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Soloing - Is It Even Possible? What Class?


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#26
Eralrik

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It would be really interesting if someone does a Solo play on Nightmare taking down a Dragon it may also be part of the quest line for the main mission and if they do take one down would love to see a video of it on YouTube, since Healing isn't a factor in the game as in the past.

Stock up on Healing potions or was it we could only take 10 Heal Pots out with us when we explore.

 

Me I'm all for the Party based Role Playing Aspect I love to hear Party Banter and I'll probably start my 1st play through on Normal then up to Hard.



#27
Bigdoser

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I think its going to be a toss up between rogue and warrior on who will be the best solo nightmare class. I am leaning more on rogue. 



#28
Neuromancer

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Wait WAIT WAIT WAIT WAIT.

I can duo just me and Iron Bull?

Do we get better/more experience if we do this?

Like I am thinking MMO style stuff right here mmhmm



#29
AshenEndymion

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A Spirit Healer solo run? I'd like to see any actual proof of that being possible. I'm talking Solo-Nightmare, of course.

 
Well, every fight becomes just becomes a "just use your staff to whittle down the enemies" situation, which makes every fight 10 times longer than it needs to be, but the spirit Healer spec gives Hawke 300% health regeneration every second. Meaning Hawke could only die to attacks that will one-shot him/her.  And because you're only using staves to deal damage, you don't need a magic stat any higher than the staff of choice, so all the rest of the attribute points can be pumped into constitution for HP, which, again, is regenerating almost instantly... Add in Arcane Shield, Rock Armor, and Unshakable(from Force Mage), and the Spirit Healer Hawke is nigh-unkillable.  Even on Nightmare.
 
The only issue is, again, the first ten levels before you can set up the Spirit Mage specialization adequately...  But that's an issue with soloing for every class in both games...



#30
Patriots

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If you can rambo this game best class would be warrior champion spec for me.



#31
aeoncs

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Well, every fight becomes just becomes a "just use your staff to whittle down the enemies" situation, which makes every fight 10 times longer than it needs to be, but the spirit Healer spec gives Hawke 300% health regeneration every second. Meaning Hawke could only die to attacks that will one-shot him/her.  And because you're only using staves to deal damage, you don't need a magic stat any higher than the staff of choice, so all the rest of the attribute points can be pumped into constitution for HP, which, again, is regenerating almost instantly... Add in Arcane Shield, Rock Armor, and Unshakable(from Force Mage), and the Spirit Healer Hawke is nigh-unkillable.  Even on Nightmare.
 
The only issue is, again, the first ten levels before you can set up the Spirit Mage specialization adequately...  But that's an issue with soloing for every class in both games...

 

Alright, I can see that being possible but dear god, that would take ages lol. Too bad I can't find any video footage, I would have liked to see just how tedious it is.



#32
AshenEndymion

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Alright, I can see that being possible but dear god, that would take ages lol. Too bad I can't find any video footage, I would have liked to see just how tedious it is.

 

Well, here's Spirit Healer vs Arishok...  It's faster than the "run around forever" videos, though...  The issue with using a staff only, on nightmare, is needing to switch out staves between battles(or during battles) to adjust for resistances...



#33
Fidite Nemini

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usually on multiplayer scenarios only one guy can do solo:

 

The tank

 

Not true.

 

 

In the end, it's just an equation of player health vs enemy damage.

 

You can solo by making sure you can tank (i.e.: outlive) of what the enemy throws at you. Or you can solo by making sure the enemy can't hit you to deal enough damage, or you can solo by killing the enemy fast enough for them to have the chance to damage you in return.

 

 

Without having much understanding how exactly the classes and combat mechanics work, all the base classes have the potential to solo DAI MP.


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#34
Dr. rotinaj

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Well, here's Spirit Healer vs Arishok...  It's faster than the "run around forever" videos, though...  The issue with using a staff only, on nightmare, is needing to switch out staves between battles(or during battles) to adjust for resistances...

In that video the player is exploiting a bug for healing aura. That bug has since been patched.



#35
Mornmagor

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It's not that easy to guess, when we don't know the full scale of spec abilities.

 

From what i saw, a Knight Enchanter build, an Archer and Warrior tank build planned carefully, should be able to solo it. Not sure for Nightmare. We'll see.



#36
Wissenschaft 2.0

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I wonder if a dwarf two handed warrior with Templar spec could solo the game. You'd have single target and AoE damage, access to taunt abilities to give you lots of guard, and Templar abilities to dispel magic and build magic resistance (hopefully the spec will still have a large boost to magic resistance).



#37
AshenEndymion

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In that video the player is exploiting a bug for healing aura. That bug has since been patched.

 
The only bug involving Healing Aura that I know of, lowered Healing Aura's rate of regeneration to 0.5% per second(prior to patch) instead of it's advertised 1.0% per second(after the patch)...  The Faith upgrade to Healing Aura adds an additional 1.0% per second(0.5 per second before the patch), and Vitality adds another 1.0% per second.  There are no offensives spells used in the video, and no blood magic ability is active...
 
So I'm curious, exactly which bug do you believe is being "exploited"?



#38
Durhon

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It says "Are you sure you want to leave without a full party?" Or words to that effect, so you can do it.

Never saw the appeal of soloing in a party based game myself. Is it an epeen thing? No offence intended just interested in what makes a soloer tick.

 

I agree, one of the main reasons the fade was unbearable for me due to the lack of party members. I felt so lonely in the Fade.



#39
Guest_Cat Blade_*

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1.) I have yet to see a video, admittedly i might of missed it, where once a mission is selected on the war table, then the cards appear to select your companions, that selecting none is an option.

