With the removal of Healing spells it also removed that 'required' feeling you had with needing a Mage healer in every group. I am wondering now though if they did the same with Rogues?
Are there locked to be unlocked that require rogue skills? Traps to be disarmed? Etc. Sure it's nice to have a rogue anyway due to adding a different set of combat skills to the party, just like it may still be nice to have a mage, but is the 'required' element gone now? I haven't seen anything yet mentioning this in the vids and stuff I've seen. Do we know anything yet and what do you think will be the case?
Thanks.





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