Sigh. it been said the HOF aint in the base game, it been said in there eyes after DA:I the southern end of Thedas is now "tied" up
For me all the evidence points to DLC for a HOF quest/mission
Guest_Caladin_*
Sigh. it been said the HOF aint in the base game, it been said in there eyes after DA:I the southern end of Thedas is now "tied" up
For me all the evidence points to DLC for a HOF quest/mission
I don't care if he doesn't appear. If I got a letter from him or something I would be super happy.
The points you just cannot seem to grasp are...
1. Face.....probably easiest if you want to spend a hour or so on the character creator in the middle of the game to get a face that looks vaguely like your originial Warden.
2. Weaponry appearance....for instance my Warden warriors tended wielded to unique swords (including dual wield).
3. Armour appearance....again my Wardens always had a unique set of armour
4. Personality....impossible to recreate through character creator
5. Voice......also impossible since no voice exists apart from repeating phrases.
Why would anybody want an appearance by somebody claiming to be the Warden, who doesn't look,sound or act like the Warden. Its a total waste of time better spent elsewhere in the game.
Once again
Warden appearance = freakin impossible
Hawke appearance = simple to do
*sigh*
Now you're just making up things
1. We will do this to Hawke. Hence we can do this to Warden. How much time you spend in CC is your business but I'm sure that many people would love to recreate their previous PCs in the new engine. Heck, I'm sure that many will use the CC to at least try to see how the Warden would look like in DA:I. Just for the fun of it
2. And my Hawke wielded the qunari staff she got during the second act. I assure you, the choice of weapon is the least of problems
3. And my Hawke wore that beautiful green robe, but again. Personal choice of weapons and armours never really mattered. We'll get sth awesome just like in the game many would pick the sword which had better stats. That's really not that impotrant
4. Unless you expect some kind of a long quest with lots of interactions the personality matters very little. Giving the old PCs neutral lines like "Let's kill that thing" or "Let's stop these demons" is both realistic and not too forced. I'm pretty sure Hawke won't be making a new joke every time they open their mouth. Because, well, that's be just some terrible dialogues
5. The only real problem you've ever listed and can be solved by not making them speak. There are plenty of situations in which such a scene can happen and be either hilarious or epic
Did you even read my points? Looks - worthless made up problem, voice - can be solved, behaviour - again, make it neutral enough
And once again:
1 - possible, but tricky
2 - possible, less tricky
I don't care if he doesn't appear. If I got a letter from him or something I would be super happy.
"Yes Inquisitor, I am alive but too busy to help you because of a major darkspawn problem in the deep roads that threatens to destroy Thedas. That calls for my attention more than a rift in the sky which only you're equipped to deal. I can only wish you good luck on your quest, It'll be a shame to save the world down here just to come up to the surface to see it destroyed because you've failed on your end.
Warm regards, The Warden."
I'm fine with the Warden not showing up in person, so long as they seem like they're still a player in things. If their only presence in the game is via this one War Table quest, then that's seemingly pretty disappointing. But if you have other shout outs to the Warden from other old characters like Alistair, Loghain, Leliana, Morrigan or whoever else shows up, that's fine. Especially considering it seems like Grey Wardens have some decently significant story role in the plot, it would seem strange if the most famous Warden (potentially) alive isn't referenced beyond one little quest.
Its a question of them more or less answering what the hell happened with the OGB and Eluvian Land for my Warden, that has me interested.
The points you just cannot seem to grasp are...
1. Face.....probably easiest if you want to spend a hour or so on the character creator in the middle of the game to get a face that looks vaguely like your originial Warden.
2. Weaponry appearance....for instance my Warden warriors tended wielded to unique swords (including dual wield).
3. Armour appearance....again my Wardens always had a unique set of armour
4. Personality....impossible to recreate through character creator
5. Voice......also impossible since no voice exists apart from repeating phrases.
Why would anybody want an appearance by somebody claiming to be the Warden, who doesn't look,sound or act like the Warden. Its a total waste of time better spent elsewhere in the game.
Once again
Warden appearance = freakin impossible
Hawke appearance = simple to do
I doubt the Warden will actually appear in this or future games, but I don't think it would actually be as complicated as you suggest. The face can be recreated in the character creator. Armor and weapons are irrelevant -- I'd actually be more surprised if the Warden were still walking around in the same outfit 10 years later, especially based on the rate at which you find new gear in DA:O and DA:A. You can solve the voice issue by either keeping the character mute or having a set of British and American VAs assigned based on race and gender, same as the Inquisitor.
Personality is really the biggest challenge, and the main reason I would assume BW are keeping the Warden offscreen -- but even then, there are workarounds based on choices made in the Keep. As long as the Warden has limited dialogue and something to do in the plot that ANY Warden would want to do, it's easy enough to fudge the details.
