True. The Barrier Spells seem as essential as healing at this point. Which would beg the question, why just swap healing for barrier if healing was working?
Because healing wasn't working for the dev's
A) it wasn't lore friendly
it limited design choices as it meant difficult had no real curve and meant a tough battle gave them no real choice but to have insane damage risk party wipes. only to drop several notches back down after it.
C) limited party choices.
as for rogues they will always be lock picks for me.





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