It's useless for several reasons:
- It has a wide area of effect, which cannot be controlled (it's fixed around the caster), so unless for some reason your mage has aggro around him AND is isolated from the group (which happens only if you play badly), you're going to disrupt your teammates as well
Well, your mage is likely to draw aggro because they're doing the highest damage over the biggest radius. They're also likely to be split off from the group, because they're, generally, a ranged class(this isn't DnD. The cleric doesn't have to be right next to you at all times). You also shouldn't effect your teammates negatively. You just knocked all their targets to the ground(or stunned them), giving them time to land some free hits.
- Stun is very brief - it can hardly be exploited tactically to a good extend
Doesn't really matter. Any amount of time they aren't doing damage puts a dent in their DPS, plus, it'll interrupt spell casting.
- Taking aggro of the mage is useless in and of itself, because unless warrior takes the aggro back on himself (with appropriate talent), those enemies will very soon attack the mage again (as he's most of the time the largest threat on the battlefield) - which means that this talent is good only as a panic button, which makes it highly situational, unless again, you consistently play badly
and the tank should always be drawing aggro, so I don't see the point of this argument. At the very least, it gives the mage breathing room.
- There are talents that do similar things, only better - in DA:O you have fireball for knockdown + damage, cone of cold for 'stun' + damage, sleep for stun + taking aggro away... in DA2 fireball (which is a pretty weak spell) does a similar thing (knocks back + damages and can even be directed), and all other classes are better in managing threat anyway
True, but those are all higher-level spells.
To sum up, this spell is very situational, because there is never a moment when you want to run between enemies and use it. If you have to use it, it means that you did something wrong, and you never want to spend your talent points on situational abilities.
situational=/=weak
Removing Mana Clash was actually good, as it was heavily overpowered.
agreed





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