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#26
skjutengris

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dude/dudette i say this article is bought and paid for by AMD  The gtx 980 is a  powerhouse  i say it should get  90 fps with 4x msaa plus only 15 fps with gtx 750 2gb i can    60 fps  1920x1080  on BF4 high settings

 

Hum the 980 is limitied by its bus bandwidth. at my resolution 5040x1050 the 290 is a better choice than nvidia by far.
Cant compare BF4 to dai due to the game itself has a modified engine and a lot of stuff that a fps game dont have.

Mantle will own if bioware and dice done their job right.

 

One reason I bought the 290 was due to Mantle tech, then to find it used in DAI is just a treat I been waiting for.


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#27
Warden Commander Aeducan

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Keep in mind the drivers aren't out yet. Plus this benchmark could be taken in a particularly demanding setting that is not indicative of the game's average performance.

Indeed, and I suppose I will have to try and see it for myself but 40 fps is fine for me even though I expected 60 fps but as long as things run smoothly. I'm fine. 



#28
Osena109

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Hum the 980 is limitied by its bus bandwidth. at my resolution 5040x1050 the 290 is a better choice than nvidia by far.
Cant compare BF4 to dai due to the game itself has a modified engine and a lot of stuff that a fps game dont have.

Mantle will own if bioware and dice done their job right.

 

One reason I bought the 290 was due to Mantle tech, then to find it used in DAI is just a treat I been waiting for.

wow how big is your screen   am still running a asus  27inch  1920x1080p screen



#29
InterrogationBear

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Why are some people surprised that Frostbite runs better on AMD hardware?

 

DICE and AMD created the Mantle-API together and the consoles use the same GCN-architecture as current AMD-cards. Besides, the R9 290X has about 10% more raw power than the GTX 980.


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#30
Osena109

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Why are some people surprised that Frostbite runs better on AMD hardware?

 

DICE and AMD created the Mantle-API together and the consoles use the same GCN-architecture as current AMD-cards. Besides, the R9 290X has about 10% more raw power than the GTX 980.

Too be fair AMD is for budget gamer's 



#31
Keithian

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Why are some people surprised that Frostbite runs better on AMD hardware?

 

DICE and AMD created the Mantle-API together and the consoles use the same GCN-architecture as current AMD-cards. Besides, the R9 290X has about 10% more raw power than the GTX 980.

I'm not sure I buy everything you are writing. I think I'll wait for a more in depth review by Tom's Hardware with the correct soon to be released Nvidia drivers so I can see the settings in SLI versus non SLI against AMD. The truth normally comes out eventually.



#32
badboy64

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No tests with a 4k monitor? :rolleyes:  :huh:  I plan on playing the game with my 4K monitor.



#33
Revelat0

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So about 40 fps with my 970, I hope they have an FXAA setting, generally works better for me.



#34
badboy64

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Hum the 980 is limitied by its bus bandwidth. at my resolution 5040x1050 the 290 is a better choice than nvidia by far.
Cant compare BF4 to dai due to the game itself has a modified engine and a lot of stuff that a fps game dont have.

Mantle will own if bioware and dice done their job right.

 

One reason I bought the 290 was due to Mantle tech, then to find it used in DAI is just a treat I been waiting for.

And yet you run out of video memory at the resolution since it too only has 4gb of video memory just like the GTX 980. You know what make a card run better. The drivers.



#35
diagorias

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Too be fair AMD is for budget gamer's 

The only difference between nVidia and AMD these days is the support for very uncommon set-ups and efficiency (power vs performance). AMD is definitely a lot cheaper, but I wouldn't say it's worse than nVidia in terms of raw power.

 

Aside of that: Yay! 49 fps, without new drivers :D

 

Off-topic: Sorry can't resist it, *To.



#36
Glaso

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I'm just gonna use FXAA and bump down the AF as I usually do. Hopefully that gives a good jolt for my 780's performance.

 

That's not going to change anything, on modern GPUs the aniso setting has little to no impact on performance.



