Well, that's good news! Never played this series, but happy for BioWare.
Congratulation Bioware !
#26
Posté 11 novembre 2014 - 07:26
#27
Posté 11 novembre 2014 - 07:48

This is for Prince.
- LPPrince et breakdown71289 aiment ceci
#28
Posté 11 novembre 2014 - 08:25
Anything with a skill tree is an RPG. Or so the masses believe.
An RPG is whatever I say it is!
And the greatest of them all is....

- A Crusty Knight Of Colour aime ceci
#29
Posté 11 novembre 2014 - 08:48
Grats, but this concerns me: "Of different concern was the lack of a storage place in the game. Crafting schematics and crafting materials all take space up in your inventory and it quickly becomes cluttered and full, forcing you to sell or destroy items that you would normally store someplace else until you needed them for crafting."
Can we please ensure inventory is large enough for all the crap you throw at us, Bioware? I'd rather focus on playing the game, and not have to be bothered with the Inventory Management mini-game.
#30
Posté 11 novembre 2014 - 08:50
An RPG is whatever I say it is!
And the greatest of them all is....
It seems the multiplayer crowd is not satisfied. Maybe it's the weapons. Yet to find a genuine review specially for single player.
Skill tree?
So cool.

- Sir DeLoria et John_Shepard aiment ceci
#31
Posté 11 novembre 2014 - 08:54
I find it kind of amusing that it's a Playstation website calling it RPG of the year already considering that Inquisition is apparently crashing every couple of hours on the PS4.
but grats, I suppose.
#32
Posté 11 novembre 2014 - 08:56
I find it kind of amusing that it's a Playstation website calling it RPG of the year already considering that Inquisition is apparently crashing every couple of hours on the PS4.
but grats, I suppose.
Bugs and crashes are fixable. Story'n'Plot, characters and gameplay mechanisms are the important factors.
#33
Posté 11 novembre 2014 - 09:00
Anything with a skill tree is an RPG. Or so the masses believe.
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#34
Guest_simfamUP_*
Posté 11 novembre 2014 - 09:59
Guest_simfamUP_*
This is for Prince.
All it takes is a single gif for me to have this song stuck in my head for the next 36 hours.
- LPPrince et John_Shepard aiment ceci
#35
Posté 11 novembre 2014 - 10:41
All it takes is a single gif for me to have this song stuck in my head for the next 36 hours.
Indoctrination
#36
Posté 12 novembre 2014 - 03:07
Not that I am surprised, No pun intended, but DAI is a game changer. First of many awards I am sure.

- John_Shepard aime ceci
#37
Guest_EntropicAngel_*
Posté 12 novembre 2014 - 05:22
Guest_EntropicAngel_*
I recently started playing through it again. I really can't get over how it just doesn't feel like a BioWare game. It feels like an EA game trying too hard most of the time. Ever since the EA acquisiton of the company I've seen this almost rapid decline in quality across the board. Inquisition better be top notch quality and feel like a BioWare game. If it doesn't I don't think I'll be buying any more of their games in the future.
This is such a meaningless statement. What does this even mean? What is an "EA game?"
#38
Posté 12 novembre 2014 - 05:24
This is for Prince.
Found this by chance just now because NO ONE TOLD ME, THANKS FORUM ![]()
And my intended contribution was to say that because of the Halo MCC, every time I see the thread title, I read Congratulation as Coagulation.
That s is bloody important
#39
Posté 12 novembre 2014 - 06:15
Maya is the best.