*sigh*
Now you're just making up things
1. We will do this to Hawke. Hence we can do this to Warden. How much time you spend in CC is your business but I'm sure that many people would love to recreate their previous PCs in the new engine. Heck, I'm sure that many will use the CC to at least try to see how the Warden would look like in DA:I. Just for the fun of it
2. And my Hawke wielded the qunari staff she got during the second act. I assure you, the choice of weapon is the least of problems
3. And my Hawke wore that beautiful green robe, but again. Personal choice of weapons and armours never really mattered. We'll get sth awesome just like in the game many would pick the sword which had better stats. That's really not that impotrant
4. Unless you expect some kind of a long quest with lots of interactions the personality matters very little. Giving the old PCs neutral lines like "Let's kill that thing" or "Let's stop these demons" is both realistic and not too forced. I'm pretty sure Hawke won't be making a new joke every time they open their mouth. Because, well, that's be just some terrible dialogues
5. The only real problem you've ever listed and can be solved by not making them speak. There are plenty of situations in which such a scene can happen and be either hilarious or epic
Did you even read my points? Looks - worthless made up problem, voice - can be solved, behaviour - again, make it neutral enough
And once again:
1 - possible, but tricky
2 - possible, less tricky
*sigh* *bangs head on desk*
Maybe if I use puppets? ![]()
If the 'Warden' you've suggested existed, what about it would make THE Warden, Doesn't look, sound or behave like The Warden but, somehow a generic warden is a good thing.
If you have a recognisable character Shepard, Hawke, Varric, Leliana you can bring them back in games and small changes to the character's face etc can be ignored. You cannot bring back a figure for a cameo if nobody recognises them, it makes the cameo pointless.
I doubt the Warden will actually appear in this or future games, but I don't think it would actually be as complicated as you suggest. The face can be recreated in the character creator. Armor and weapons are irrelevant -- I'd actually be more surprised if the Warden were still walking around in the same outfit 10 years later, especially based on the rate at which you find new gear in DA:O and DA:A. You can solve the voice issue by either keeping the character mute or having a set of British and American VAs assigned based on race and gender, same as the Inquisitor.
Personality is really the biggest challenge, and the main reason I would assume BW are keeping the Warden offscreen -- but even then, there are workarounds based on choices made in the Keep. As long as the Warden has limited dialogue and something to do in the plot that ANY Warden would want to do, it's easy enough to fudge the details.
I still see it as a pointless exercise, its like an impressionist who has to tell you who it is supposed to be......eh, I'm glad they didn't take the route of giving him/her a cameo.
*sigh* *bangs had on desk*
Maybe if I use puppets?
If the 'Warden' you've suggested existed, what about it would make THE Warden, Doesn't look, sound or behave like The Warden but, somehow a generic warden is a good thing.
If you have a recognisable character Shepard, Hawke, Varric, Leliana you can bring them back in games and small changes to the character's face etc can be ignored. You cannot bring back a figure for a cameo if nobody recognises them, it makes the cameo pointless.
It is useless arguing with this one. They just want their Warden to come back and no logic will convince them otherwise.
I just hope the Warden is handled well enough to make it satisfying and isn't just a little note or handled off screen.
It is useless arguing with this one. They just want their Warden to come back and no logic will convince them otherwise.
Yeah, I've kinda given up at this point, oh well only a couple of days to EA Access.
I just hope the Warden is handled well enough to make it satisfying and isn't just a little note or handled off screen.
What would make it satisfying?
"You're too late Inquisitor.
The Warden is in another castle!"
Cue this theme until the end of the game where the Inquisitor is sitting on their throne happy with saving the world. The credits have rolled and are now coming to an end...suddenly the throne room door opens, a dark figure walks in, someone sees it is the Warden and shouts "It's The Warden!" the camera starts to pan up from the Warden's feet...theme music starts playing, the Inquisitor starts walking towards the Warden talking, the camera is now on the Warden's chest... annnnd the game abruptly ends mid way through the Inquisitor's sentence.
David Gaider suddenly appears in a video thanking fans for playing the "last Dragon Age game ever." He holds up the ending script for the game involving the dialogue with The Warden and then blows a kiss at the camera, smirks and the video cuts to him taking an private jet to some unknown place with the news that he's left Bioware and with him, the ending script and the right for Bioware to create a new Dragon Age has gone because it's really copyrighted to him.
No one ever hears from Gaider ever again until a remote signal, 30 years later comes from some island reportedly of Gaider still laughing....however, no one is allowed to visit the uncharted island until many decades later and Gaider is no where to be found during this time with no evidence of him ever having lived on it. The true ending of Inquisition left as a mystery...thanks Obama!