#37
Elevon

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Too be fair AMD is for budget gamer's 

 

 

I disagree  since I go between Nvidia and AMD all the time video card wise,maybe on CPU front ie Intel is better for gaming then AMD CPUs.

 

Looking at that chart its obvious AMD is better for DA:I ,not surprising really.



#38
Elevon

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That's not going to change anything, on modern GPUs the aniso setting has little to no impact on performance.

 

Dropping AA down to 2x and lowering shadow quality  will be first things I do if I want to get better FPS.



#39
Travie

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Loving that Mantle performance. 



#40
skjutengris

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I disagree  since I go between Nvidia and AMD all the time video card wise,maybe on CPU front ie Intel is better for gaming then AMD CPUs.

 

Looking at that chart its obvious AMD is better for DA:I ,not surprising really.

 

cpu can be a bit of bottleneck with 1920x1080 using an amd rig, it however balance itself out using Mantle or a bigger resolution.

Then the gpu becomes the bottleneck.

I dont worry if its badly optimized or slightly buggy as I expect Bioware to patch and fix that a lot after game is out.

 

RPG games dont need 120fps as I set the resolution between smooth fps and nice visuals.

I run BF4 at 110fps with my 5040x1050 resolution due to going all low settings.

fps games is about fps, RPG is about visuals as its slower paced.



#41
Elevon

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cpu can be a bit of bottleneck with 1920x1080 using an amd rig, it however balance itself out using Mantle or a bigger resolution.

Then the gpu becomes the bottleneck.

I dont worry if its badly optimized or slightly buggy as I expect Bioware to patch and fix that a lot after game is out.

 

RPG games dont need 120fps as I set the resolution between smooth fps and nice visuals.

I run BF4 at 110fps with my 5040x1050 resolution due to going all low settings.

fps games is about fps, RPG is about visuals as its slower paced.

 

I'm happy using Intel i5 2500k overclocked to 4.4GHz CPU with AMD 280x OC  card so best of both worlds :) .

 

It won't be hard to get it looking great and running decent at 1080p.



#42
TKavatar

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Translation from Neogaf 

 

 

Introduction:

Now, with the engine known from the online-shooter Battlefield 4, the studio shows that it has answered to fan criticism. Technically Dragon Age: Inquisition has succeeded brilliantly and is sure to be the best looking role playing game thus far.

It only takes seconds to show us clearly, that Bioware wants to distance itself as far as possible from the heavily criticised second part of the franchise. While the constantly repeating levels in Dragon Age 2 were still small and mostly kept in boring red-brown, the sheer complexity of the outside scenes nearly overwhelm us and now every upcoming role playing game must measure itself with the unbelievable view distance and graphical finesse. Yes, even The Witcher 3. Bioware strikingly demonstrates what it can accomplish with new (console-) hardware, modern technology and most of all enough time on their hands. Wow!

 

[...] (battlefield 4)

 

Features:

For the Bioware role playing game the lightning and shading model was changed to Physically Based Rendering, additionally the developers consistently use all modern engine features. Including high resolution, albeit subtle textures, Soft Cascading Shadows, Volumetric Lighting, Parallax-Mapping, Tessellation, Imaged Based Lighting as well as Sub Surface Scattering and so forth. And the AMD-API Mantle, that especially helps older processors and those with rather below average performance-per-watt along. In some cases this is sorely needed, because the gigantic levels including scarcely perceptible level of detail and a lot of small finesses cause rather high hardware hunger that can't be satisfied with just a fast GPU.

 

[...] (character creation and depth of field)

 

Almost every texture is high resolution, and not only just two meters around the character, but rather until the horizon. Even the mountains in the backdrop are covered by exceptionally high resolution textures. Many of the surfaces are covered by parallax-maps, often in combination with tessellation. The plastic depth is by and large excellent. Okay, with a bit of effort you can find a few blurry textures or low-poly level objects, but those are really high-level nitpicks.