Who needs the rest?
- Kaiser Arian XVII et John_Shepard aiment ceci
#40
Posté 12 novembre 2014 - 08:07
Maya is the best.
Who needs the rest?
In my Maya playthrough I usually dyed her hair brown or dark red. Then she became more awesome!
- John_Shepard aime ceci
#41
Posté 12 novembre 2014 - 10:31
Does anyone actually believe game journos anymore after GamerGate?
Their reviews mean less than nothing to me now.
#42
Posté 12 novembre 2014 - 10:37
Does anyone actually believe game journos anymore after GamerGate?
Their reviews mean less than nothing to me now.
Conspiracy: Every reviewer is bribed with 500,000$ to rate DA:I as great.
#43
Posté 12 novembre 2014 - 11:21
Conspiracy: Every reviewer is bribed with 500,000$ to rate DA:I as great.
Is the American dollars or Australian?
#44
Posté 12 novembre 2014 - 11:22
Found this by chance just now because NO ONE TOLD ME, THANKS FORUM
And my intended contribution was to say that because of the Halo MCC, every time I see the thread title, I read Congratulation as Coagulation.
That s is bloody important
Heh. Blood.
- LPPrince aime ceci
#45
Guest_simfamUP_*
Posté 12 novembre 2014 - 12:37
Guest_simfamUP_*
Indoctrination
Assuming direct con- LET IT GO, LET IT GO, CAN'T HOLD IT IN ANYMOOOREEE!
Damn it budgee!
- mybudgee aime ceci
#46
Posté 12 novembre 2014 - 02:01
This is such a meaningless statement. What does this even mean? What is an "EA game?"
Maybe that some design choices seem to be taken by a marketing team ticking boxes after taking a look at a sales chart - and nobody bothers to/can override them if those choices don´t fit with the game in question (according to the Larian boss, companies actually work kind like that). There´s for instance (for me) the attempt at brawler combat in DAII, ME2 generic shooter mechanics while reducing RPG mechanics to a minimum, ME3 linearity.
#47
Posté 12 novembre 2014 - 02:05
Does anyone actually believe game journos anymore after GamerGate?
Their reviews mean less than nothing to me now.
Gamergate certainly gave me reason to question reviews, but I don't hold them as worthless.
For example, I thought the reviews for Sunset Overdrive were pretty accurate. I had no plans to get that game the day before launch, but I read the reviews, based on them I bought the game, and didn't regret it after playing it.
Trying to be objective, I'd give the game like an 8/10. Subjectively I'd give it a 9 or so just because of how much fun I had with it. And I didn't get too much of a corruption angle out of the reviews.
With other game reviews, I'd understand the distrust and need for Gamergate's goal of ethics in games journalism to power on though. Like the one for Bayonetta 2 that was remarkably lower than the rest because the reviewer thought the game was misogynistic and couldn't leave their bias out of their review.
I think more review sites should have an "objective" review where they cover things like how well made the game is on a technical level, and then have a "subjective" viewpoint where they review it based on how much fun their experience with it was.
But even then, I don't think we can trust people to accurately keep their biases out of the supposedly objective points, which is supposed to be the whole point of reviews in the first place, right?
- sasa 519 aime ceci
#48
Posté 12 novembre 2014 - 07:26
This is such a meaningless statement. What does this even mean? What is an "EA game?"
What I meant by that was that it feels like a soulless, by-the-numbers, type of game. I've actually never been fond of the games that are made by EA themselves for this reason outside of the more recent NHL games. This is in contrast to the games BioWare produced when they were an independent company. It's just my opinion, really. But I believe other people have also come to the same conclusion, that something is amiss with BioWare since EA entered the picture.
Gamergate certainly gave me reason to question reviews, but I don't hold them as worthless.
I was already suspicious of gaming websites that rely so much on publishers paying them big bucks to plaster their sites with advertisements and such. Jeff Gerstmann getting fired from GameSpot for giving a game a bad review. Because of this and Gamergate, I only have a few websites that I look to for game reviews. I also try to get opinions of gamers who aren't just trolling, although that's even less reliable. But you can't tell me IGN isn't worthless.
#49
Guest_EntropicAngel_*
Posté 12 novembre 2014 - 10:01
Guest_EntropicAngel_*
Maybe that some design choices seem to be taken by a marketing team ticking boxes after taking a look at a sales chart - and nobody bothers to/can override them if those choices don´t fit with the game in question (according to the Larian boss, companies actually work kind like that). There´s for instance (for me) the attempt at brawler combat in DAII, ME2 generic shooter mechanics while reducing RPG mechanics to a minimum, ME3 linearity.
Funny you mention Larian, creators of the hack n slash Divine Divinity and the hack n slash Divinity II.
Brawler combat has never been popular. That's a niche market, has always been. ME2 did remove a lot of things mechanics-wise, that's true (though it's hardly generic shooter). And ME3 WAS indeed linear, but it was because they were trying to be more cinematic, it wasn't for the sales.
What I meant by that was that it feels like a soulless, by-the-numbers, type of game. I've actually never been fond of the games that are made by EA themselves for this reason outside of the more recent NHL games. This is in contrast to the games BioWare produced when they were an independent company. It's just my opinion, really. But I believe other people have also come to the same conclusion, that something is amiss with BioWare since EA entered the picture.
This is so absolutely insane. Insane. ME2 was an excellent game, with a unique "story" (the story being your characters, not the plot), and ME3 oozed personal attention. The reason ME3 got an ending that so many people hated was because it was so personal. If it was "soulless" and "by the numbers" it would have involved some silly "Reapers die we all win," aka ME1 (or, to be fair, ME2).
And DA ]['s story was practically a Greek tragedy. Literally the opposite of "soulless."
#50
Guest_EntropicAngel_*
Posté 12 novembre 2014 - 10:08
Guest_EntropicAngel_*
Is the American dollars or Australian?
Canadian obviously.





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