SP game, the developer would go bankrupt in less than a year <cough cough KoA cough cough>. And when the "social" aspect of it boils down to the nonsense seen in the OP... well, it just boggles my mind.
- Dermain et Cassandra Saturn aiment ceci
#8
Posté 10 novembre 2014 - 04:41
It's really insane how popular MMO's are. If the exact same game model was in a SP game, the developer would go bankrupt in less than a year <cough cough KoA cough cough>. And when the "social" aspect of it boils down to the nonsense seen in the OP... well, it just boggles my mind.
Honestly I think the main problem with MMOs these days is that they cater too much towards solo play and convenience, to the point where community is nearly non-existant. It's exceedingly difficult to meet new people by simply playing the game. You're expected to put the cart before the horse now and find a guild before meeting any of its members, and then you only need these people for endgame content.
That's the other problem - endgame. As somebody who raided for years in WoW and then a bit in SWTOR I really miss the MMOs I played before WoW, FFXI and EQOA. Those games were more about the journey and needing other people to progress through the game, thereby making connections with people. The WoW model shuttles you around through content by yourself so you can get to max level within a week and then start the real game, and this is the model nearly every MMORPG uses now. It's no wonder these games suffer massive dropoff after the first month and then steadily decline until they get to F2P status.
- Cassandra Saturn, Farangbaa et Wires_From_The_Wall aiment ceci
#9
Posté 10 novembre 2014 - 04:43
double post
#10
Posté 10 novembre 2014 - 04:47
ok.
#11
Posté 10 novembre 2014 - 05:08
Honestly I think the main problem with MMOs these days is that they cater too much towards solo play and convenience, to the point where community is nearly non-existant. It's exceedingly difficult to meet new people by simply playing the game. You're expected to put the cart before the horse now and find a guild before meeting any of its members, and then you only need these people for endgame content.
That's the other problem - endgame. As somebody who raided for years in WoW and then a bit in SWTOR I really miss the MMOs I played before WoW, FFXI and EQOA. Those games were more about the journey and needing other people to progress through the game, thereby making connections with people. The WoW model shuttles you around through content by yourself so you can get to max level within a week and then start the real game, and this is the model nearly every MMORPG uses now. It's no wonder these games suffer massive dropoff after the first month and then steadily decline until they get to F2P status.
Which, to me, demonstrates an inherent, tragic flaw that has permeated SP RPG design now as well - combat only skills. When you base the entire MMO about DPS and combat, you limit the role any player can have to just being a specific role to play in a dungeon instance. Can you imagine an MMO where you needed someone in your party to pick a lock? Or break a magic enchantment? Where having a guild quartermaster/blacksmith would be a fun, rewarding and necessary role? Where community extends outside the group of 20+ strangers who you kill enemies with?
What about constructing buildings? Or having a stake in a city's success? Of owning your own business? Or wars between nations? Not done as a scripted event due to an expansion, but organic, player-initiated events, interests in resources or territory or alliances.
Instead, it's just max/min for DPS, build yourself into a tank/healer/damage dealer and wash, rinse, repeat. It reduces the entire experience to a combat model that is now very tired and boring.
- Cassandra Saturn et Farangbaa aiment ceci
#12
Posté 10 novembre 2014 - 06:04
Which, to me, demonstrates an inherent, tragic flaw that has permeated SP RPG design now as well - combat only skills. When you base the entire MMO about DPS and combat, you limit the role any player can have to just being a specific role to play in a dungeon instance. Can you imagine an MMO where you needed someone in your party to pick a lock? Or break a magic enchantment? Where having a guild quartermaster/blacksmith would be a fun, rewarding and necessary role? Where community extends outside the group of 20+ strangers who you kill enemies with?
What about constructing buildings? Or having a stake in a city's success? Of owning your own business? Or wars between nations? Not done as a scripted event due to an expansion, but organic, player-initiated events, interests in resources or territory or alliances.
Instead, it's just max/min for DPS, build yourself into a tank/healer/damage dealer and wash, rinse, repeat. It reduces the entire experience to a combat model that is now very tired and boring.
I would play that game. PvE gets repetitive and dull after a while and I am not fond of PvP because a) I am not good at it,
It tends to breed mean spiritedness and c) it's too competitive in a bad way.
TL:DNR: I don't like being forced to be a murder hobo.
- Cassandra Saturn aime ceci
#13
Posté 10 novembre 2014 - 06:08
...but it never hurts to have the OPTION to be a murder hobo.I would play that game. PvE gets repetitive and dull after a while and I am not fond of PvP because a) I am not good at it,
It tends to breed mean spiritedness and c) it's too competitive in a bad way.
TL:DNR: I don't like being forced to be a murder hobo.
- mousestalker aime ceci
#14
Posté 10 novembre 2014 - 06:15
Well it is the internet, which means it's going to get both hate and people defending it. Being that WoW is popular, it's going to get a lot more of both.
It is funny how much people bash WoW and talk about how it's "dying", though.
- mybudgee aime ceci
#15
Posté 10 novembre 2014 - 09:02
while WoW's F2P is capped at level 20.
#16
Posté 10 novembre 2014 - 09:08
it's pretty much same thing, but the good F2P model is Star Trek Online. it allows players to level up all way to 60 instead of SWTOR's F2P capped at level 50.
while WoW's F2P is capped at level 20.
WoW isn't a F2P game. The level 20 thing is just a trial.
It's a subscription based game which I would actually prefer for my MMOs, but Blizzard added micro-transactions anyway.
#17
Posté 10 novembre 2014 - 09:33
WoW isn't a F2P game. The level 20 thing is just a trial.
It's a subscription based game which I would actually prefer for my MMOs, but Blizzard added micro-transactions anyway.
it is F2P actually. look it up. it may be a "trial" but it allows you to play until level 20 that it forces you to sub. I stopped at level 11
#18
Posté 10 novembre 2014 - 09:34
Turtles. Turtles turtles turtles.
#19
Posté 10 novembre 2014 - 09:37
it is F2P actually. look it up. it may be a "trial" but it allows you to play until level 20 that it forces you to sub. I stopped at level 11
The level 20 thing is more of a demo than anything else.
It's very badly classifying the game's payment model to call it F2P because of that. It's a subscription based game more than it is anything else.
- Nole et Isichar aiment ceci
#20
Posté 10 novembre 2014 - 09:39
#21
Posté 11 novembre 2014 - 12:58

- Heimdall et Farangbaa aiment ceci
#22
Posté 11 novembre 2014 - 01:11
I've been busy on SWTOR and I have seen this on Coruscant's general chat, not a day ago.
*Snip*
It's not an MMO unless someone starts complaining about WoW.
- Cassandra Saturn aime ceci
#23
Guest_simfamUP_*
Posté 11 novembre 2014 - 01:56
Guest_simfamUP_*
LOTRO Gamers in a nutshell.
1: Hey guys
2: Hey buddy, you okay?
3: Yeah, just got done with the Hobbit.
4: Did you like it?
5: Eh.

- AventuroLegendary et TheChosenOne aiment ceci
#24
Posté 11 novembre 2014 - 02:07
Better than Champions Online back when I still played it.
Most introverted chat in the universe I tells ya.
#25
Posté 11 novembre 2014 - 02:14
When it comes to MMOs, I put off any sort of general chat unless I absolutely have to. Talk with people you know right?





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