That would mean next ME game would have 4 years of development.
Which is not exactly inspiring confidence as games developed for far too long can be a bigger mess then games with too short development cycle.
DAO had technically been in "development" since as early as 2002 and wasn't released until 2009. DAI had been in development since as early as 2010 (during DA2 development) and it was delayed a year to be released next week in November of 2014. Arguably DAI hasn't been released, yet, but the early reception has been overwhelmingly positive and DAO was also incredibly well-received. My point is long gaming cycles can be a sign of success.
Look at The Elder Scrolls III: Morrowind, which had begun development as early as 1994 and hadn't been released until 2002 because of technological limitations. Look at most of the Grand Theft Auto games and Red Dead Redemption. Look at Bioshock Infinite for its ridiculous development cycle. Look at any Blizzard game (Diablo, Starcraft, Warcraft) or Valve (Counterstrike, Half Life, Team Fortress 2) and you will see AAA developers with long cycles (five years or more) have amazing success. Not to mention, BioWare games are only getting bigger, not smaller. More time and effort is expected and welcomed quite frankly.
Not really, Bioware itself said that if they have too long development it would only make the game even less likely to be released.
Personally, I do hope next ME game has development cycle long around 3 years.
2 years is too short( except for sports games) and 4 years is too long( except for MMO's).
I call BS on that statement. As I told the poster above, plenty of AAA games that were major successes, including BioWare games, had long development cycles. BioWare games are only getting vastly larger and more complex. With each new installment BioWare is raising the standards and constantly pushing what they can do. Are you really naive enough to believe sticking to a 3-year-cyle is long enough to make an incredible experience? BGS was forced to release Skyrim prematurely due to the 11/11/11 release date with only a three year cycle since Fallout and was incredibly buggy because of how massive and complex it was. It still was an amazing success, but a lot of features and a lot of polishing were not possible due to the limited time to build the game. Three years is not a lot for development.
I hope for a dev cycle of 3 years exactly. Maybe we can aim for release dates of late 2015, 2018 and 2021.
No way. I wouldn't be surprised if BioWare starts pushing the cycles to four years because this is a new generation of gaming and the standards have risen. What they could do to give the "illusion" of three year cycles is have multiple teams working on projects early, similar to Ubisoft. After the others finish a title and ship, they can be transferred over to the new game and take it to full production to wrap it up. Of course, Ubisoft generally has ten studios, if not more working on Assassin's Creed with over a thousand developers. BioWare is not that large or comprehensive. Edmonton and Montreal handle their AAA titles (Austin handles SWTOR) so it's unlikely to expect three years. Four years at the very least.