Canadian obviously.
I thought they used moose nickels, not dollars...?
Canadian obviously.
Guest_greengoron89_*
I'm not 100% sold on the game just yet but I like most of what I've seen so far. I'll be keeping an eye on the buzz here at BSN (or whatever you guys call it now) and go from there.
Guest_Cthulhu42_*
Beaver nickels, actually.I thought they used moose nickels, not dollars...?
This is so absolutely insane. Insane. ME2 was an excellent game, with a unique "story" (the story being your characters, not the plot), and ME3 oozed personal attention. The reason ME3 got an ending that so many people hated was because it was so personal. If it was "soulless" and "by the numbers" it would have involved some silly "Reapers die we all win," aka ME1 (or, to be fair, ME2).
And DA ]['s story was practically a Greek tragedy. Literally the opposite of "soulless."
You should have said that first. I wouldn't have had to read the rest.
Oh, well. At least now I know where your standards lie.
"Quite easily the best RPG of the year."
I didn't know PSU did a review on Divinity: Original Sin. ![]()
Guest_EntropicAngel_*
You should have said that first. I wouldn't have had to read the rest.
Oh, well. At least now I know where your standards lie.
I was going to dismiss your comment as being another typical DA ][-hating sheep, but apparently you responded to me on your website and admitted error, so I feel encouraged that you can do the same here if necessary.
Please explain your comment. Are you saying "Greek tragedy" is a bad standard? And, in fact, if you take a look at my post again you'll not that I don't actually say whether it's good or bad. It is quite simply, not "soulless" and thus you are in error.
I was going to dismiss your comment as being another typical DA ][-hating sheep, but apparently you responded to me on your website and admitted error, so I feel encouraged that you can do the same here if necessary.
Please explain your comment. Are you saying "Greek tragedy" is a bad standard? And, in fact, if you take a look at my post again you'll not that I don't actually say whether it's good or bad. It is quite simply, not "soulless" and thus you are in error.
You imply that it's good. Soulless is generally used in the negative term and you were defending ME2/3 when you jumped to DA2. I just assumed that you think DA2 has a great story with the way you were defending the ME sequels.
"Quite easily the best RPG of the year."
I didn't know PSU did a review on Divinity: Original Sin.

Also, this thread title is slowly cracking me up.
Bioware gets ONE congratulation. JUST ONE.
Use it wisely.
Screw Spiderman. This is now a Sokka thread.
I swear the new Avatar I uploaded yesterday is a coincidence.
Guest_TrillClinton_*
Funny you mention Larian, creators of the hack n slash Divine Divinity and the hack n slash Divinity II.
Brawler combat has never been popular. That's a niche market, has always been. ME2 did remove a lot of things mechanics-wise, that's true (though it's hardly generic shooter). And ME3 WAS indeed linear, but it was because they were trying to be more cinematic, it wasn't for the sales.
Divinity Original Sin is probably the best out of the series. Turn based but has heavy and innovative mainstream mechanics
Also, this thread title is slowly cracking me up.
Bioware gets ONE congratulation. JUST ONE.
Use it wisely.
My bad ![]()
Guest_EntropicAngel_*
You imply that it's good. Soulless is generally used in the negative term and you were defending ME2/3 when you jumped to DA2. I just assumed that you think DA2 has a great story with the way you were defending the ME sequels.
Regardless of my opinion of DA ]['s story, I was disputing your claim that that game, and ANY of them, have been soulless.
Whether they are good or bad is not what you said. You said they were soulless. And I disagree, and provided examples of why i think you're in error.
Guest_EntropicAngel_*
Divinity Original Sin is probably the best out of the series. Turn based but has heavy and innovative mainstream mechanics
I have yet to play Original Sin, but I do want to get it one day soon when it drops in price. Autumn/Winter Sale?
Guest_TrillClinton_*
I have yet to play Original Sin, but I do want to get it one day soon when it drops in price. Autumn/Winter Sale?
I would check then. It is a good game. Probably one of my favorites from this year so far
Regardless of my opinion of DA ]['s story, I was disputing your claim that that game, and ANY of them, have been soulless.
Whether they are good or bad is not what you said. You said they were soulless. And I disagree, and provided examples of why i think you're in error.
You are arguing semantics.
You are arguing semantics.
Guest_EntropicAngel_*
You are arguing semantics.
You're incorrect.
"Soulless" is a fundamentally different quality then "good" or "bad." Many things have tons of effort put into them and are, quite simply, terrible.
