The way I see it is this -- The story in Origins and its expansions, were in regards to the Blight and the Grey Wardens, a big factor of Thedas which was thorougly elaborated through 1 game, 1 expansion pack and quite a few DLC side-stories. The expansion pack delved a bit deeper into the mindset of the Darkspawn, granting them duality by introducing intelligent Darkspawn.. It's safe to say that all of this was more than enough coverage on the subject matter of the Wardens and Darkspawn, so that we may move on to something else -- That something else being Mages & Templars apparently, or Qunari, or maybe it was a personal story, or see how long you can stretch a game with the total of about 7 rooms, I don't know -- It's hard to say what exactly DA2's story was about.
I think the larger point is that the Warden factored into the story of Darkspawn & The Blight; Now that the focus has shifted to something else it's also moved to a new cast of characters which is good because it makes the world feel alive and rich with new stories to tell. It baffles me that people are so stubborn as to not let go of the old characters and allow themselves to fall in love with new characters. It's rather strange, really.
To me the best games out there are the self-contained ones, the ones that aren't dragged down by baggage of prequels, continuations or whatever, stories that can necessarily be sequels, but are still self-contained and also uses the fundamental good parts of the predecessors as a jumping point for a whole new story and mechanics etc.





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