 

Issues:

One annoyance is the 30 fps lock during cutscenes that always feel quite suttery while the game runs with a 200 fps lock (that can be disabled). Additionally the lip movements aren't synced to the german localisation and some of the animations feel a bit wooden, even though the characters react very nicely to outer circumstances like the slant of the ground, and pronounced specular flickering.Sadly this isn't easily solvable. The many and maybe a little exaggerated glossy and reflecting surfaces are thanks to Physically Based Shading very beautiful in most cases, but have a severe downside: Typical anti aliasing methods like MSAA or FXAA don't or only insufficiently reduce shader aliasing. Bokeh-Depth of field in cut scenes amplify the issue. Some of few methods that work are only partly functional. In Dragon Age: Inquisition the resolution can only be upscaled from a lower to the native resolution. Internal resolutions above 100% don't work, not even per console command. That is irritating, but regarding the system requirements not dramatic, because that those are steep.

 

Requirements:

On the highest settings Dragon Age: Inquisition is quite the hardware devourer. While the graphics card requirements are understandable for every gamer, it is first and foremost the CPU that is challenged. For hardware-affine gamers this might be reasonable, after all the wide view, level of detail and number of NPCs is quite impressive. But after many years of stagnation in this area the demand of the role playing game on the processor will surprise one or two. Gamers with a moderate Intel Quadcore with 3 GHz need to bring little sorrow, older or weaker processors with outdated performance-per-cycle circumstances will perhaps get into a pretty pickle. For instance, the Intel Core i7-920 of the author doesn't even get 30 fps at max details in Full-HD despite a overclock to 3.8 GHz. And even our test PC, a Intel Core i7-4790 @ 4.5 Ghz has using DX11 one thread near maximum load. Admittedly it is possible to distribute the load a bit, if we reduce the resolution and anti-aliasing - the Haswell manages 120 fps in 720p - but each and every additional Megahertz expresses itself in additional fps even in 1080p with 4xMSAA.

 

Enters AMDs low-level API Mantle. Especially impressive are the performance improvements of Mantle for old or weak CPUs like the author uses. In combination with a R9 290X can the aged Bloomfield gain 45% performance compared to DX11. That is the difference between a intolerable Stutterfest and an adequately fluid game experience. Even with a Core i7-4790K @ 4.5 Ghz the low-level API can gain 10% compared to the overhead-plagued microsoft API. Thus the R9 290x can clearly pull ahead of the much stronger overclocked GTX 980.

 

[...] (Benchmarks and conclusion)

 

Sucks about the 30FPS lock on cutscenes. DAO and DA2 didn't have this nor BF3 and BF4.



#43
InterrogationBear

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Sucks about the 30FPS lock on cutscenes.

 

Cutscene animations are probably made in 30 fps.



#44
skjutengris

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4XMSAA is a bit overkill also IMO.

I havent found adding a lot of AA does much for the visual experience as it tends to add little for the fps drop it has.

I would assume 80-100fps would be managable without dropping or adjusting to many features visually.



#45
The Antagonist

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does the Game have smaa

#46
badboy64

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Drivers aren't out yet for DAI, plus this was taken with 4xMSAA.

 

I do find it funny that my R9 290 is on par with a GTX 980 though.

Turn up the resolution 1440p and both cards are now even. I am interested in 4k benchmark too.



#47
Timate

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Some of these settings I wont bother even doing like the 4xMSAA something almost tells me this benchmark is a bit far fetched because at this rate it is twice as demanding as BF4



#48
InterrogationBear

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does the Game have smaa

 

Probably. Postproduction AA ("high") looks very nice in Bf4.



#49
The Loyal Nub

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I have a 660ti which is the first rec card and they didn't check it. I wasn't planning on hitting ultra but high I thought pretty reasonable. Sounds like I will have to turn some things down. I've got an Intel Core i5 3570K and plan to use a 1680x1050 monitor so now I am left wondering what difference overall that will make?



#50
Darkly Tranquil

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Hmm... What to do, what to do...? I'm getting a new graphics cards for DAI (the old HD7850 ain't going to cut it), so do I get a GTX 970 or R9290X, given how much difference Mantle seems to make? I was going to go for a 970, but these benchmarks have me wondering.