What would make it satisfying?
I don't know. We'll see if Bioware was able to come up with anything good or not.
"You're too late Inquisitor.
The Warden is in another castle!"
Cue this theme until the end of the game where the Inquisitor is sitting on their throne happy with saving the world. The credits have rolled and are now coming to an end...suddenly the throne room door opens, a dark figure walks in, someone sees it is the Warden and shouts "It's The Warden!" the camera starts to pan up from the Warden's feet...theme music starts playing, the Inquisitor starts walking towards the Warden talking, the camera is now on the Warden's chest... annnnd the game abruptly ends mid way through the Inquisitor's sentence.
David Gaider suddenly appears in a video thanking fans for playing the "last Dragon Age game ever." He blows a kiss at the camera, smirks and the video cuts to him taking an private jet to some unknown place with the news that he's left Bioware and with him, Dragon Age has gone because it's really copyrighted to him. No one ever hears from Gaider ever again until a remote signal, 30 years later comes from some island reportedly of Gaider still laughing....
This is what Gabe Newell plans on doing with Half Life 3 after he's done sponging money off of Steam.
First of all, the Warden had no personality. There was no patterns of behaviour or anything like that. No tone, nothing. Everything happened in the heads of the players. The Warden was sort of close to Shepard who also is pretty neutral despite having VA and set backgrounds. Renegade and paragon Shepard have the same voice, the same tone etc yet they still feel different. Mostly thanks to actions and decisions these two options give us. Yet people still feel like their Shepards are different if, well, in reality they aren't that different at all
And I'd love to recreate my Wardens in the new CC. Heck, I might be satisfied if we're given the change just to meet a statue of them in some place. Heck, even that would make me happy
Secondly, there are ways, they're difficult but to praise the beauty which was DA:O and its characters it would be worth it
Bioware does seem to give more spotlight to Hawke. It's not even just about the mission itself. They mention Hawke in many recent interviews, in the last court, descriptions... while when they do talk about DA:O they mostly concentrate on the characters that return and rarely on the Warden and our experience with them
A couple of mentions would make it look less like they want the Warden to be gone and more like they just decided not to play with the fire
*sigh* *bangs had on desk*
Maybe if I use puppets?
If the 'Warden' you've suggested existed, what about it would make THE Warden, Doesn't look, sound or behave like The Warden but, somehow a generic warden is a good thing.
If you have a recognisable character Shepard, Hawke, Varric, Leliana you can bring them back in games and small changes to the character's face etc can be ignored. You cannot bring back a figure for a cameo if nobody recognises them, it makes the cameo pointless.
Maybe if you use actually solid points I will listen to you, but it seems you can only insult other people, disregard their explanation and reuse the old and the same made up "proofs" while ignoring actual discussion
It is the Warden. While we do sure have a certain power over them, they still belong to Bioware and there is still some level of canon we can not and should not control. Like weapons and armour - it just doesn't matter. Hawke can have different appearance, different weapons and different armour. So can the Warden. Hence every and all Wardens which are still the part of the Order will wear the default armour, like it or not - your opinion doesn't really matter
It is like demanding Bioware to also pay attention to the mods
The only and only real problem is the voice - everything else can be dealt with
Everyone would recognise the Warden - the armour, the race, the looks (heck, if we would be able to recreate them Hell yeah we would recognize them)
If you don't want to see the Warden reappear because it wouldn't be "perfect" enough for you - it's your problem
I guess since you can't come up with actually important and real points for this discussion, there is no point in arguing. Frankly, it seems like a waste of my time
This is exactly the problem with bringing the Warden back. Any personality will be the "wrong" one. Any voice work will be wrong. Any actions that PlayerY wouldn't support that the Warden did would be an excuse to go nuclear on the forums about how BioWare "broke" their Warden.
Because those characters play an integral part to what's going on in this game. This isn't Origins, the Fifth Blight, the story where the Warden was integral, has been ended for a decade, or more. That means that the Warden's story is over. We've been told repeatedly that Dragon Age is a story about Thedas. Some people don't seem to understand what that means. This is why there should have been no DR, and no chance for the Warden to get out of the US ending. No Warden drives the point home; this is a story about Thedas. I maintain that the "more than a passing mention" should have been that the Warden answered their calling, and is now dead.
Bravo, good sir! However, some still refuse to see logic.