 

2.) Brand new game i know but any guesses as to which class might be able to accomplish a solo run?

 

I wouldn't try to solo, but I'm sure it's a slight possibility. Maybe you can put the difficulty on casual for that. Either way, fighting with companions at your side is kind of the point. ;)



#40
ArvinDulku

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I am gonna guess a Reaver with good armor def and guard abilites + life steal weapons might just about pull it off.



#41
nostalgic3ctasy

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To re-itirate, the game is focused on party-based gameplay. I couldn't stand soloing.



#42
Elhanan

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Rogue for me; leaving chests unopened makes me a sad camper.

#43
thesuperdarkone2

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If you mean to do the entire questline solo, you will almost certainly need to be a rogue. According to the devs, you need one to open a locked door during a significant quest

 

Spoiler

 

Given the number of times that one's appeared in the gameplay videos, I have a feeling it's a main quest rather than a side one.

Imagine the rage if someone plays a warrior or mage, gets to that part and finds out a rogue is needed. I expect a forum post with maximum rage.



#44
virtus753

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Imagine the rage if someone plays a warrior or mage, gets to that part and finds out a rogue is needed. I expect a forum post with maximum rage.

 

It's been suggested there's a key to find should you need it, but I'm not certain either way now.

 

Was there rage at that one quest in DAII where a rogue was necessary? (I'm totally blanking on it, but I could have sworn it was in the map used for the Abandoned Thaig/Hidden Dungeon. Unfortunately, given the level of map recycling in that game, there's quite a few quests that took place in areas with that particular layout.)



#45
KaiserShep

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Rogue is easily my go-to for just about everything, but for solo, even more so. In Origins, I built up a STR-based rogue that could wear the Warden-Commander armor looted from Sophia Dryden and was plenty durable against multiple enemies, while still being able to pick locks and disarm pesky traps.


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#46
KaiserShep

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It's been suggested there's a key to find should you need it, but I'm not certain either way now.

 

Was there rage at that one quest in DAII where a rogue was necessary? (I'm totally blanking on it, but I could have sworn it was in the map used for the Abandoned Thaig/Hidden Dungeon. Unfortunately, given the level of map recycling in that game, there's quite a few quests that took place in areas with that particular layout.)

 

I think the quest you're thinking of is Forbidden Knowledge, since there's a group of master-level traps that you can't get around. Technically, you can just push through and take the hit from the poison anyway, though I don't know how bad it is on nightmare. But anyway, DA2 is littered with unavoidable traps that totally block pathways and stairs. Even Bethany's companion quest has one on the final stretch.



#47
virtus753

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I think the quest you're thinking of is Forbidden Knowledge, since there's a group of master-level traps that you can't get around. Technically, you can just push through and take the hit from the poison anyway, though I don't know how bad it is on nightmare. But anyway, DA2 is littered with unavoidable traps that totally block pathways and stairs. Even Bethany's companion quest has one on the final stretch.

 

No, that isn't it. (Thanks for the suggestion, though!) I distinctly remember a locked door that was impossible to open without a rogue. Watch it turn out to be from Origins or something... *horrible memory*

 

ETA: Aha! Faith (Act 3). Not exactly main quest, I admit, but still need a rogue. http://dragonage.wik...i/Faith_(quest)



#48
KaiserShep

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I don't think there's any quests in Origins that actually require a rogue for quests to progress. Any locked doors that have meaningful plot items in them usually have a key available somewhere. I'm pretty sure the only things you may be blocked from getting are some loot, but nothing of real import.

 

The one and only quest I can recall from either game that actually requires a rogue to progress at all is Faith, Sebastian's quest in Act 3 of DA2, but since he is also a rogue it doesn't matter.



#49
virtus753

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I don't think there's any quests in Origins that actually require a rogue for quests to progress. Any locked doors that have meaningful plot items in them usually have a key available somewhere. I'm pretty sure the only things you may be blocked from getting are some loot, but nothing of real import.

 

The one and only quest I can recall from either game that actually requires a rogue to progress at all is Faith, Sebastian's quest in Act 3 of DA2, but since he is also a rogue it doesn't matter.

 

And that would be what I was thinking of. For some reason, the note in the wiki about a rogue being needed stuck out in my mind.

 

At any rate, it was impossible -- as you note -- to go without a rogue for that, and I'm wondering if it will be the same for certain quests in DA:I. For example,

 

Spoiler

 

In that case, the problems that would have been posed by a lack of a rogue might be solved by a forced temporary companion.



#50
Arbalest7

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Well, every fight becomes just becomes a "just use your staff to whittle down the enemies" situation, which makes every fight 10 times longer than it needs to be, but the spirit Healer spec gives Hawke 300% health regeneration every second. Meaning Hawke could only die to attacks that will one-shot him/her.  And because you're only using staves to deal damage, you don't need a magic stat any higher than the staff of choice, so all the rest of the attribute points can be pumped into constitution for HP, which, again, is regenerating almost instantly... Add in Arcane Shield, Rock Armor, and Unshakable(from Force Mage), and the Spirit Healer Hawke is nigh-unkillable.  Even on Nightmare.
 
The only issue is, again, the first ten levels before you can set up the Spirit Mage specialization adequately...  But that's an issue with soloing for every class in both games...

This is pretty much how I played an Arcane Warrior in DA2, as thankfully most of Force Mage's abilities are still viable with Healing Aura. I was like Bioware you can't give me magic spears and the ability to wear pants and not expect me to wade into the action.