Yeah, the JR thing is much more worrying. Honestly I'm more than willing to lay down the £17-20 for a Telltale season Steam charges for pre-order, due to the great time I've had with their games so far, but I can see someone like him pushing for higher prices and that would turn me from a pre-order to waiting until the season is out and Steam has it on sale. The guy is poison from a PR point as well, everyone knows who he is and a lot of people hate EA because of things he had a hand in.
The bugs have been increasing, and it even seems the optimisation isn't as good. During the fight scenes in Ep 2 with Asher, my PC (which played season 2 of TWD just fine and same for TWAU) was chugging and my fps went as low as 15-20. I didn't notice an increase in the requirements for the game, although I might have missed it. Even Ep 1 didn't have that problem for me (just the wonky controls not working well for some of the QTEs).
It's definitely disconcerting when they keep announcing new projects and now this. On the other hand though, perhaps the Lionsgate money will allow them to hire more people.
I didn't suffer any FPS drops or issues, but there was a lot of clipping issues on the Xbox One and it didn't look that good graphically, tho graphics is hardly an issue. I think it was the IOS that was broken to the point that people didn't stand a chance during any of the quick time events, not sure, I know it was one of the platforms. It's just getting harder to ignore their outdated engine as time goes on, they really need to upgrade.
I don't believe that the Lionsgate money will make a difference on whether or not they hire more people. Their games have been doing extremely well since the Walking Dead Season 1, in fact the Walking Dead Season 1 was at the top of the Xbox Marketplace sales charts at one point in time. The Walking Dead Season 1 is what made them popular and I think that their sales have only been increasing since, which leads me to believe that if they were going to hire more people they would have done it by now:
"The first episode topped the charts on Xbox Live Arcade for the week of April 30,[122] and remained at the top for two weeks. It also topped the sales charts for both PlayStation Network and Steam for a week.[123] The first episode sold one million copies in 20 days (not including iOS sales), making it Telltale's fastest selling title to date.[123] With the third episode's release, over 3.8 million episodes were delivered to 1.2 million players.[121] As of January 2013, over 8.5 million episodes have been sold across all platforms, representing about $40 million in revenue."
Source: http://en.wikipedia....deo_game)#Sales
Hopefully, I am wrong and you are correct. Perhaps the uproar that Game of Thrones Episode 2 caused will cause them to hire on more people so that they can have better quality assurance testing done.
I understand the desire to make a return on an investment, but when companies force out their products ahead of time and in a buggy mess, it just causes a lot of hurt for the gamers which in turn causes them to become disheartened towards the company that released it. I mean sure they can replace the customers that they anger and lose, but eventually there comes a point to where there is no one left to dupe and all the angry eyes are focused on you, you know? Everyone involved loses in the long run when those sort of practices come about, I just don't understand it. Companies should focus on releasing something that they can be proud of and that their customers enjoy, no one needs to get shafted.