Maybe if you use actually solid points I will listen to you, but it seems you can only insult other people, disregard their explanation and reuse the old and the same made up "proofs" while ignoring actual discussion
It is the Warden. While we do sure have a certain power over them, they still belong to Bioware and there is still some level of canon we can not and should not control. Like weapons and armour - it just doesn't matter. Hawke can have different appearance, different weapons and different armour. So can the Warden. Hence every and all Wardens which are still the part of the Order will wear the default armour, like it or not - your opinion doesn't really matter
It is like demanding Bioware to also pay attention to the mods
The only and only real problem is the voice - everything else can be dealt with
Everyone would recognise the Warden - the armour, the race, the looks (heck, if we would be able to recreate them Hell yeah we would recognize them)
If you don't want to see the Warden reappear because it wouldn't be "perfect" enough for you - it's your problem
I guess since you can't come up with actually important and real points for this discussion, there is no point in arguing. Frankly, it seems like a waste of my time
Uh-hem... If YOU want to see the Warden appear because it would be perfect for YOU - it's your problem.
This is exactly the problem with bringing the Warden back. Any personality will be the "wrong" one. Any voice work will be wrong. Any actions that PlayerY wouldn't support that the Warden did would be an excuse to go nuclear on the forums about how BioWare "broke" their Warden.
Because those characters play an integral part to what's going on in this game. This isn't Origins, the Fifth Blight, the story where the Warden was integral, has been ended for a decade, or more. That means that the Warden's story is over. We've been told repeatedly that Dragon Age is a story about Thedas. Some people don't seem to understand what that means. This is why there should have been no DR, and no chance for the Warden to get out of the US ending. No Warden drives the point home; this is a story about Thedas. I maintain that the "more than a passing mention" should have been that the Warden answered their calling, and is now dead.
The same can be said about Hawke. After all just because someone mostly picked "nice" options it doesn't mean their Hawke was a pacifist. Not to mention of course no one is talking about actual quests and decision making - just make the Warden and the Inquisitor kill some broodmothers or demons. Not much variety of choice in such situation
Plus, voicing isn't that important. Can be done without making the Warden speak
If you hate the Warden and don't want them to live, that's sad, because even me, as much as I dislike DA2, never felt like Hawke shouldn't exist. I just wish they wouldn't overshadow our first PC in the Thedas
The Warden's story is over only the the Warden's dead or suddenly loses all the power and can't even lift a finger. Otherwise they still have a lot to do and a lot to say. It's not even about it being the Warden's story, it's more about making sense
Uh-hem... If YOU want to see the Warden appear because it would be perfect for YOU - it's your problem.
Well, you plainly dislike the Warden so your opinion, ahem, isn't really helpful
I doubt the Warden will actually appear in this or future games, but I don't think it would actually be as complicated as you suggest. The face can be recreated in the character creator. Armor and weapons are irrelevant -- I'd actually be more surprised if the Warden were still walking around in the same outfit 10 years later, especially based on the rate at which you find new gear in DA:O and DA:A. You can solve the voice issue by either keeping the character mute or having a set of British and American VAs assigned based on race and gender, same as the Inquisitor.
Personality is really the biggest challenge, and the main reason I would assume BW are keeping the Warden offscreen -- but even then, there are workarounds based on choices made in the Keep. As long as the Warden has limited dialogue and something to do in the plot that ANY Warden would want to do, it's easy enough to fudge the details.
This
At least some people don't try to make things seem harder than they really are
Well, you plainly dislike the Warden so your opinion, ahem, isn't really helpful
This
At least some people don't try to make things seem harder than they really are
I do like the warden, I have 7 completed games with him. I'm not going to complain, however, if Bioware doesn't include them in this game. Which it seems, to this point, we will just get a mention.
I don't get why I automatically dislike a character if I don't want them to show up.
The same can be said about Hawke. After all just because someone mostly picked "nice" options it doesn't mean their Hawke was a pacifist. Not to mention of course no one is talking about actual quests and decision making - just make the Warden and the Inquisitor kill some broodmothers or demons. Not much variety of choice in such situation
Plus, voicing isn't that important. Can be done without making the Warden speak
If you hate the Warden and don't want them to live, that's sad, because even me, as much as I dislike DA2, never felt like Hawke shouldn't exist. I just wish they wouldn't overshadow our first PC in the Thedas
The Warden's story is over only the the Warden's dead or suddenly loses all the power and can't even lift a finger. Otherwise they still have a lot to do and a lot to say. It's not even about it being the Warden's story, it's more about making sense
I do like the warden, I have 7 completed games with him. I'm not going to complain, however, if Bioware doesn't include them in this game. Which it seems, to this point, we will just get a mention.
I don't get why I automatically dislike a character if I don't want them to show up.
If you really liked them you would understand why we don't want the Warden to become a mere worthless ghost
And you wouldn't complain about DA:O/Warden "fanboys"