Further, when one says something is "soulless," one is saying something MUCH different about the creators than "good" or "bad."
To say something is "good" or "bad" is to judge the skill of an artist. You're saying that regardless of how hard X worked on Y, they can't do it well.
To say something is "soulless" is to judge the devotion of an artist. You're saying, "he doesn't care about his work." As an artist (not visual, mind), this is far, far more insulting than saying something is "bad."
So no, not merely semantics. They're wildly different statements. And you've yet to dispute my examples.
I've found arguments are all about the semantics.
Semantics is super important. That's a substantial portion of what our law is based on. When people say that they usually mean that the actual precise meaning is irrelevant, but often use it as a response in cases where the precise meaning is super relevant.
You're incorrect.
"Soulless" is a fundamentally different quality then "good" or "bad." Many things have tons of effort put into them and are, quite simply, terrible.
Further, when one says something is "soulless," one is saying something MUCH different about the creators than "good" or "bad."
To say something is "good" or "bad" is to judge the skill of an artist. You're saying that regardless of how hard X worked on Y, they can't do it well.
To say something is "soulless" is to judge the devotion of an artist. You're saying, "he doesn't care about his work." As an artist (not visual, mind), this is far, far more insulting than saying something is "bad."
So no, not merely semantics. They're wildly different statements. And you've yet to dispute my examples.
That's not what people seem to mean when they say soulless. Rather, they seem to be saying that the work doesn't evoke strong feelings in them. It would be a bizarre argument otherwise. Because not caring is very different from not creating something evocative.
Guest_EntropicAngel_*
That's not what people seem to mean when they say soulless. Rather, they seem to be saying that the work doesn't evoke strong feelings in them. It would be a bizarre argument otherwise. Because not caring is very different from not creating something evocative.
That's a fundamental misunderstanding of language, then.
And further, it's not a criticism of the work if so, but an observation of one's tastes--but why do they use it as if it's a criticism?
That's a fundamental misunderstanding of language, then.
And further, it's not a criticism of the work if so, but an observation of one's tastes--but why do they use it as if it's a criticism?
But it is a pretty profound criticism. It's misplaced when the point of the work isn't to evoke strong feeling, but think about it in the context of music. To say that a track that's meant to be heart-wrenching is soulless amounts to a criticism that the work failed to achieve its intended purpose. The extent to which a criticism is subjective or objective varies depending on the grounds set out in the argument for its conclusion. This is because all criticism - unless it's very technical - boils down to saying whether or not you like something.
Guest_EntropicAngel_*
But it is a pretty profound criticism. It's misplaced when the point of the work isn't to evoke strong feeling, but think about it in the context of music. To say that a track that's meant to be heart-wrenching is soulless amounts to a criticism that the work failed to achieve its intended purpose. The extent to which a criticism is subjective or objective varies depending on the grounds set out in the argument for its conclusion. This is because all criticism - unless it's very technical - boils down to saying whether or not you like something.
I would say it's not particularly profound given that there are so many different people with so many different tastes (and further, it's not particularly practical either). The ending of Final Fantasy XIII brought tears to my eyes. It was anything but soulless. But many people on the internet hated the game. Saying that it touched me deeply isn't profound because others felt the opposite--and visa versa.
In the ending of ME3, when Hackett called out to Shepard, and Shepard tried to get up at the console the first time, then stumbled and collapsed to the ground--I felt that. It hit me as if I'd been the one there. But of course, there are those, like the person we're discussing, who feels the game is "soulless." But the fact that he/she thinks it is soulless is not profound because I feel the opposite--and visa versa.
And it's not practical because there's no metric for determining how many liked what and how many didn't. Bioware has no way of figuring out just how many people disliked the ending and what exactly they didn't like about it (a further step that the aforementioned person, and indeed most, fail to mention--for it to have benefit to the team it must be descriptive). It's meaningless--without that knowledge, they can't make a business decision on which way to go in the future.
In the ending of ME3, when Hackett called out to Shepard, and Shepard tried to get up at the console the first time, then stumbled and collapsed to the ground--I felt that. It hit me as if I'd been the one there. But of course, there are those, like the person we're discussing, who feels the game is "soulless." But the fact that he/she thinks it is soulless is not profound because I feel the opposite--and visa versa.
The game wasn't soulless. In other words it was overdramatic!
The game was mindless, mostly because of Mordin, Cerberus and the Space Child.
Guest_greengoron89_*
Ay ay ay, let's not even get started on ME3's plot. I still can't make sense of it almost three years later.